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#Arknights #Module #明日方舟 #模组 #モジュール #アークナイツ #Upgrade #模组升级 #Mod_X #Mod_Y #Module_X #Module_Y #Medic #Single_target #ST_medic #Kal'tsit #Kal #凯尔希Комментарии:
if you're looking at modules anyway, i assume ya'll are in endgame so just unlock both lmao
Y level 3 first before X level 3 for me though
Nice video man, i love the chart to show how much exactly the module improves operator's performance
ОтветитьMaybe module y lv2 is enough for me
ОтветитьGreat video!
ОтветитьThis will be very useful information if I ever get around to module building. I may be late, but I'm glad you make these because it helps me decide whether to save for a future module / build that operator ahead of time, or build for someone I already have. That being said, I would use Y more because I usually use mon3tr as my only true damage dealer, no nearlter and no E2 amiya. Glad I didn't waste resources on mod X.
ОтветитьSince I have limited resource i'm going for module X only, module Y is nice to have but the difference is not that big enough for me
ОтветитьTrue damage and stun twice every 25s is no joke actually. Sure it's no Texalter but it's true damage.
ОтветитьWow Kal'tsit being one of the few ops that actually have 2 good mods instead of one mod and a worse version of a mod.
ОтветитьModule Y for me, and it's not close. I might even buy that skin cause it's really nice
ОтветитьIdk why but nowadays i feel like mon3tr attack slower than usual
Ответитьmodule x for time bomb cheap redeploy
ОтветитьWhy we can't use 2 modules at the same time ?
ОтветитьI wouldn't mind getting both modules over a long time.
But I will work on module X first, cause it enables a new, fun playstyle.
短命用X
長命用Y
一般人用凱猫其實都預咗要另一隻補,所以是旦就OK
Can you upload about rosmontis module next?
ОтветитьMOD X gives you a Projekt Red who stuns twice
Ответитьrosmo mod when-
Ответитьdoes the modY trait upgrade also apply to mon3ter? like, does mon3ter count as a ground operator so it recieves 15% more healing?
Ответитьdef gonna use mod y plus that skin whenever it comes out
ОтветитьI'll just build both
The old wife deserve it, the special treatment
💀 idk what I really want . I dont have the mats for both.
ОтветитьMight as well pick up Mod X while waiting for Y. Since both are pretty good and worth the Data Blocks. Although I'm definitely maining Y once it drops and I'll have X in the back pocket in case I need it for something.
ОтветитьMy most anticipated video
ОтветитьDamn so you’re telling me there’s a character with two modules that are equally useful but have very different advantages? damn HG didn’t know you had it in you
ОтветитьMy brain immediately thought the "X+Y" was some sort of math formula dammit 😂
ОтветитьI like X more because of the stuns and increased healing. Higher defense is useless when enemy dealing arts damage.
ОтветитьReally nice showcase. I use ex wife as lane holder alot so modY should be my go to. But during aggressive gameplay where we use mon3tr as a fast redeploy, modX was a much better option.
ОтветитьVery very good comparison and cool music
ОтветитьI see, I'll make my Kal'tsit more versatile then. Mod-X stage 2 and Mod-Y stage 3. Thanks for the showcase!!
ОтветитьJust as recommendation:
- MOD-X if you use Mon3tr as helidrop
- MOD-Y if you use Mon3tr as landholder laneholder
Wow the diversity on this
Ответитьyou either face the gigachad
or be chased by the mad rabbid suicidal dog
So both of Kal'tsit's modules are good?
ОтветитьMod Y > Mod X to me, but I can see their potential uses.
ОтветитьSo X Module is helpful when you place Monst3r outside of her range to Either Kill Annoying enemies or Slowdown Boss as well as damage them . While Y is a Laneholding and can clear waves a bit faster and Tank more as well. Y Module will probably the better Option considering Most of Kal'sit gameplay style is Holding down Lanes and Stall Bosses
ОтветитьReally hope the stun can be reactivated after some time..
ОтветитьGood luck waiting for MOD-Y in like 7 or 8 months. Yostar loves dead weeks these days.
ОтветитьFinally some respect for our immortal fossil ex-wife
ОтветитьLike what was mentioned in the video, it all boils down to play style. Mod X favors aggressive Mon3tr placements, turning it into a powerful, low cooldown stun bomb that can be deployed far from Kal. Mod Y, with Mon3tr's higher overall damage and bulk, is probably more in line with the general player base's usage of Kal'tsit, as a laneholding elite killer. Mod X then feels a bit more niche in comparison, definitely still incredibly strong in advanced content, but a lot harder to master and take full advantage of. So I would personally rank Mod Y, ever so slightly, just a little higher.
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