Комментарии:
one thing I forgot to mention in the video is that one thing that can help aswell is to make the window for VRChat smaller on your computer screen, not minizing it, but dragging it untill it is really small since it decides the resolution it renders it in I belive.
ОтветитьSo much ways to fix that! Just grab a gun and begin shooting the crap out if your pc!
Ответитьtysm but how to a see my headsets frame rate because i use quest 2
Ответитьdoes this work with a sh*t pc when my frames are only minimum of 12 max 40 fps depending on which worlds I am in? I have a $400 HP i7 16GB RAM.
ОтветитьStep 1 : buy a nvidia graphics card.
Step 2 : ... Idk I don't have one yet
Step 3 : get a quest headset instead of an index for the OpenXR environment
When I get lag I stare at a mirror, go to steam overlay, come back to VRChat, and boom instant frame recovery. I cannot explain how this works because it’s such a strange fix and even I don’t know why it works
ОтветитьAMD's feature for this is called "Radeon Chill". You just enable it and set your desired min max framerate. It seems to work generally well and I haven't run into severe fps drops from using the steam overlay or by accessing desktop yet, but I don't always get it anyways so it'll take prolonged testing to see if it fixes it.
Ответитьthis is actually mostly caused by GPU Vram fragmentation caused by unities poor Vram management and the increase in garbage avatar performance over the years, its the same concept as regular Ram fragmentation. its not just relevant to VRChat, ways to fix it is force a Garbage collection for Vram by swapping world or scene but can quickly happen again when loading multiple avatars that abuse Vram since a lot of avatars routinely use over 300MB
Ответитьtried both steps, still lags like crazy sometimes (and no my pc can run vr smoothly)
Ответитьdu är svensk
Ответитьbro was up at 32 just to make a video for us whan a legend
ОтветитьDidn't work. My Vrchat's power usage is VERY HIGH... and it's dropping frames here and there.
My pc: ryzen 9 5900x / 32g of ram / 850W / msi 3080ti
never had this stuttering issue with my shittier specs... idk wtf to do.
my problem is the part where u press "launch" it gets really laggy and choppy when i launch it in my quest. but i downloaded the steamvr performance test from steam, and it said my pc is vr ready. when i did the trouble shoot it said my network band is good, channel width is good, ethernet cable connect is "none", and my wifi signal strength is average. im running 4gb of ram for now, but im buying more ram soon. Im still learning abt pc though, can someone explain whats wrong and why is it so choppy and delayed? my specs - windows 10, AMD Ryzen 5 2600 Six-Core Processor, 3400 Mhz, 6 Core(s), and geforce gtx 970.
Ответитьi solved my stuttering problems on my OQ2 by lowering my FOV to .7. Headset is rendering less so the frame rate goes up. The only game I was having frame rate issues in was American Truck Simulator but the FOV helps with all games frame rate.
ОтветитьDidn't went so far but just wanna say that I found turning on or off Advance Supersample Filtering fixed for me
ОтветитьThis still did not work for me
ОтветитьIt’s opposite for me where I lag in steam menu
ОтветитьI love you wth all my heart for this, I've watched over 53 videos and none of them helped not to mention all that wasted time and then this god named gary dropped this 2 and a half minute video that fixed my issues, much love bro.
ОтветитьBoth of these solutions are wrong and have nothing to do with the root cause of the problem unfortunately
ОтветитьMy thinking was that its caused by SteamVR cutting the resolution of the game running in background to half when the SteamVR menu is turned on. When exiting the SteamVR menu overlay, the game tries to start re-rendering at full res, and it will usually max out your VRAM and kill your frame buffer (which is why time to render frames can be seen jumping to 91ms, and the evil max red bar), causing the lag and the 11FPS flooring. I experienced issues for a long time, even when moving from Rift S to Index, due to this issue and it wasn't 100% solved until I went from a 2070 Super to a 3080 Ti, which gave me the bump in VRAM to survive the resolution jump. This is just my understanding of the issue, not 100% sure.
Ответить.. disable steam overlay.
ОтветитьThis could be an oculus only issue as well, I have the Valve Index and I never had any stuttering issues before
Ответитьomggg thxxxx
Ответитьdecrease render resolution per eye
ОтветитьOMG Thank you so much for this
Ответитьshit bra mannen
ОтветитьI just spam the Steam menu. If that doesn't work I just sit there for 5 minutes until it resolves itself. Also, a really good way I solve the problem, is to not use the Steam overlay. I do everything from my desktop. I will change background framerate though.
ОтветитьThis seems like an issue with Unity VR games, since I get it on Boneworks and H3VR as well.
ОтветитьHow do u get steam vr on oculus quest 2
ОтветитьOk but like now when I turn my head it’s like in a video game where the character gets knocked out and is either about to fall asleep or is just waking up
Ответитьthis video would of bee helpful 10 months ago...
ОтветитьI have the issue with low fps but at the same time low gpu and cpu usage. In desktop mode vrchat runs flawlessly
ОтветитьIsn't it because render resolution drops when steam menu is open?
ОтветитьThanks for this!
Ответитьdidnt help
Ответитьby frame drops do you mean like the 11 fps again or just the fps dropping for like a second when you change avatar or something or
Ответитьnice background n video
Ответитьbro the resolution is so high i cant see anything...
Ответитьradiating gigachad energy
Ответитьnoone is talking about the nice desktop backround also thanks for the fix
Ответитьtur att man kan läsa vad som står i videon
ОтветитьI haven't tried this yet, but I've had this problem. Maybe I can finally play VRChat on my Quest 2 after I can't use AMD FSR anymore!
Ответитьfinally a video on this problem, cheers mate, god sent
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