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Hi everyone! Let me know if you have any questions in the comments below! :)
ОтветитьYour 1980's style radio DJ intro always cracks me up! Great clear video.
ОтветитьAwesome! Funny how everybody goes a step further than I would like to learn (I just need the 2D contour map, no 3d representation) But I dig your style. If you have any idea how I can convert the greyscale heightmap into a colored contourmap, that would be appreciated. Thanks!
Ответитьis it just a view or it has collusion
ОтветитьYou look like if mark zuckerberg ate a head-sized logitech mouse
ОтветитьJust want to shout out, Justin you are the best!
ОтветитьSuperstar! Thank you :-)
ОтветитьI loved this tutorial but it totally did not work. After I hit the "create" button, it brought in an image I could not use or REMOVE, neither could I reset the toolbox parameters back to their original values.
Ответитьdownloaded the png heightmap, but it comes out all white. Help please
ОтветитьAwesomeeeeeeeeeeeeeeeeeeeeeeeeee! didnt know this. Thanks Friend.
ОтветитьI think you should subtract min height from max height, the difference is the right height of the terrain.
Ответитьwhy i always generated like brick tiles texture.. minecraft looklike
Ответитьlogitech
ОтветитьBest tutorial so far - straightforward and no hidden products/platforms! Thanks!
ОтветитьDear Justin, please also explain how to add materials from the map in the terrain.
ОтветитьThank you for your tutorial, it really helped me
ОтветитьWhat a great tutorial! For real, it helped me so much! No trashtalking, just facts :) <3
Ответитьso, silly question, i notice that there is a blue indicator as well as green outside of that blue, the blue one is for dragging the box correct? while the rest are the ones to cover the area? please correct me if I'm wrong. thank you for this tutorial as well. hopefully you can make more series in regards to archipack pro as well :))
ОтветитьDo you happen to know of any sites that are good for smaller-scale heightmaps? I'm trying to get the heightmap for a local park. Aside from needing extra steps to remove everything but the given area, the height map for smaller sections of the greater area also seems to be a bit inaccurate.
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