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Saving this video to a playlist. Thanks for the help!
ОтветитьIm optimise all, but my 1050ti can do my own game witout laggs))))
ОтветитьThanks.... You just save my life
Ответитьalways awesome stuff
Ответитьthank you for your tutorials, for LOD, it's there a way to , at LOD5 make the mesh disapear completely ?, I'm facing problem with my game because it's multiplayer game and I use WorldParition.. this is complicated because I need to lod everything and I would like to hide far meshes. by exemple, if another player is far away from the map. it will display it to me because server display map for everyone but for my player I don't need to see those models.
ОтветитьYou mention that textures with aspect ratios other than powers of 2 can be a problem with mipmaps. What can be done if you have a texture you want to be able to downscale that does not meet that requirement?
ОтветитьRight on the money. Thanks!
Ответитьis there any performance boost if you enable nanite on LOD0 and remove the other LOD's?
ОтветитьCyberpunk2077 dev:👁👄👁
ОтветитьWhat about mobileFSR ?
ОтветитьDo you still need LODs with Nanite?
ОтветитьStatic lights get disabled when you use lumen
ОтветитьIs it also possible to generate Mipmaps for UDIM Texturemaps? 😅
ОтветитьThanks for that ! 🙏 Very useful for my project 😃
ОтветитьThanks
ОтветитьGood Lord, you talk fast.
ОтветитьAny ideas why UE 5.1 is way slower than UE 4.26 while running the same starter template ? I don't think it's an LOD problem because there are only a few cubes in the starting scene. I switched both engines to DX11 mode but UE5 is still slower.
ОтветитьThank you so much. You are a hero 💪💪
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