Комментарии:
Taka flexing his method to make beautiful city... Game: 'Your city Krasne has become less attractive'... LMAO!! The more funny if you know what 'Krasny' means.
ОтветитьOk question... you have ZERO of all resources but yet you're building freely. Is that a mod?
Ответитьhow do you save the layout in the menu for the road? that's interesting and would make for quick building...
ОтветитьThank you very much for your tips, i must do this in my main city. Greeds from Germany
ОтветитьHi im new here , im playing from console .... Untill now all is good but i have an industry built on the other side of a small river .... Its incredible how i cant build a street to connect it to the city .... Is like needs a bridge but there are no options to build and the normal street doesnt do it automatically .... Can you tell me how can i do?
ОтветитьWhere can i find stamps
Ответить👍👍👍👍👍
ОтветитьHow much ram had the game used till now ? Like the highest record of ram usage ?!
ОтветитьJust started Anno 1800, and I'm loving it. I was definitely struggling before your videos. Much appreciated.
Ответитьturns camera...
ОтветитьIs there a way for us to reconfig everything despite first phase of simply dumping the houses?
Ответитьincredibly helpful.
problem is, the layout i used so far is the "no layout" layout.. i'm in deep shit, it is becoming increasingly painful to maintain and further develop my city... damn newbie mistakes.
any way i can course correct? or should i not bother and just restart?
Dont have a creative bone in my body, i just place and place until something is wrong
Ответитьi always leave gaps for ornaments but in the end im too lazy to fill them XD
ОтветитьJust got the game but I’ve played a lot of games like cities skylines and Minecraft. A lot of creative games boil down to, add just the right amount of clutter and lots of trees. I would randomly leave a row in my city blocks for trees. The moment I put the trees in? Boom, looks beautiful.
Rule of thumb for making things look good? Make it just organic enough, toss some clutter, use lots of greenery. Done
crappy shitworx !
ОтветитьMan, I have like over 2000 hours in Anno 1800, but your videos keep making me wanna go back to it over and over lol
ОтветитьThe 10 x 10 doesn't seem to work when I try to replciate it the way you did it, I can only fit a max of 4 houses and yours has 8
ОтветитьAs always, your videos about this game is the best!
ОтветитьI just downloaded & started. My farmer residence populations are stuck on 10/13, so I can't upgrade to workers. Basic needs show "perfect." What do I need to do? Thanks.
ОтветитьJust beat the campaign for the first time (barely), and I was using 4x4 squares and grids for houses and sticking other buildings wherever I could fit and BOY did I have some space issues in late game. This is gonna be a massive game changer.
ОтветитьThis awesome! Me like ❤️
ОтветитьI do not get it. It should not matter 6x6, 6x12, 10x10 or whatever. In the end, you can always move things around and make it look good and/or efficient.
Ответитьsaw the game when it was being first in testing or whatever it was lol only 3 level of artisans. finnaly bought it the other day and gotta say its a good relax game and thats why i bought it. even tho i went bankrupt my first game 😂 did a fast 2nd game and holy crap i went down to 65k and for the first time im making money and sausages 😂😂 thanks for the guides!
ОтветитьThe 10x10 is a total lifesaver. I love the part about how you break up the structure and add trees to get it to look more organic. This has given me great ideas on how to reorganize my main island now that I relocated all my industry (yet another great tutorial of yours )
ОтветитьI found your old videos when I first started playing the game (about a year ago) Once I learned the power of the 10x10 set up I never used any other. It took me awhile to learn the stamps and even now I don't use them for houses, but I naturally changed the housing layouts inside the 10x10 grid to make it more organic and adding wells, trees, and making imaginary parks inside them. Thanks for pointing out, imho, a superior way of doing a more natural layout for cities.
ОтветитьThe 10x10 layout is probably the easiest layout to get into, but can you make a video about other layouts, like the 12x12 or 14x14 for newbies like me? While it's good to learn by playing, others want to have a comparison right from the start. If it's not too much to ask.
