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Unreal 7. I cannot wait. :)
Ответитьhow would you make collision work with this exploded wall?
ОтветитьHi, i animated something in houdini and then made HDA from it and exported to unreal engine. but animation is not working in unreal engine. How can I bring that HDA to sequencer?
ОтветитьIf I use a DOP Network node instead of a RBD Bullet Solver and try to export from that the Path Attribute created by Assemble node seems to be lost and I get an error in the ROP FBX Output node. Is there a fix?
Ответитьin unreal, the animation doesn't import
" Animation length 2.875 is not compatible with import frame-rate 30 fps (sub frame 0.25), animation has to be frame-border aligned. "
setting the timing range doesn't fix it either
Is there a vide on the fire you have in the video?
Ответитьthanks for the tutorial but is there anyway to add glue constraints to the export, since at the moment it doesnt seem very usable from a practical stand point if it start falling appart before an impact hit
ОтветитьLove y'all continuing to add more tutorials! Keep it up Sidefx!
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