Комментарии:
I really hope star trek can be retconned, removing everything from 2009 and onwards with this and similar extended universes, made maybe by fan communities and such as tools like this and ai becomes easier and easier.
ОтветитьNext talk will be huge!
ОтветитьIf only rendering wasfaster like redshift or way more faster than that, than would've been the greatest choice,
ОтветитьOk but where is brigade? 😅
Ответитьjust ship it already!
ОтветитьI am wondering why you cant export a simple FBX file..its proven fact that software that is incompatible with other software is doomed in the long run. If not FBX then what universal exchange format??? If I am wrong please let me know but I just subscribed assuming that was a capability as all other renderers let you do this bake materials etc... I dont get why this is a strange quirky limitation. AM I WRONG???
ОтветитьWhen will we have the 4d cinema version 2024
ОтветитьThank you so much! Please more support and tutorials for Blender Octane!
ОтветитьY'all should so some CGI on the Cage footage and make Spock look more like he's supposed to.
ОтветитьPerfect,
Thanks for sharing.
Hi there - wanted to ask, if there's any schedule on when the first Houdini-version will be released? Lot of great stuff there but really looking forward to those analytic lights - that has been the thing that bugged me the most in the past, that some lights were just close to impossible to get clean. Cheers and keep up the great work! :)
ОтветитьWill Render join forces with Star Atlas...
ОтветитьIt would help if you guys implemented real-time preview on the live viewer and for rendering in Octane on Cinema 4D. Something system to After Effects/Premiere Pro's preview system. It would make the workflow much faster in fine-tuning and tweaking the scene, especially for animation.
ОтветитьPls perpetual license..
Ответитьfrom creating childhoods with 3D Groove to making the future with OTOY -- great job 💪
ОтветитьAt the end of the day all this is going to do is make any spectacle meaningless. We're pretty much there. It won't be long before actors are simply CGI constructs and every story is just merely anything anybody wants to create.
This technology will be misused in a myriad ways, to make video and audio evidence meaningless, to obscure real events with false ones, to create atrocity propaganda, you name it.
It's already in the middle of 2023, and I'm still waiting for the version2023 . . .
ОтветитьDoes anyone know how I can get an alpha channel of just the reflections. I know I can get the reflections from the AOV channel but it's all reflections. I want to be able to just pass a certain objects reflections that are on a plane. Please help it's driving me crazy! )=
ОтветитьI'm speechless .... Keep on improving
ОтветитьCasually dropping a "we've licensed the entire Cinema 4D engine from Maxon" line
Ответитьlessons are needed, octane has many functions, people do not even know about their existence
ОтветитьWe need the Light exclusion and fast volume smog, easy volume cloud systems are required.
ОтветитьI'm speechless this is amazing guys. Keep on improving
ОтветитьThis is why I'm concerned about creating technology for technology's sake, just cus we can does't mean we should. Like what's the point in holographic displays? If it makes life more confusing, and blurs the lines between reality and simulation, I'm not sure I want to be around that. There's already way too many distractions out there.
ОтветитьCan't come soon enough!
ОтветитьI was excited and all untill he said "iPad" 😔
How about you keep up with redshift and do something about Unreal bridge or maybe a better toon shader instead of focusing on childish iPad stuff? Who cares about this except Apple?
Edit: 2023 is remarkably greater than 2022, good job on that.
OTOY is ALLWAYS in the future far far away form being popular in every day pipelines
ОтветитьIs there a timeline on when Octane 2023 will be released, specifically for C4D? Or even when the beta will be open for new beta testers?
ОтветитьFuture of rendering my ass 😂😂😂 so much promise but cant deliver
ОтветитьI purchased the stand alone years back and recently purchased a RTX3090 Ti, come to find out ONLY the SAAS version is capable of using RTX series. Talking forgetting about the loyalty customers.
Ответитьrolling my eyes at the need to push web3 and NFTs with this technology. insular silicon valley brain damage completely disconnected from reality. the amount of people that will buy a screenshot of a movie, just because you have a proof of where it was rendered, is infinitesimal
ОтветитьWhat’s the plans for making this more accessible on iPad. Getting scenes set up and importing objects is beyond unfriendly
Ответитьtell us directly, what should learn and what should leave ? change is tach is faster then changing cloths .
Ответитьthis is insane... the future of rendering is literally limitless and actually really seriously where else better to create this buzz than with Star Trek... it started with the star trek encyclopedia.. actually with the technical manual.. take it, build on it.. make it the awe inspiring juggernaut it needs to be.... we are talking about a living breathing holodeck here at the end of the day... so I will end this comment with.. make it so....
ОтветитьPikes enterprise interior was great.
Ответитьone thing that octane wins in the render engine war is having the best community active CEO! :)
ОтветитьWith all the crazy money Jules has, I wonder why are the lightfields forgotten?
ОтветитьChange he name for 2024 cause i dont like working with octane 2022 in 2023
ОтветитьI have been using the octane renderer for three years, it is very cool, but it is very inhumane for the light exclusion and volumetric fog system, I don’t know when it can be optimized
ОтветитьOk; I have a quick question. I have seen that you guys are working on the Refit Enterprise from The Motion Picture; and we will be able to tour the ship? Is that available and I am just not seeing it? Or is it a future release?
ОтветитьRespect guys!!
ОтветитьSorry guys, but even a free renderer like Cycles is compatible with AMD GPU. Maybe you should take a look into the open source renderer and learn a few things.
ОтветитьI wish in future of GPU rendering , Nvidia Monopoly will be break .
ОтветитьGuys please for the love of god you need to release more instructional material on these features as you add them
ОтветитьOoh. dialectic of magic realism, mandela effect, and nostalgia when it comes to art and believing something is real. Love that.
ОтветитьHurry up to release the 2023 version, we are already in May and Brigade we have been waiting for it for 7 years 😂
ОтветитьJust want to say as a normie, I watched the entire presentation, learned a lot. This is revolutionary stuff. What you guys have done to bring Spock to life, in his prime and across multiple timelines gave me goose bumps, I watched the various videos dozens of times in the past week or so. (you guys have been so low key about this work!) I am not one to get excited about much, especially modern movies/shows, I feel major studios have really been wallowing in dead ends. What you are you doing here is a revolution in film making and entertainment. Seeing Spock is more impactful than seeing Jurassic Park for the first time, easily. The possibilities are breath taking. As awesome as the 3-D rendering of the Enterprise is, seeing Spock, virtually perfect looking, is awe inspiring because of that human connection. I don't know how far behind voice rendering is but I suspect you're all over that. I can't wait to see what more is coming, I still feel like this hasn't properly 'blown up' in the entertainment and tech news spheres.
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