Комментарии:
why is mine a teapot. when i drag mine in the scene it's just a teapot.
ОтветитьWould've been nice to include the source files since I have everything copied and my particles don't bloom as much as that. I have to increase the intensity of the colour up to 10 in order to get close whereas Brackey has them set to around 5. I don't get it. Doesn't help that the Post Processing video isn't HDRP related.
ОтветитьThe Visual Effect Graph package broke my pc lol.Took 1hr to import, was still going on till i killed it from task manager.Dont do it folks(dont kill the import), u'll regret it
ОтветитьHow to add sound?
ОтветитьIts sad he stopped the tutorials X(
Ответитьfantastic tutorial thank you it's blow my mind
ОтветитьAmazing. Perfect for the finish line of my game. How to add sound effect?
ОтветитьBrackeys when will you be back?
I still have hope for your glorious comeback.
facing one issue..after the death of particles..new particles are spawned but they all are going as a bunch..not like fireworks..i have matched with urs but its still not happening..can u help
ОтветитьPlease, does anyone knows how to stretch the particle over life - but in the direction that the particle is moving.
ОтветитьGreat tutorial
Ответитьbrooo the creators of that vrchat loft world used this tutorial
ОтветитьThe firework scene with fireworks blowing into the screen is awesome 😎
ОтветитьWhat's the difference between particle 2D and particle 3D?
ОтветитьI love all the videos about shader and particles :D I wish you guys wouldn't have stopped your channel 🙈 One thing I've been wondering for a long time now. How to create this dark scene view? Does somebody now? :)
ОтветитьThanks for the tut!
Is there any way to make custom shape explosions?
I can't even see the particles and dragging it to the explorer just inserts an empty with the exact same name as my vfx...
ОтветитьI need the safety glasses!
ОтветитьAwesome video!!! can I ask is there a way to make different color fireworks without deprecate the whole graph?
ОтветитьRIP Brackeys
ОтветитьCan anyone help me. I cant see the trails and stuff. I cant see anything of the particles
Ответитьdamn... in my newwest version of unity thereis lack of 2d IK, Particles is not spawning after adding new fx
dmned
Anyone know how we can subscribe to GPU events in C# so we can take actions in our code to correspond with effects? Like a callback for when the explosion is triggered to play an explosion sound effect, for example, or spawn a flash of blueish light in the scene so it looks more real and lights up the terrain? I know I could do it by having a GameObject triggering separate particle systems, but that kind of defeats the beauty of VFX Graph and being able to easily combine multiple particle systems with logic.
ОтветитьWho is seeing this after Brackeys left us 😢
ОтветитьThis do not support android =/
ОтветитьHow can we add this to game such that when we press a button on wall the fireworks starts
ОтветитьAmazing, I love this video.
ОтветитьHOT!
Fireworks video is intensive fun. Definitely my daughter love this work.
And i am going to some Fireworks at my MAC.
My scene is so bright. How do I make it dark like him?
Ответитьdoes this vfx graph support us to add sound to particle system, likes rocket fly to the sky, explosion and make "kaboom" sound?
ОтветитьABSOLUTE MAYHEM!
ОтветитьHow long until someone creates a whole game with no coding only using the VFX Graph.
Ответитьi wonder if its even possible to have more ads
Ответить6.00 i don t have this node trigger event .why??
Ответить我喜欢烟花。
ОтветитьExcellent job! A nice, straightforward tutorial. Looks great too!
Ответитьhow to get that night look you have?
Ответить:)) final is great
ОтветитьWhat an amazing Tutorial, I wish I could subscribe over and over again.. brilliant work.
ОтветитьIf you would like to have various colors of fireworks (each explosion would have different color), set color during "initialize particle". Make it "set color random from gradient". Pick Custom sample mode. Make some colors in gradient (remove all alphas from the top, as you want full colors and set the last one to 255) and drag sample time node out. Type random number. Set seed "per component", unselect constant. Set min and max between 0 and 1 (it will pick location from 0 to 1 on the gradient). Bam.. you have randomized firework colors. Remember to remove any "set colors" in "output particle quad" - the last block... as this sets the colors over lifetime.
ОтветитьHow can I play explosion sound when rockets explodes
ОтветитьThe particle looks rectangular or circular, but can't I change the shape smoothly?
ОтветитьHow can we add sound to the fireworks, on particle birth and death?
Ответитьno graph for this
Ответитьyou don’t know how much i miss you guys
Ответитьthis was made at the beginning of possibly the worst year to be alive besides 2001 and the plague
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