Комментарии:
Super excited cant wait!
ОтветитьOn point. Like always! Will install soon :)
ОтветитьHow I missed "Welcome back guy's" 🥹...
ОтветитьGreat video. And great job on creating the Hub World MMO Project. That hopefully helps me to get into Game Dev again using OWS after i was absent for more then a year. Can't wait to see more videos of your series
Ответитьis it normal for my .sln file to only execute 11/12 files...?
ОтветитьBrilliant work! Thank you so much for putting this together
ОтветитьDo i need Gameplay Ability System from marketplace to follow this series?
ОтветитьOn the point of opening OWSHubWorldMMO.sln and Building in VS it made few building errors, and as I ignored them it sayd me; The 'OWSPlugin was designed for build 5.2.0. Attempt to load it anyway? Then it gave me OWSHubWorldMMO could not be complied. Try rebuilding from source manually. Do I need a UE5.2 installed (from source?) to be able to start with the HUB World MMO Tuto?
Thank you very much for this tutorial and help.
Hello, I have a problem in the part of applying the sentence to the open world database, that database does not appear to me, all the others do
ОтветитьOnce things are in production, could you have all of the backend services (and Unreal Game Servers) on Linux instead of Windows? (except MS SQL)? I think there might be a version of MS SQL on linux too?? Thanks for your work!
ОтветитьCan you make one branch without docker?
Ответитьcan you show how to run the VS and the docker on a seperate pc, or just the docker, idk whats possible, as the docker proccess could be on a different pc or server equipment while developing
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