Azure Mobile Services in Unity3D using BitRave plugin

Azure Mobile Services in Unity3D using BitRave plugin

David Douglas

10 лет назад

6,553 Просмотров

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Комментарии:

@MegaBigfi
@MegaBigfi - 29.12.2014 16:47

Hello. Thank you for your tutorial. I have a big probleme with the creation of the datatable.
I created a mobile service with a .net Backend and I don't have the data table.
Did you create yours with a javascript backend?

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@meltdowninteractivemedia
@meltdowninteractivemedia - 22.01.2015 04:40

Excellent job, thanks for both the plugin and the tutorial.

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@criipier
@criipier - 06.02.2015 18:44

I have no problems building my game for Android but whenever I try to build it for WP8 I get the following:

Error building Player: Exception: Failed to run reference rewriter with command "--target="Temp/StagingArea\Assembly-CSharp.dll" --framework="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhone\v8.0,C:\Program Files (x86)\Microsoft SDKs\Windows Phone\v8.0\Libraries,D:\Unity 4.6\Editor\Data\PlaybackEngines\WP8Support\Players\ARM\master" --platform="C:\Program Files (x86)\Windows Phone Kits\8.0\Windows MetaData\Windows.winmd" --support="Temp\StagingArea\WinRTLegacy.dll" --supportpartialns=Unity.Partial --winmdrefs="" --system=System --dbg=pdb --alt=System.Net;System.Net.Sockets,System.Net;System.Xml.Serialization;System.ComponentModel,System.Windows;System.Threading,mscorlib". [Temp/StagingArea\Assembly-CSharp.dll]
Catastrophic failure while running rrw: Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'RestSharp.WindowsPhone, Version=104.4.0.0, Culture=neutral, PublicKeyToken=null'
   at Unity.ReferenceRewriter.RewriteContext.RewriteResolver.Resolve(AssemblyNameReference name)
   at Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
   at Mono.Cecil.TypeReference.Resolve()
   at Unity.ReferenceRewriter.RewriteTypeReferences.Visit(TypeReference type, String referencingEntityName)
   at Unity.ReferenceRewriter.ReferenceDispatcher.Visit(MethodReference method, String referencingEntityName)
   at Unity.ReferenceRewriter.ReferenceDispatcher.DispatchMethodBody(MethodBody body)
   at Unity.ReferenceRewriter.ReferenceDispatcher.DispatchMethod(MethodDefinition method)
   at Unity.ReferenceRewriter.ReferenceDispatcher.DispatchMethods(TypeDefinition type)
   at Unity.ReferenceRewriter.ReferenceDispatcher.Dispatch()
   at Unity.ReferenceRewriter.RewriteTypeReferences.Run()
   at Unity.ReferenceRewriter.RewriteOperation.Execute(RewriteContext context)
   at Unity.ReferenceRewriter.Program.Main(String[] args)

I had no problem building my game before I added the Azure functions (running the game in editor still works fine) Has anyone had a similar issue with WP8?

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@nimit2010
@nimit2010 - 15.02.2015 11:35

Why we need microsoft azure ??
Can you just guide me?

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@tito4695
@tito4695 - 15.06.2015 02:23

Hello thanks for the tutorial great job,I'm wondering  where can I find the free version of newtonsoft json lib for free i search for it but could find it, I need for my graduation project can you help me out please

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@ketkathirgal
@ketkathirgal - 16.12.2015 11:18

Why should i use Auth provider...? is it must to use?

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@prateekkumarpradeep7984
@prateekkumarpradeep7984 - 30.12.2015 05:19

Facebook has changed its developer app UI. Now we cannot get the App access token. What is the work around for that?

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- 24.01.2016 15:33

Nice tutorials! I can't get it to work with WebGL though. I am using AzureMobileServicesUniversalPlugin

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@bencin386
@bencin386 - 13.12.2016 03:09

@David Douglas, is this still current? I noticed some changes to Azure regarding the app key and am running into issues getting this to work, any advice you can offer would be awesome. Great tutorial series by the way, thanks!

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@jahanzaibkhan6273
@jahanzaibkhan6273 - 13.02.2019 01:46

Does this support webgl? Unity webgl?

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