How to bake high poly details into low poly mesh in blender 3.4

How to bake high poly details into low poly mesh in blender 3.4

Vantage CG Tutorial

1 год назад

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TheDudeGuy
TheDudeGuy - 01.09.2023 22:25

Why can't you just reshade directly from the original high poly mesh to the low poly with multires? does it have anything to do with the 4 subdivisions so they have same poly count?

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Игорь Кишинский
Игорь Кишинский - 29.08.2023 19:49

thanks, because of this tutorial i now understand much more how properly prepare meshes for bake, for example now i know that before subdivision i need convert triangles to quads, that give much more adequate results

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Valt Aoi
Valt Aoi - 12.08.2023 08:02

how to bake high poly details as maps?

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Valt Aoi
Valt Aoi - 10.08.2023 17:51

but suppose if you want to use this model for games then how will you use this model in games, you still have multires and dont have UVs so how will you bake those details in terms of maps??

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Godnyx
Godnyx - 28.07.2023 22:37

Thank you so so much! You rock!

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Mohamed Emad
Mohamed Emad - 15.07.2023 14:10

best way ever it helped me a lot thank you

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Jennifer
Jennifer - 13.07.2023 09:22

What is the difference in using this method and baking with cycles? Is this method beter for animation? Or does it not matter?

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dankmemes
dankmemes - 09.07.2023 19:58

how do you export the low res model properly?
when i import it, it returns to being high res:(

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Başak Kurt
Başak Kurt - 18.06.2023 11:52

god bless you

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Aspenplayed
Aspenplayed - 25.05.2023 20:31

Will this work for obtaining pore texture (with a brush) for game character models?

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H4NV
H4NV - 16.05.2023 23:26

Thanks! I never realized that you can use Multiresolution modifier for this - helps a lot!

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Aniss Ar
Aniss Ar - 15.05.2023 22:23

thank you so much for this video. I may sound stupid with this question but I hope you can answer it. can we compair normal maps. like which normal maps or displacement maps give more details is it the one zbrush generates or Blender generates or are they the same or it depends on the details of the 3D sculpt

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KirbysCreativity
KirbysCreativity - 04.05.2023 04:41

This doesn't work without causing the low poly to having higher poly count which is not at all what i want.

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Raziel
Raziel - 23.04.2023 05:23

So I have a question, is there a way to do this if you have a high poly mesh already made and make a low poly mesh to link them?

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Leismarr
Leismarr - 23.04.2023 01:09

Wtf what is it

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PHUMLAN HERCULES
PHUMLAN HERCULES - 22.04.2023 01:51

thank you for the tutorial

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Phantom_sn1per
Phantom_sn1per - 07.04.2023 17:34

Thank you so much! I really needed and appreciate this!

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Alex Schmidt
Alex Schmidt - 02.04.2023 13:10

Genius

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KrBenyo
KrBenyo - 02.04.2023 00:15

thats cool, it is created a normalmap for the low poly? Can you tell me how can i transfer the colormap as well?

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Andrea en la Luna
Andrea en la Luna - 26.03.2023 23:16

Thanks for this <3

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ValeGoG
ValeGoG - 23.03.2023 23:57

10/10

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Camart
Camart - 17.03.2023 19:36

I've been looking everywhere for a way to do this that didn't involve spending loads of money on Substance Painter. You are a life saver, thank you so much!!

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Aluria Wolf
Aluria Wolf - 10.03.2023 09:51

Thank you very much!🥰

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EpicFishBowl
EpicFishBowl - 08.03.2023 18:11

Does this method keep the same amount of polygons on the low poly mesh when you transfer the details, or does transferring the details increase the polygon count on the low poly mesh?

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SalemFU
SalemFU - 02.03.2023 04:09

newer user here... so... what do we do after this? i just used this to bring the details over from my hi res head sculpt to my low poly/retoppo'd mesh head, but im not sure what to do next... do i have to keep the other two heads? do i apply the multi-res (which would defeat the point i would think?)... just wondering. making a model for animation, if that helps clarify... would appreciate any assistance 🤞

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heljoshin Max
heljoshin Max - 01.03.2023 02:12

thanks, was looking info for that puzzle part with multires:)

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Mason Veil
Mason Veil - 12.02.2023 16:01

Stop communicating with your mouse. Nobody understands you.

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Srdjan Drljaca
Srdjan Drljaca - 02.02.2023 22:29

U earn subscribe my friend!!!

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Chartechs studio
Chartechs studio - 24.01.2023 01:16

Keep up the good work 😊

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