Are you duplicating wrong? Stop making your GPU BURN in Blender!

Are you duplicating wrong? Stop making your GPU BURN in Blender!

iMeshh

1 год назад

39,970 Просмотров

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Ravi Vaghasiya
Ravi Vaghasiya - 20.07.2022 15:00

To set collection offset for Asset collection you can add empty under asset collection where you want collection offset to be.
That way you don't have to duplicate any other object and you don't need to delete or remove any object.
You won't notice empty because blender will add another empty for collection instance.

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The Southwestern
The Southwestern - 11.11.2023 13:25

HOW DO YOU GET SCREEN CAST KEY IN ADD-ONS. MY SEARCH DOESN'T SHOW IT?

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SHAHIDUL ISLAM
SHAHIDUL ISLAM - 08.11.2023 13:41

increas font size

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Niclas T.
Niclas T. - 17.10.2023 22:36

OMG I looked thousend videos to find a reason for my big project an thats the solution?! Nobody said this to me - Thanks a lot!!!

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Guray
Guray - 30.07.2023 13:45

Thank you so much.

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Ceniros
Ceniros - 20.07.2023 00:47

Just finished a video that was a nightmare to render cause it kept crashing blender. Guess i must of shift d too much

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VT Artist
VT Artist - 12.07.2023 07:03

Sir I apply alt d for dublicate but still no of verts and faces increase when I create duplicate please sir help😢😢😢

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Emvy Beats
Emvy Beats - 11.05.2023 01:28

Your background room is so creative. love the bouncy balls!

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Emvy Beats
Emvy Beats - 11.05.2023 01:22

How did you get no noise in your render. Do you have to render them for extra long @ double the size & be super patient? Do you use de-noising or an insane amount of samples? or both?

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сонь
сонь - 04.05.2023 15:07

💕

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TheMrLordicus
TheMrLordicus - 02.05.2023 02:47

Much thank you! 😍

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Muhammad Kabir
Muhammad Kabir - 02.05.2023 01:00

Great video

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Arthur
Arthur - 30.04.2023 21:09

I can't find the Quick instances add on in Blender 3.5, how can I find it?

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Wyatt DONG
Wyatt DONG - 18.04.2023 05:56

Great tutorial! And to answer the question at last, for me, I use the "set object origin" method to control the instance offset. In detail, you can set up your collection of colelction ready, and then deside your offset point(/instance origin point) by moving the 3D cursor to it. When adding the collection instance, with the instance selected, just go to object - set origin to 3D cursor. You'll find all the newly added instances will follow the point you want! :)

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Claus Bohm
Claus Bohm - 11.04.2023 23:26

First ... that is amazing work you are doing there!

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S9
S9 - 11.04.2023 04:17

the addon is craaaazy can i rig a grouped object ? (ctrl g(ed) object)

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Юрій Морозенко
Юрій Морозенко - 02.04.2023 08:33

This video is Over Powered!

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CG-Man aka Kevin L. W.
CG-Man aka Kevin L. W. - 30.03.2023 17:47

How about the particle system or geo nodes??? 🥲🥲🥲

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Gaston
Gaston - 25.03.2023 03:13

thanks for sharing! Excellent backyard scene!!

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Mike Tully
Mike Tully - 24.02.2023 09:48

I've become addicted to using linked Dupes, and especially Instances. I'm working on creating HUGE standing sets for use in sci-fi animations. This sci-fi spacecraft carrier has six 500ft diameter [152.4m] pressure hulls strung along a 50ft x 1400ft [15.24m x 426.72m] torus like pearls on a necklace. This whole arrangement spins to provide a substitute for gravity. The "Transfer Torus" connecting the six spheres allows for the movement of personal, (as well individual spacecraft and other large equipment), between the six "Launch/Recovery pressure hulls".

And here is where I ran into a vexing problem, that being, the enormous difference in shear scale between the people walking around in these sets, and the size of the curves visible in nearby walls and the like.
Because the size of the radii of these curves are so large, these curves are subtle. Without using very dense meshes they always look like a bunch of straight sections glued together. (which of course is what they actually are, i.e. faces & edges).
Even restricting the extent of the geometry of the dense meshes making these curves to only what can be seen by a camera in any one shot this problem still leads to some very large file sizes.
Then, when you start to add people, chairs and tables, all the stuff on tables, controls, lights, cables, pipes, vents, fire extinguishers, and the occasional rat...
Well, I suppose I can't be blamed for thinking a lot more than twice about adding any new geometry to a scene when a linked Dupe or Instance will do.
As much as I've been using both linked Dupes and Instances I still learned a few things I didn't know before watching this video.

