Комментарии:
Did a tiny whoopsie: forgot to include some RNG calls used for pain chance and blood splatters when calculating max damages.
SSG max damage is 245 (not 225).
BFG9000 max damage is 3559 (not 3503).
Thanks for the heads up @Kirill Gorobets.
A bunch of information I'll never use in my life, but don't regret learning.
ОтветитьIt is NUTS there are still things I'm learning 30 years later.
ОтветитьFunny thing, the original strategy guide for Doom did not state that weapons had random damage. In fact, it was pretty clear in that that the damage was set for each weapon.
That being said, I knew from a very early age that that strategy guide must be crap, because it stated that the berserk pack only lasted for thirty seconds (how long your screen is red) and that the punch only dealt 1 damage. Yeah, I was pedantic enough to count punch hits, and easily noticed that it seemed like I would kill enemies after a random number of hits, so I knew that the 'strategy guide' must be full of crap.
I think I'm the only one who edited the DOOM2.WAD file just to remove that damn pink pixel on the super shotgun.
Ответитьso I've noticed with the rockets they have those red rings at the tip
yet the item version doesn't have those
Do the rings tell you that it's armed? Like when loaded in the rocket launcher the rocket is armed but when it's in your "backpack/inventory" it's unarmed to prevent you from blowing up at random
Does range falloff have any effect on the damage in Doom games?
ОтветитьHey I think you will switch to the bfg if you had enough ammo you only picked up 20 and it requires 40 to fire the BFG so I think thats why it did not switch.
ОтветитьF Stands for something else
ОтветитьChaingun needs a buff. It's a terrible weapon.
ОтветитьSuch an idiot video, good use of time bro
ОтветитьWhen does the RNG table get called for pellets? The moment they are shot or when they hit a target? Is that the same for every projectile?
Ответить"I ain't ever seen a shotgun you could snipe with"
ОтветитьIf they make like a doom 6 they should add possessed uac soldiers who have plasma rifles and are like the doom eternal soldiers but in uac soldier armor
ОтветитьI feel like if you run into a swing with your fists it boost the damage too.
ОтветитьI wish chainguns use shotgun sound instead
ОтветитьThe only real thing i learned from this is that the bfg is more like a really strong shotgun than it is a really strong rocket launcher
ОтветитьBFG isnt doom guys favorite weapon?
im embarrassed
wow i didnt knlw you can use berserk with other thing than your fist.. ¿so berserk damage can be applied to BFG ? like killing a cyber in 1 shot ?
ОтветитьWait. I always thought the super shotgun was also slot 2. You just pushed 2 again to switch between them.... Whaaaaaaat?
ОтветитьSuper shotgun always bugged me because it looks like you are muzzle loading it instead of it being a break action.
ОтветитьIf the BFG max damage 3559, so in what case we can kill cyberdemon in 2 shots? I've never seen that!
ОтветитьComplexities and paragraphs can be key to survival, but sometimes, even simple sentences can be a lifesaver, correct, decino?
ОтветитьThis dude called the sneako clips and mags thing a whole 2 years before it was popular XD
Ответитьimmiedietly went and checked newest section of the comments when i heard the bit about it not being clips
ОтветитьHave i ever played original doom?
No.
Do i know a tonne about its mechanics from this channel?
Hell yes
I know you dont typically like GZDoom or mods, but I'd be interested to see you break down some of the mechanics of Brutal Doom.
Ответитьwhat about chainsaw?
ОтветитьAlso...ever notice how the super shotgun's alignment seems a bit off when compared to the other weapons? Like it's a few pixels to the right...
Maybe it's just me.
I KNEW there was something fucky about that SSG animation! All these years!
ОтветитьSource ports adding a "don't fucking autoswitch my weapon" option is a godsend.
ОтветитьI always wonder why doomguy holds the pistol with his left hand in og doom games
ОтветитьAlso picking up a supershotgun automatically gives you the single barrel.
A fun thing I've noticed if the chaingun has 1 bullet it fires 2 rounds lol.
The chainsaw has a hidden sfx! Exit the level while firing it and it sounds like doomguy is pissed off a some trees lol!
ОтветитьThe programming that went into DooM is nothing short of astonishing although it does have its flaws.
A particular glitch I experienced was where the entire game became a barely functional mess. Enemies wouldn't accept damage, they walked through walls, switches failed. It was pretty crazy lol.
It kinda makes sense that the chainsaw has plus 1 distance given that it does extend further than your fist
Ответитьdo blood weapons next
Ответить"Become one with the gun."
If there was any sagely advice on how to be a boss at DOOM...
it's a bit weird that you can carry so many rockets and cells considering how much damage the rocket launcher and plasma rifle plus the BFG do.
EDIT: On a related topic, you forgot to mention that the super shotgun fires 20 pellets while the shotgun fires 7, even though using two shells means it should fire only 14 pellets.
The don't die lmao and git gud advice helped me beat a guy at chess on ultra-violence
ОтветитьI can't believe no one talks about the tits on top of the BFG.
ОтветитьGreat detail! Thank you so much!
ОтветитьSoooo I'm working on a spreadsheet aimed at balancing ammo placement vs what monsters are in a given fight, and part of this is writing out the various possible values for the weapons. These videos continue to be amazing!
I did have one question... for the SSG, it iterates through 20 pellets and uses 5 random numbers for each (as you said). In order it pulls random numbers for damage, then horizontal spread (2 numbers), then vertical spread (2 numbers). So every 5th random number (starting with the first one) is used to calculate damage, correct?
Assuming I'm calculating this correctly I found one spot in the RNG table that yields 255 damage. This is starting at the number 80 at index 18 in the RNG table. Calculating damage starting there and adding up all damage resulting from every 5th value in the table results in 255. If anyone can corroborate this or point out where I'm wrong I'd appreciate the help!
"loud ass blue diamond weapon" 💀
oh my god he's still hearting comments, the madlad!