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Will this port to Unreal?
ОтветитьAnyone found a way to have the hair follow mesh deformations? With shape keys specifically instead of a rig
ОтветитьI can't see my hair in render...
ОтветитьCan you simulate the hair/fur when using this technique?
ОтветитьHow to transfer the hair system from one to another identical model (not particle - new Hair system)?
I have a character model that I animate in an external program. When I put it in the blender again, i want use my prewius hair system.
Is hair simulation/dynamics planned for the near future?
ОтветитьI have a problem, when i apply quick fur, hairs grow inside my mesh. My face orientation is good, i applied all transforms, my normals are calculated in the good way.. i don't understand why it grow inside
ОтветитьNot sure why but when dragging the hair elements onto my model its not being applied to the quick fur curve but the model itself
ОтветитьThe content in your videos is fantastic, but the “go ahead and” every other sentence is… a lot.
ОтветитьThank you for the great video! Is that true the geometry nodes dynamic hair will be added in Blender 3.6? Is it going to be a part of simulation nodes? Have you heard anything about it?
Ответитьhow can i animate, simulate hair?
ОтветитьFor anyone Struggling with Performance Your UVmap cannot be overlapping for the Hair curves to work, There May be a Work around for using Tiled Textures But I Experienced that issue and Figure I'd share the solution to Help anyone else.
My Solution to keep using tiled Materials was to
1. Make a new UVmap on my Object and use smart project to unwrap it and enable that
2. Ad my Hair curve systems
3. switch the Object back to the UVmap I want enabled
The Curves still use the New UVmap, I hope this helped someone 🙂
For some reason when doing a mask for the Trim modifier it isn't working...
Ответитьvery helpfull thanks! how do you deal with the mouth animation not going trough the hair? shape keys?
ОтветитьThis is fantastic glad people are making more tutorials for this I've been struggling since it came out. Id really love a more complex character or animal video with a full process. I've been struggling with a werewolf I've made cant get the hair to look quite right. Like do you just use one curve for the whole model with a bunch of vertex groups or do you use multiple curves etc. How much should you be using the groom tools vs just the nodes etc.
ОтветитьI... cant see my vertex map in the pull down for Density. Anyone help?
ОтветитьHow can hair made this way be converted into something that can be exported to game engines?
ОтветитьCan we name him Fozzy? :)
ОтветитьSuper helpful, thank you! And well timed, I was just working on my first creature with fur lol! One question though, is there any way to easily get hair to sorta hang straight down? For a shaggy yak fur kinda look, or do I have to comb and shape it all by hand?
ОтветитьThis is good but I think it would be more suited for if you want a quick render to see how your character/asset looks with hair/fur. I personally prefer using the particle system even though it can slow down your pc I just personally prefer it. But this is good if you want a quick fix.
ОтветитьWhere did you get the hair assets? They look amazing!
Ответитьi have a question, can i/how export hairs like as a shader, i understand export model eg. gltf, but hairs like a eg. opengl shader, to export to the external render engine?
ОтветитьDidn’t know this was a thing 😫😫
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