Комментарии:
Amazing as usual. Core gameplay has done as well as the menu system. Where u r going to focus next ?
ОтветитьOne of the best tutorials about sounds in UE4.
ОтветитьWorks great, any idea how to prevent the menu music from still playing for a second whilst it fades out to 0? I thought it may be the fadeout time in the mix but it still happens.
ОтветитьI have an interesting Bug on 4.17, Audio sliders work just like on the video but if i hit slider all the way down to 0, Audio is turn off permanently. I can move slider back to 100 but it won't change the volume till i reset the game. After that Audio works again.
ОтветитьWhat about the control settings? ..... they never did work.
ОтветитьCan confirm, this does work. Thank you EvilEyes. One of my last features needed before submission lol.
ОтветитьHello mate nice movies your make, but i see you dont get the Mouse Sentivity why ? can you make one i dont know if your still can do that but thats needs so much :) thanks for now and have a nice day :D
ОтветитьIf your music is not turning back on after turning it to 0 then click on the sound cue and click on the looping wave node and check the box that says Looping from the details panel
ОтветитьThank youuuu SOOOOO Much You are GODDDDDD :D
ОтветитьI keep getting this error:
Blueprint Runtime Error: "Accessed None reading structure SFXVolume_13_86EE37FC4D50474960ADC3AA5E207CCA". Blueprint: GI_Loading-SaveSystem Function: Apply Sound Settings Graph: ApplySoundSettings Node: Set Sound Mix Class Override
Does anyone have a clue what could it be, I'm using ue 4.22? Plus I'm also having issue with sound when it reaches 0, game will always start with sounds muted until I move all slides to 100, and checking Play when silent doesn't help to fix that issue
I have been looking for days for a good tutorial for this. Each one I found the left out info or didn't explain enough. Took a leap of faith on this video and it worked! Just need to make the sliders and settings save when reopened. Awesome! Happy I found this video!
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