Комментарии:
Would you like a game that had the backrooms feeling? Yet you were in the Paris catacombs. With the vibe from "As Above So Below". With photogrammetry of the entrances, and inside to a point. Then piece the real parts with massive amounts of procedural generated inner workings.
ОтветитьYou are such a good backroom game player, I saw the Markiplier gameplay and he sucks at it, he wants monsters and doesn't enjoy the real backrooms like you do, love you! New subscriber ❤
ОтветитьThis is what mark was missing (and I was talking about for the other comment under his new video if the creator read that).
ОтветитьI did the barbenheimer challenge with some friends. Was fun
ОтветитьHi
ОтветитьYour not American? Are you Canadian?
ОтветитьThis is what hell is for the lost souls.
Ответитьthose typical ceilings in office buildings have the purpose to avoid too much noise if many people are in there.
ОтветитьI’m surprised no one has ever done a funeral home for this year. They’re one of the scariest liminal spaces
ОтветитьI love how real this looks
And that one sound in the darkness...holy crap man
The dark window is the thing of nightmares.
You didn't react to the person picking up your walkie talkie when you fell through the hole and ended up disappearing lol that was freaky
ОтветитьI think your just scaring yourself
ОтветитьThis simply looks Amazing
Ответитьhoids uachal
ОтветитьPS5 Download would be nice
ОтветитьI'm always fascinated by the Backrooms because they are a lot like dreams I had when I was young. They usually started by crawling through a very tight hole in the attic of our family house which sometimes led to an endless labyrinth with grey walls. Sometimes it instead led to some mine area with rock and wooden walls and a lot more verticality. Also once I arrived in some empty hotel corridors. There was nothing scary there, but there still was some terrifying atmosphere I could never explain. Even creepier was when my brother told me of similar dreams starting in the same attic (although his entry point was at another wall). I hadn't told him of my dreams before. This was long before the Internet phenomenon of the Backrooms came up.
I've always fantasized that if I'd ever make a video game with houses that you could walk in, I'd put something like that as an easter egg into one of the houses.
Patrick's 3 am thoughts be like:
ОтветитьThe voice acting was good, what are you talking about lol
ОтветитьI think the best system for the entities in the backrooms is something i like to call the jaws effect where the monsters dont appear very often but it still keeps you on edge knowing they will appear at some point and keep you on edge after each appearance. Hopefully fancy reads this because that would make escape the backrooms far more unpredictable
ОтветитьIts like the Stanley parable but with much better graphics and added horror elements.
ОтветитьOh my god, that washing machine is identical to mine :D
ОтветитьHoly crap this reminds me of those old games that used real recorded video. Like you would be given only a few options on what to do and each option had a recorded video that would play reflecting your choice. It was cool for the first few minutes but got boring really quick since it was so limited.
This on the other hand...I have trouble wrapping my mind around.
You're not the guy who did the Slo-Mo Goal Celebration, right?
Ответитьwhat is the point
Ответитьdude a backrooms game in abandoned malls would be sick
ОтветитьSo strange how with nothing much going on, the setting is still unnerving.
ОтветитьThis would be so much better in VR
ОтветитьWhy isn't this in VR? Looks like a perfect match for it.
ОтветитьThis game is very relaxing, I play it before going sleep
ОтветитьThis would be so much better in VR!
ОтветитьThat's a lot of carpet xD must have costed a fortune...
Also, about the fire alarm; LOL yeah I agree that thing would be pressed so f*ing fast
Backrooms solutions are simple, don't take the path and just bust through the ceiling or light a match and throw it on that carpet and run like a mother hooker
It looks more “real” because they hide the artifice by tweaking the visuals to look like a low resolution video camera which our brain interprets as “more real” than not because we see a lot of footage that looks that way and it affects the interpretation of what we’re looking at giving us the feeling it’s “real.” Smart. And works really well.
ОтветитьAre there subtitles in settings or something? I can barely even hear that they're talking let alone understand it. I have turned it up to the point where Insym's voice is almost too loud.
ОтветитьThey need a waterpark edition game
ОтветитьLOVE IT. CREEPY AF.
Ответить32 minutes so far of the most boring shit ever, how do people find any enjoyment in this. I'm out, peace.
ОтветитьThey should remake Halflife 1 in this..
ОтветитьWHO WAS CONDUCTING THAT DAMN TRAIN
ОтветитьThe BackRooms have a game now? Woah... Though I hope there aren't monsters to ruin at least my favourite PoolRooms. I want to play this game just for the exploration and realistic experience.
Edit: I realise now that the explorers seem to always go without anything like a flashlight, compass, radio or whatever multipurpose tools they can use to be more self-sufficient. At least a flashlight. At least.