Комментарии:
where is reference images
ОтветитьHi, how do you get the overlay nodes though?
ОтветитьThank you so much for this one! It was a lot of fun too!
ОтветитьElephant isn't looking like that it's looking like 🐷pig 😆😅😅😅
ОтветитьFrom where can i get reference images
ОтветитьAnother great tutorial. I'm thinking of putting all these clay animals into a scene together. Of course will need to either retopo or decimate them or my poor computer will have a meltdown 🥵💥🤣
ОтветитьIt looks like a cute pig :) In a good way
Ответитьhi where the image ?
ОтветитьA question about the creating outline with vertices at the beginning: Is this process an ordinary application or your trick? Merging the vertices of the plane does not seem very formal
ОтветитьAnother wonderful tutorial. Thanq Grant. I think I can have 3D print.
ОтветитьNote that how good your constant detail resolution is depends on the scale of the mesh; you'll want to use a lower one if you want to work on a spaceship at real sizes or some such. I think the units of constant detail are "vertices per world meter / whole blender unit", and it only takes world space into consideration, object scale doesn't change the results.
Ответитьcool!
ОтветитьProgressing on my Blender skills thanks to these videos!
ОтветитьI love this.can u paint this.can we animate 😳
ОтветитьSometimes I just put your videos on because your voice is relaxing. Youre like the Bob Ross of 3D.
Ответитьjust curious, are you also good at hand sculpting? lol
ОтветитьYou are just so amazing at Blender... You're just too underrated... You should try uploading some of your tutorials on skillshare or udemy
ОтветитьThank you Grant!
ОтветитьIt took me about a year to learn ZBrush well enough to be unencumbered with the tool to just DO what I want. How would you compare Blender's sculpting tools to ZBrush, for this very specific purpose, because now with my current bent, I'm doing mostly hard surface modeling, and all I need the scultping tools to do is add details, and break the perfect lines of CGI, to bake out normals, displacements, AO, and height maps if I can't do displacements. Stuff like decalmachine, or meshmachine plugs give surface details, but I need to make the stuff seem more real or used, and that's what I use ZBrush for mostly atm. Ian Herbert has the same requirement, he sees it too. He just does stuff at hyperspeed, I don't, I'm retired, and the Machinima I'm working on is for the love of it, I know I'll never be paid for it, and Idc. I want to make stuff I'd enjoy watching, and I'm done waiting for that to happen after the last 20 years.
Are the sculpting tools in Blender sufficient to get this accomplished without any hacks? I have simple bake, xNormals, and of course ZBrush's multimap exporter. I'm not a person that cares about using Blender only, only tools that I can accomplish my Art (say like ACK' TING! if you were a Shakespearean actor), with parsimony, the least amount of effort, and greatest efficiency. Thank you for any direction, and/or tuts in the future addressing the issue.
where is the reference picture
ОтветитьCan you help me please every time i enter edit mode there are no verrexes i cant see wich face i am editing becazse it doesnt turn in to orange pls somebody help
ОтветитьWhile applying re mesh, the mirrored legs vanished and the object no more symmetry.
ОтветитьWoW another great tutorial my students gonna love it like me, Thank You Grant every time we learn something new from yours tuts.
Ответитьvery watchable and informative as always
ОтветитьPls help me to sculpt a layered rock, like the one in the quexels stilyzed environment video
Ответитьthanks man you are awesome ,✌️your videos are really noob friendly (beginer to intermediate
ОтветитьPlease sir please
ОтветитьMake a star wars character please
Ответить💐💐💐👍👍👍👍🎊🎊🎊🎊
ОтветитьA star wars character please!! You are the best teacher, sir. You would obviously want your students to try stuff themselves... But as you are the best teacher in blender, I am requesting you to make that. Please sir.
ОтветитьGreat video! May I ask what you are using to get your mouse and keyboard shortcuts in the lower right corner?
ОтветитьNice tutorial! Please make a tutorial on re-topology and how to mark uv seams.
ОтветитьThank you so much for making this. It really means a lot to me you made this tutorial. You made a grown man tear up with gratitude. Thanks for being a outstanding human.
ОтветитьThanks for showing this very helpful tutorial and happy blendering with Blender 3d
ОтветитьaH. These are my favorite. Please do a turtle.
ОтветитьN👏I👏C👏E
ОтветитьAmazing. Why CTRL+J and not Bool tools? What diference? thx.
ОтветитьGreat Sir !! Loved it....
Thanks a Lot 😊💓
Thank youuuuu <3
ОтветитьJust when I wanted to start sculpting. Really helped me a lot. Keep making more on the Sculpting please;)
ОтветитьCan I ask you, what software are you using for capturing screen?
ОтветитьAwesome! I'd love to see how you retopo or decimate this into low poly in a fast and efficient way :D
Ответитьhow many times I told you you're the best Blender teacher out there?
Great video, Grant!
I love these sculpt videos. Keep them coming :)
ОтветитьI really need to practice more.
ОтветитьSuperb
ОтветитьGreat video!
Is using dyntopo with constant detail same as using vortex remesh?