Building Shaders With MaterialX in Solaris | Houdini

Building Shaders With MaterialX in Solaris | Houdini

Hypershader

2 года назад

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John Payne
John Payne - 06.09.2023 01:15

Thanks for this! Really looking forward to H20 when XPU goes gold. I hope we will be able to have the same nodes available for the GPU version (or most of them).

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Nabil Jabour FX
Nabil Jabour FX - 04.03.2023 22:17

Thank you so much dude
I was able to make a very decent looking leaf shader with SSS just by looking at your skin workflow! Amazing work. You really know your stuff !

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Karel Chytil
Karel Chytil - 20.12.2022 16:23

Thanks man

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Nicolaas Tanghe
Nicolaas Tanghe - 02.11.2022 17:58

How does one add normals using this methodology ?

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Modo Lover
Modo Lover - 01.11.2022 00:28

thank for video....can we download/buy the template pls ?

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Exaco
Exaco - 28.10.2022 05:25

The "Production start template" is something actually useful or it's more like a flex thing so it looks "cool" e.g. like having a studio lighting scene template/rig of some sort ( which is useless in production cuz each object needs totally different setup ) ? The template looks intimidating even there's nothing that complex behind, kinda lost motivation for learning MaterialX / Solaris now, because now I need to learn how to build production templates before I can jump into shading so I don't start learning backwards :D

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DeWhoop
DeWhoop - 03.10.2022 12:11

Man, cant wait for your next houdini breakdown. This speaks quality!

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Nic Tanghe
Nic Tanghe - 22.09.2022 13:53

How does one add the parameters without making a hda ?
Or do you make a HDA for each material ?

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tim bacon
tim bacon - 15.08.2022 16:10

Thank you very much for this, very useful indeed. One question - this shader doesn't seem to render in XPU, though a MaterialX standard surface inside a mtlx subnet does. I tried copy/pasting the outputs from a mtlx subnet into the standard subnet and hooking them up but no dice. Anyone have any ideas..? [H19.5.332]

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Ruben Dion
Ruben Dion - 18.07.2022 18:45

Yes please do more of these!!!

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Workflow In Mind
Workflow In Mind - 06.06.2022 21:27

This is gold, thanks

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iman vafaei
iman vafaei - 25.03.2022 23:04

thanks for this great tutorial.I was wondering how can I import a geometry attribute in materialx?

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Shelest Gigamonster
Shelest Gigamonster - 05.02.2022 22:50

Ohh... It doesn't work in KarmaXPU:(

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Peter Kober
Peter Kober - 14.01.2022 12:33

Thanks for this great tutorial. I enjoyed finally seeing some mtlx tutorials for Houdini.
One request for a tutorial I would have is showing how one could layer two or more mtlx shaders via mask. E.g. mixed skin and metal material. Is that possible at all ?
Currently I am used to blending shaders in redshift and other renderers via mask slot. Thank you once again.

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Axe FX
Axe FX - 12.01.2022 18:29

also did u try this material network for Arnold or renderman?

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G.Stalevarov
G.Stalevarov - 10.01.2022 16:29

Nice tut, thx a lot!
What about flakes in carpaint shader, or any procedural maps?

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Axe FX
Axe FX - 10.01.2022 13:50

hey man, excellent video. can you share with us the production template since I am a junior pipeline TD who just started?

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Rafael Moco
Rafael Moco - 09.01.2022 19:13

Excelent video, pretty good explanation. On thing I had struggle with material x is to work properly with fresnel reflection, maybe thats a good topic to bring here, how to work with reflection and effects with camera glances

Thank you for your effort to share this knowledge!

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Konstantin Magnus
Konstantin Magnus - 09.01.2022 03:44

Thank you for really breaking down the process. Would love to see more MaterialX shader building from you!

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