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ОтветитьIt's expensive too, and licensing seems somewhat xsens.
ОтветитьHope it can be in small spaces like 4mx4m. Space can be very problematic.
ОтветитьRecognizing facial animation, finger animation, and full-body animation is a challenge. Meta’s Codec Avatars are impressive because they look so realistic, but they essentially serve a very specific purpose. I can imagine that the system you showed in this video is precisely the right one for a full-body animation. And a system modeled after the functionality of Meta’s Codec Avatars could then be used for close-ups of faces. Because I can easily see that very subtle movements, which are represented very well in the Codec Avatar, might not be recognized here at all. It’s similar to most of the facial capturing systems available for Unreal, or those that work with Unreal Live Link.
Ответить'looks very interesting. 'hope you get to try it out soon - it feels as if there's got to be issues with occlusion, but... time will tell. If the camera's are a a distance, I wonder if they need to be high res? I'd have thought a helmet cam would have been an 'option'?
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