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Works great, but if I switch out the static mesh for one from Bridge, it just falls through the floor. I've added collisions, simulated physics...it always just falls throught.
ОтветитьI Do not see pickup actor interface
ОтветитьThat's great keep creating this kind of tutorials. Thanks. Save me a lot of time.
ОтветитьLove it. My issue. After adding an object to the Blueprint (Has Collision, Has Simulate Physics true) it will not appear in the simulation. It's like it's invisible, or gone. Doesn't matter if I am using a simple sphere or an imported mesh. Any clue what could cause that problem?
ОтветитьUnder the object details, you also need to make sure the option "Collision -> Generate Overlap Events" is enabled otherwise your hands will not collide with the object making it impossible to pickup. With this option disabled what you'll experience is as if you were "nudging" the object everytime you try to pick it up (it moves slightly but is not picked up).
ОтветитьIt wont pick up it just flops over when i touch it. i cant grab it
Ответитьit doesnt pick up
ОтветитьHey. Mark! Please tell me if I want to make a PickingUp object attached to another object, but so that I can interact with it as a separate one? For example, a door handle, do I turn it and open the main object? I already did this, but it turns out that I raise the door with the handle, or I tear off the handle)))
ОтветитьHow can I apply this to a rigged ragdoll character
Ответитьcan you do a tutorial on a "inventory" system for the objects we pick up? like some transparent ish orbs on the palyers body where we can put a object in and grab it out from there again
ОтветитьPlz respond. When I throw the item it doesn't do physics. And I definitely have it enabled. However, I am using a skeletal mesh, does that make a difference?
Ответитьcan you do a tutorial on holding a flashlight so its looking realistic?
Ответитьhi, how exactly do you update the target please ?
ОтветитьHow do you make it play a sound when you pick something up?
ОтветитьIf I have a lot of objects that need to bet "picked-up", and I make child-blueprints... how to I associate that blueprint to the object/actor ?
Ответитьi dont know what i did but I cant even pick up the cubes anymore :{ any ideas?
Ответитьwhy my simulate physics button is deactive ?
ОтветитьCould you not make a child blueprint of the default pick up and just change the mesh?
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