Effective ME Controller Design - Applied Energistics 2 Tutorial #19 (MC 1.7.10)

Effective ME Controller Design - Applied Energistics 2 Tutorial #19 (MC 1.7.10)

TKH

8 лет назад

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It's Cannon
It's Cannon - 18.09.2023 20:32

Question: So when you use the P2P tunnels and put the non dense cable on them directly, and join them on a dense cable before the controller, you'll get 32 channels out of each p2p tunnel instead of the 8 channels you would get from each normally, without using dense cables?

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Hitbox
Hitbox - 27.07.2023 00:57

I've remembered your video from when it came out, and now I actually reached a point, after years of not wanting to go trough tekkit low-tier hell again, that I can construct working 2000+ recipe ME-Crafting computers in my survival world again. Now I can finally build your design and make use of it, thank you for the probably hundreds of hours of design testing you went through to deliver this masterpiece of ME-Controller.

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Gaming with John
Gaming with John - 24.03.2023 01:02

I started a moded smp with all the ae2 addons, would you like to join it? Its 1.19.2

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VitalArcade
VitalArcade - 05.03.2023 03:51

Tried it out, it broke my ME system and now it's stuck at only 8 channels even with my old set up that had 32

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ArkaelDren
ArkaelDren - 18.11.2022 13:05

I know its ancient and I am a bit behind the curve but I've been a subscriber for a couple years or more so I get to say this to you. I hope you have stopped drinking as much coffee, or to go a bit deeper, laid off the meth and coke in your older years :) But seriously, I don't think we all need to be focused on our machines needing to be so compact in Minecraft. People tend to try and compact and smash, then try to compact it even further when it seems people forget we are literally building with 1-3 blocks thick walls. 1-3 BLOCK THICK WALLS so the need to make these machines so compact is not nearly as impressive as just making them look and function optimally. Let me know TK if you have a complete tutorial on a large ME system. Start to finish on a system needing like 4k RF or more just to keep running, you know, needing 4k or more at idle. Anyway, still use your vids to go back to when I get stuck on something I have forgotten. Thanks for all your work and I hope you haven't given up hope on your channel, their are a lot of channels that have done less, been way worse at content, way worse on quality that have more Subs so I am sorry for you.... for that. Good luck Bud

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Brian Orlando
Brian Orlando - 15.10.2022 22:02

will you help me design an me system for my base

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SethXB
SethXB - 16.09.2022 16:24

i absolutely hate that they force us to use this in ATM 7 to the sky bc it makes no sense, no one has in depth video on it, and no videos on high end systems like you somewhat tried and showed us

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SethXB
SethXB - 16.09.2022 16:22

i dont understand how this is a good deisgn if your only pulling out 4 channels per thin cable compared to 32 for each dense cable. if its bc desnse cables wont fit, then its not a good controller shape? what happened to the 2048 channels you said it would have, then randomly you said so guys we gotta use thin cables around the cube and they only hold 8 channels, then randomly you said they only do 4, but i thouight they all should do 32 each for max 2048 channels???

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Get Focked
Get Focked - 07.09.2022 16:41

I watched this like: Ah yes of course of course... what is a channel? :(

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G3AR
G3AR - 19.08.2022 23:52

I have a question, if one controller block can output 32 channels on each side, what's the point of connecting multiple controller blocks to still end up with 32 channels on one side? Amazing video though

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sami
sami - 20.01.2022 22:25

How to get p2p tunnel

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Cody Cuares
Cody Cuares - 12.11.2021 04:31

how do u link all the p2p

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Sean Dunn
Sean Dunn - 17.05.2021 01:36

THK, Slight improvement to design, Do the top and bottom center as a single three cable and extend it one block below, from there have three controllers stacked on top of each other. Take the two cables from each side and connect them to the top two sides of the three down controller. the bottom of the three controllers now supports all 72 tunnels with five sides you can connect to. Single chest that has all the pre-programmed memory cards.

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Brett Moan
Brett Moan - 12.02.2021 08:07

Sheep: Hi TKH I like your controllers
TKH: kills the sheep like a fly and continues on with AE tutorial

XD

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MrYellow
MrYellow - 02.01.2021 02:14

Is there any comprehensive ae2 guides? Like in depth fully?

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djblackarrow
djblackarrow - 22.10.2020 20:41

I always like to use ME-Controller in the P2P Network Dense-Cable. It's the most channel-saving way.
In AE2 it's impossible to avoid closed Cable-Loops. This can cause malfunctions, slower Data Transfer Speeds and the P2P Network can stop working.
But i love to use every Channel in the most efficient way. So i use one ME-Interface for Processing-Patterns, Item-Export/Supply (via the Config-Slots), and Item-Import for different machines at the same Time. In combination with EnderIO's Alloy-Smelter, i use one of these ME-Interfaces to supply 9 different Items for different Smelting-Recipes in different Alloy-Smelters to do full automatic Keep-in-Stock-Item-Processing like Dark-Steel-Ingots, Energetic Alloy, Vibrant-Alloy, and so on...