Thanks for posting this iMeshh

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Yuri Alogna
Yuri Alogna - 21.02.2023 09:42

Thanks mate for your video... I learned the trick about location of instances .
Thanks a lot.
I have a question for you: in terms of ram and vram impact during rendering, is it more convenient to use instances or linked copies?

Thanks


Yuri

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raf paff puff
raf paff puff - 11.02.2023 02:56

Btw, I'm trying to use asset collections in asset browser, but when the collection is placed on a Newport it does not drop on the mouse position but offsets to source coordinate. Tried to use your instance offset by cursor but still no joy. Any advice?

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raf paff puff
raf paff puff - 11.02.2023 00:34

Great video. Very clear, like a pro. Thanks!

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Arthur Herring Studio
Arthur Herring Studio - 04.02.2023 07:24

Very useful.. great video. Thank you!

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Quantay Peoples
Quantay Peoples - 31.01.2023 03:22

What if I already duplicated so many objects and would like to turn all of the objects into instances? How would I go about doing that?

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Quantay Peoples
Quantay Peoples - 31.01.2023 03:09

Thank you.

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Adraw Design
Adraw Design - 12.01.2023 15:07

This is so helpful dude thank you really 💜☕️🎬

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Zion
Zion - 10.01.2023 07:01

One thing that bothers me is that it doesn't seem to work in the lastest version of blender without you adding in a new instance every time.
If you duplicate an existing instance it treats it like a normal object that affects memory, so you have to sit there and shift + A every instance, I'm not sure if I've broken something or something like that 🥱

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Zion
Zion - 10.01.2023 06:55

Also I really liked the little eastereggs with the renders going on in the background, bouncy balls down the steps and stuff lol

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Zion
Zion - 10.01.2023 06:54

Holy crap, that is the most realistic outdoors environment I've ever seen rendered.

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TheFuzzypuddle
TheFuzzypuddle - 27.11.2022 16:29

hax. nice magic.

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Andrei
Andrei - 18.11.2022 20:56

always used alt instead of shift. really helpful

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ARTOFVIBRATION
ARTOFVIBRATION - 26.10.2022 05:28

Thank you so much 😁 can’t believe I never knew about alt D 🎉

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Liam Buffat
Liam Buffat - 19.10.2022 00:01

This answers so many of my questions. Thank you.

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afjer5106
afjer5106 - 11.10.2022 01:18

It won't use any more vram to scale and rotate because than when you just translate because the GPU is just storing an array of transform vectors (4x4 matrices) in both cases.

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afjer5106
afjer5106 - 11.10.2022 01:09

Very cool stuff. But that lighting! Can we talk about that lighting?

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Onkarkitekt
Onkarkitekt - 11.10.2022 00:46

Great tutorial, you just got a new sub 🥇Is the Alt D option available in a Geometry nodes too? If so what would it be called

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Nicolas Dussart - Infographiste 3D
Nicolas Dussart - Infographiste 3D - 10.10.2022 19:10

I love that kind of tutorial where you think "I already know that..." and suddenly you learn that you can offset the collection center. Thank U sir!

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RaMan
RaMan - 10.10.2022 12:40

The Flamingo in the dark :D :D

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Exaco
Exaco - 02.10.2022 21:46

Too bad this doesn't save actual RAM and still requires proxies.

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openInfographie
openInfographie - 01.10.2022 11:07

Excellent

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Fajarun
Fajarun - 26.09.2022 06:35

Thanks!

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Афжд
Афжд - 24.09.2022 23:01

oh my gosh thank you

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abdelkarim keraressi
abdelkarim keraressi - 23.09.2022 20:57

Because you have 2 obj woch has different pivot point and they are both seperated in different collection.

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Ryan Rodlund
Ryan Rodlund - 19.09.2022 02:30

What are those cool lamps you have in the background! Great tutorial as well, have my sub.

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NDSGN
NDSGN - 14.09.2022 18:34

This is so helpful I missed groups in blender and used it all the time in Max…this is a bit more tedious to set up but still a great work around…the add on looks much better👍 thanks 🙏

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Rombout Versluijs
Rombout Versluijs - 30.08.2022 03:34

If you set the main collection objects like you needed, then you don't need to do that duplication

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Will Mincher
Will Mincher - 19.08.2022 18:08

I didn't even consider that you can have unique modifiers on instanced duplicates. Adding a displacement (or geo nodes) modifier using a random seed will give a whole range of variation!

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Allen Ohm
Allen Ohm - 30.07.2022 21:51

Lots of great information here well beyond what the title suggests. I have been struggling with a physics project of an imploding building due to the number of objects in the scene. Can't wait to try out some of your tips to see if I can speed things up. Thank you for sharing.

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