ОтветитьNice guide. Thanks! I just started playing sandbox mode with different win conditions. Is there a possibility to look how far the opponents are with their city, like how many citizens they have, for example? Couldn't find anything. I played against AI and lost out of nowhere. (WinCon was 5000 citizens)
ОтветитьThis is great. You’ve made this amazing game even better for me. Keep up the awesome work man
ОтветитьI think Anno1800 would be and look so much better if they went away with the global map grid and instead went for a similar system as City Skyline : gridless maps and freeeform roads with grid for buildings expending from the roads. Except America, no other places in the world have cities that look like grids... Especially not in the 1800.
Always been surprised how such an amazing game like Anno, using Islands with a tons of different shapes still being grid-locked. It makes some Island ugly even, because you cannot integrate your city properly with the natural forms of the Islands at times...
But I would assume grid is easier to code and less ressource heavy to run.
Thanks for the guide tho !
You could in theory also go with a 11x11, 12x12, 13x13 or a 14x14. I personally like to use a 13x13 or 14x14 as you just have a little bit more space to beautify, it's easier to fit most buildings, including industrial into the town and if you've to run the train or so through the houses, you have more space to sepperate the tracks from the houses, e.g. with walls on each side. Oh and as the cherry on top you can create some really nice and large house blocks and rows, it also works great with the 4x4 tiled houses.
ОтветитьExcellent video as always! Could you make a guide on building industry as well? How to make it look nice I mean, inside or outside the cities.
I tend to just throw them randomly around where the raw materials are and when my cities expand to engulf them they don't look good. Any tips to incorporate farms into the outskirts of cities would be great too!
Excellent guide! Those extra space, trees and asymmetric layout really make the difference! 😊
ОтветитьHi, would you like to rate my city on video? I'm the new player, but I really like the designing part, so I tried to make the city realistic and pretty at the same time.
ОтветитьIt is the same with other Anno games, I using the same layout in Anno 2205. Very versatile layout ❤
ОтветитьCan you do a video about industry integration into the city,
Beauty building perspective?
I use the 10x10 alot. though I have found a decent layout for concentration purposes and effecienty of the town halls.
Ответитьwhat a full of info for 12 minutes video, thanks Taka.
ОтветитьLove the anno content is back!! Also loving the new 1M series :) <3
ОтветитьNah i go Detroit style and build pubs right next to churches
ОтветитьVery nice video, I'm on my second sandbox playthrough (around 90 hours total) and I'm trying to slowly shift from perfect efficient grids to some more organic cities with spaces and decorations in them.
What I like so much about this game (and series overall) is that money is not everything. In many other games when the player gets how to make money and starts accumulating hundreds of Ks or millions the game is basically solved and over, with Anno it's never the case. One can be as rich as it wants, but without goods, trades, production and materials, money serve no purpose whatsoever in the development of a city and in building it. Add aesthetics and decorative elements into consideration and it's basically and endless game.
I'm only 100 hours into Anno, man your guides are top notch mate, much appreciated. Glad to see a content creator for an older, lesser known game.
ОтветитьSince that video, a few years ago, I always build 10x10, I won't go back to gridcities. Even if they are more efficient.
ОтветитьHi! Can i get the Stamps on Twitch?
ОтветитьI use the 10x10 a lot, the only downside I think is the lack of nice row houses with engineers and investors. Other than that it is indeed great to break the monotony of the standard 6x6/9/12 layout.
And although it is quite obvious but never taught about the idea to offset the squares, extra spacing for boulevards I did but nothing more than that. Another great tip Taka!
I always knew your going to do this
ОтветитьLoved 10x10 System. Thx
ОтветитьAnother invaluable upload! Regarding your audio issues, Adobe have released Adobe Podcast, it's an AI tool that greatly enhances audio quality (I use it in my work), it's free to use.
ОтветитьI remember the old video and I love that you're still covering Anno <3
Ответитьbenefits: modular, scalable, elastic
downsides: highest overhead, lowest houses per square
verdict: good for situations where there is plenty of space.