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ристл Гроувес _203
ристл Гроувес _203 - 11.10.2020 14:46

чоэто

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Alfred Sebastian
Alfred Sebastian - 06.10.2020 20:57

Hey I have a problem. When you attach the 32 channels to that one controlled how do you get that back/ out again on the other side

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JoshX9706
JoshX9706 - 30.07.2020 07:17

how do i get the backbone system to work because its dark

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UnCrunchy
UnCrunchy - 27.07.2020 01:25

but if i have more p2p channels goin goff in each room will it handle way more than 2K? cuz im trying to automate something big

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Legit pandaz
Legit pandaz - 22.07.2020 07:16

How can u connect this to ur me system plz i need help XD Im noob it works perfectly fine in a single me system but i do not know how to connect it to my other base with a quantum link

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Jon08CO
Jon08CO - 04.07.2020 18:32

I've linked the p2p tunnels from the main multiblock controller to p2p tunnels running off of the single me controller, however, it seems that now the devices for each room cannot see each other. For example, I can only access my storage if I connect a terminal directly to the network that the me drives are on. How do I fix this?

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EmeraldCheetah
EmeraldCheetah - 20.05.2020 16:15

TKH: "You probably will never ever need to go that big"
Me: Have you heard of a little thing called AESTHETIC (insert rainbows here)?

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Haaken Pedersen
Haaken Pedersen - 20.05.2020 04:20

You forgot the front hole of channels!

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Roxas Ordic
Roxas Ordic - 12.04.2020 14:48

THK: "You probably never ever need to go that big"
Min-maxed Divine/Celestial Journey bases: Am I a joke to you?

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MrButterFluff
MrButterFluff - 30.03.2020 10:31

but how can i connect them all to the same network? i dont want to have to go to a terminal on a different side of my base to do something :( unless im doing it wrong?

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John Nature King
John Nature King - 11.03.2020 17:06

but its interresting

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John Nature King
John Nature King - 11.03.2020 17:05

and i use not the p2p

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John Nature King
John Nature King - 11.03.2020 17:05

when i use 7x7 alone outside , not the inner, there can be batteries, i came to 5600 channels, i need only enouth energy, two diesel generators with steam is more as enought =) so i can build infinity =)

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Sonic De tênis
Sonic De tênis - 13.08.2019 17:11

Dont the P2P tunnels need channels to work? Which controller is providing them?

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Brotuulaan
Brotuulaan - 15.05.2019 08:25

This is a great tutorial and has made me think differently about networks!


But I do have one question: At several points, you route the dense cable into a secondary controller and say something about piping the signals out to another dense cable (which is coming off a separate face). Are the P2P channels routed THROUGH the secondary controller, so you can actually link the other end of a tunnel off that segmented dense cable? I thought it would dead-end if you ran it into the secondary controller.


The reason I ask is that it seems like this could suck the efficiency down to half, because if you're not pulling the tunnel channels off a different face of the secondary controller, then you can't route 32 tunnel channels into one dense cable since the tunnel output would draw one of the channels off the secondary controller's feed, leaving you with only 31 channels going to the primary brain. Obviously it would count down to 16 tunnels on the brain once you balanced the outputs with the inputs. But if it can draw the channels off a different face of the secondary controller, it would feed the outputs separately from the inputs and would thus let you pair the full 32 tunnels into a single dense cable, so you could run the whole brain through one secondary controller (72 tunnels = 2(32)+8 = 3 faces), with the outputs coming off the same controller, if you wanted to condense everything down to one route.


I hope that makes enough sense that you can answer my question.

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Zachery Yates
Zachery Yates - 05.05.2019 02:31

Who else thought - I don't get it. xD cause i don't lol

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Eclipse
Eclipse - 27.04.2019 04:03

Recap and extra details:


The 3 x 3 x 3 frame design is capable of utilizing 72 faces for a total of 2,304 channels. If you want a uniform, whole number of colors to use, you can have 1, 2, 3, 4, 6, 8, 9, or 12 colors corresponding to 2,304, 1,502, 768, 576, 384, 288, 256, and 192 channels per color respectively using 72, 36, 24, 18, 12, 9, 8, or 6 faces of the multi-block per color respectively.


For maximum results, opt for 12 colors; this way, you can support 72 rooms using 32 channels each, whereas one color can support 2 rooms (or 32 rooms with 72 channels each and every room having its own dedicated color.) The most perfect thing about this configuration is the fact that there are exactly 12 color options that are actually colors and not white, light gray, gray, or black.


