Комментарии:
Awesome! That is what I need,now I can make my AR world looking real! Thank you!
ОтветитьLegend.
ОтветитьNice, exactly what I'm looking for!
ОтветитьTHIS. IS AWESOME.
Works perfectly except i can't see tilemap if it's on the other side
I've been breaking my head for several hours over this, could you help me out?
Thanks for the shader! However, for me it only works in Scene mode: as soon as I enter the Game mode (or even looking at the camera preview) the plane is shown, having the same colour of the background. It's a problem, since I need my 3D object to overlap to a Raw Image set as background and the plane isn't supposed to be visible.
ОтветитьI added this to my project and it worked perfectly. but the next day it stopped working, the shadow was not shown in game window. I also removed UR pipeline from project, still not working. any solution??
Ответитьthank you so much!
ОтветитьThis is super awesome. But how can i make it work in URP?
ОтветитьI've checked the repository. You're using AutoLight shadow attenuation macros to compute transparency of the fake shadow. Very clever. However it will not work with multiple lights.
ОтветитьI tested on iOS build for AR game and it works great, thanks!
ОтветитьBut the shadow is not visible in game window
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