Planet Gravity for Vehicles in Unreal Engine 5

Planet Gravity for Vehicles in Unreal Engine 5

Quadmension

3 года назад

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@schneebaertv4026
@schneebaertv4026 - 20.01.2022 10:10

Good video! Could you please also make a tutorial, how you would do that with a player character in UE5? The Ninja Plugin which you were using in a previous tutorial still isn't available in UE5.

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@WAR_1933
@WAR_1933 - 26.01.2022 21:13

Im so glad I have found your channel.. I have been looking for any kind of documentation on how to make moving platforms that have their own gravity so that the player can ride and run around on with out getting flung off... Do you think you could cover this at some point on your channel in ue4?

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@suryakamalnd9888
@suryakamalnd9888 - 16.04.2022 18:03

Nice video bro!! Can we make a huge planet with gravity and if we fly to outer space with a ship, its zero gravatity in space and other planets also have their own gravatity. Like a planets moon has less gravity. Like a space simulator like star citizen.

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@danielhale1
@danielhale1 - 29.04.2022 00:30

Would have preferred that you show the vehicle driving around and using this planetary gravity :(

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@嘿嘿嘿呵呵哈哈哈
@嘿嘿嘿呵呵哈哈哈 - 30.04.2022 11:50

I have a question about development: how do you make objects follow the rotation of the planet

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@HingHingZoneZone
@HingHingZoneZone - 04.06.2022 00:08

^u^ Thank you so much~ ^0^ I can make the vehicle on planet gravity finally~

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@ege.the.engineer
@ege.the.engineer - 26.11.2022 16:43

Hi! I just want to say you just gained a new follower 🎉

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@christophermcninch1386
@christophermcninch1386 - 23.02.2023 04:14

trying to do this with third person character and it didn't work, is there something that is different to make that work?

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@Sebastian-lp7lw
@Sebastian-lp7lw - 19.07.2024 14:27

I'm using the city samples car and I added the blueprints to the parent actors event graph. Car does not drive forward anymore with this new gravity set up and it slowly floats down to the planet ground

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