Notes:


All outputs with this configuration will need a separate controller system to handle the amount of channels being output per every color; smart cables can hold 8 channels max, meaning one smart cable is capable of supporting an entire color-specified set of channels when using 12 colors using P2P as shown in the video (uses 6/8 channels.)


You can build a 5 x 5 x 5 frame around the controller and it will not interfere with the cabling.


P2P tunnels will need to be linked in order to function properly; P2P tunnels can have multiple outputs per link, but only one input. Having 72 faces means you will need to link 72 P2P pairs; therefore, you need at least a 2 x 1 x 1 controller system for every color of a 12-color configuration to handle the 6 P2P tunnels responsible for each color (10 faces per 2 x 1 x 1 controller, enough for all 6 P2P tunnels plus 4 extra sides to do whatever with.)


Fun facts :)


- 2,304 is equivalent to 48^2.
- 2,304 blocks is equivalent to a 14 x 13 x 13 structure with an 8 x 8 x 1 hole somewhere plus 2 blocks.
- The most perfect thing about the 12-color configuration is the fact that there are exactly 12 hue spectrum colors: red, orange, yellow, lime green, green, cyan, light blue, blue, purple, brown, magenta, and pink.


Edit:


Will re-edit this post and put a link to screenshots on imgur showing my example of a 12-color config.

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The Immortal Sun-kun
The Immortal Sun-kun - 01.04.2019 09:32

Great video! Helped me a lot, even over three years later. 👍

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ActionSportsChannel
ActionSportsChannel - 28.03.2019 16:33

how can i connect the 32x cable with sub networks?

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Zaqq
Zaqq - 17.02.2019 21:42

Hey, i don‘t know if you still look at this but i wan‘t to say thank you for you extremly great work.

But i also have a question. I build this cube and also use your storage design (storage bus on interface, drives behind) in 1.12. AE has fluids support, so i made an fluid import bus, fluid terminal and fluid cells. The problem is, the system imports no fluid from one „p2p section“ into the storage solution. Do you know why not?

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Pontius Pilatus
Pontius Pilatus - 09.01.2019 12:24

How can I understand what p2p is busy? Sorry for my bad English. I mean, that I can’t understand where are free channels.

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MrAlkoholfrei
MrAlkoholfrei - 06.12.2018 21:18

So i have build this controller exactly like you did,but all of the p2p devices are offline and not working. Does anyone know why?

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Vesdalt The Royal Aegis
Vesdalt The Royal Aegis - 21.11.2018 17:08

Apologies if this has been asked before but I can't figure out how to make this work. I have the ME Controller design set up but I can't figure out how to utilize all of it's channels. I need 224 or so channels, then for them to be split into 4 cables or something holding 56 channels which can then go to ME Storage Monitors I have set up. I can include pictures if need be as I know my explanation is most likely very confusing. Any help would be very much appreciated, thanks in advance.

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Marvin
Marvin - 12.09.2018 13:08

I can't understand , why one side u put another me controller, why the back side you don't? These cables aren't connected to the main controller so each P2P is a different me system . It's to hard

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Justin Siemer
Justin Siemer - 22.06.2018 19:30

Very useful

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Dilexro
Dilexro - 31.05.2018 15:39

I recently started playing ftb again and my brain doesnt understand this new AE2. I used to love AE and I still do but I cant do anything with it. My autosmelting and autocrafting just dont work and I dont understand this at all ://

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Bram B
Bram B - 23.05.2018 13:36

Do you document where you connect what? Or where you use a specific P2P tunnel?

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lambstream
lambstream - 10.05.2018 17:57

superb video! thanks a lot!

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SpeedrunnerG55
SpeedrunnerG55 - 29.04.2018 01:00

how are you powering both of me controllers with the one with the orange dense me cables?

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o8KILLER8o
o8KILLER8o - 02.04.2018 09:04

I did this but when I connect it I can't access the me system how do I fix?

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Willass Maximus
Willass Maximus - 01.04.2018 02:09

Watched this, then watched a few of your AE2 tutorials. After the p2p tutorial I now understand how this works. So the 32 channels coming out of each p2p on the sides of the controllers are transferred to the other p2ps. The cable however that connects the p2p are basically their own network in itself. I'm assuming, coming from the p2p tutorial, that you have to use the memory card to connect each pair of p2p. So in a sense you are transferring channels, instead of just fluids, items, or power.

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MadHatterOfGames
MadHatterOfGames - 26.02.2018 09:25

hey TKH so with this do you have to go through and manually memory card each of those p2p tunnels with the room you are attaching them to?

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