Houdini Foundations | Procedural Assets for Unreal 7 | Import RBD Simulation into Unreal

Houdini Foundations | Procedural Assets for Unreal 7 | Import RBD Simulation into Unreal

Houdini

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Timothy Bladel
Timothy Bladel - 07.08.2023 18:20

Unreal 7. I cannot wait. :)

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LawLessGuy
LawLessGuy - 24.07.2023 11:30

how would you make collision work with this exploded wall?

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Sudais Muhammad
Sudais Muhammad - 10.04.2023 10:23

Hi, i animated something in houdini and then made HDA from it and exported to unreal engine. but animation is not working in unreal engine. How can I bring that HDA to sequencer?

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Presque vu
Presque vu - 25.02.2023 07:06

If I use a DOP Network node instead of a RBD Bullet Solver and try to export from that the Path Attribute created by Assemble node seems to be lost and I get an error in the ROP FBX Output node. Is there a fix?

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Trika
Trika - 03.02.2023 17:20

in unreal, the animation doesn't import
" Animation length 2.875 is not compatible with import frame-rate 30 fps (sub frame 0.25), animation has to be frame-border aligned. "
setting the timing range doesn't fix it either

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Adriano Ferreira
Adriano Ferreira - 26.01.2023 03:48

Is there a vide on the fire you have in the video?

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Dnf1234
Dnf1234 - 03.11.2022 21:55

thanks for the tutorial but is there anyway to add glue constraints to the export, since at the moment it doesnt seem very usable from a practical stand point if it start falling appart before an impact hit

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Jimmy Lane
Jimmy Lane - 04.08.2022 01:18

Love y'all continuing to add more tutorials! Keep it up Sidefx!

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