Комментарии:
Merci pierrick, it would be nice to see a more in-depth tutorial on modifiers order!
ОтветитьHow many bones do you think are in a persons arm? lol
ОтветитьDoes the Art of Effective Rigging course include a session on forearm twist joint?
Ответитьplease make rigging clothes tutorial in advance way..
ОтветитьUseful content! Thanks!
Ответитьlove but rigging is still a mess.
ОтветитьDoes this new version of Blender break/affect your rigging or animation course?
ОтветитьWhat a great video man! The pose lib is god send! It is an absolute JOY to just be able to click on a thumbnail of the pose you want... In max you have to open a folder and find your pose file, and hope it's the correct one.. It was a nightmare!!!
Ответитьhello, any character to rigging for blender 3.0 coming ?
ОтветитьI saw new onion skining feature for animation on 3.0 release note,but I can't find how to turn it on ..TAT
ОтветитьI have a huge problem Blender 3.0 not keying the changes I'm making, autokeying or manual, doesn't matter. Now Bleneder is keyingf a mesh too in addition to bones and it's a mess. No or incorrect animation is achieved as a result so far.
Ответитьcan you please show how to make deformations to a punch in your animations? like how your punching bag deforms as spiderman punches it and perhaps how it could be applied to another character i.e. getting punched in the face
ОтветитьI wish they implement some feature like addon motiontrail3d. Not just to show the path of bones, but manipulate the f-curves with this.
Ответитьwow Pierrick, very nicely done - perfect explanation of bone system. I just subscribed
Ответитьhi and thank good information bu i have another problem with rigging
i have in my hand rigged character without animation and a lot of rig with animation without mesh
how can i do this " animated rig to the none animated rigwith mesh " can you help me
thank you ~~~~~
Ответитьhave you some course to rig, to animation and import to unity?
ОтветитьHey Pierrick, could you make a tutorial or something about asset browser? I'm totally lost in it...Is it even possible to to make asset from multi-object mesh or rigged character?
Ответитьcan you make scripting rigging in blender
please
I wish I could like this video several times
Ответитьdid not help me
ОтветитьI wonder when they would fix those horrible octahedral bone shapes. Why on earth do bones have to visually scale based on the length of the bone.
ОтветитьHey Pierrick, can I assume animation curves are used more for big motions? If I'm just flicking a finger, do I really need to refine my animation on the curves screen?
ОтветитьGood Pierrick!!
ОтветитьWould love to see a tutorial on hair and clothing animation utilizing tools in 3.0, including materials asset browser. Your videos are awesome ! Thanks for doing them.
ОтветитьMaybe talk about professional light
Like blender Demofile (barbershop)
Thank you 🙏🐋
Pose editor is so cool.
Ответитьi just hope blender gets a character management system soon, i have a workaround with using my collections , but I think it would be better to have something officially made for this purpouse
ОтветитьI'm very inexperienced with Blender only knowing how to import mmd models. With your ps2design academy animation course that was made over the past couple months, would I still be able to follow along using the 3.0 version of Blender?
ОтветитьMerci
ОтветитьHi thanks for the video, a query, would you recommend studying graphic design to be a 3D animator (also create your own characters and animate them, make environments, animation shorts, etc)? I know that in design they teach about color theory and that, would you recommend it? : ) or just study animation? please if you could help me.
ОтветитьThank you👌🍉
ОтветитьThanks a lot, Pierrick! 🙌
ОтветитьTHX
Ответитьthanks for this update! ive been following your gumroad animation course these past few weeks and was hoping to hear you cover the 3.0 update.
ОтветитьWill you update the course with this new information? I see that there are new features regarding the intermediate stretch bones using "Stretch to" and I haven't reached that part yet!
ОтветитьБольше спасибо. Смотрю ваши туториалы с большим удовольствием! 😊
ОтветитьAlways great videos! Sorry just one question, what's the name of the song at the end of the video in the background?
ОтветитьBone axis position AND Edit Custom Shape Bone. This is what I really missed. Hooray. Finally, now it is.
ОтветитьIt's amazing how much the "Apply Constraint" feature does with just ONE click. That's several steps in an IK/FK snap just instantly done away with in one little button. And OMG the bendy bone updates are sooooooo good. that's like an hour of headache just GONE now. I'm so happy with 3.0 omg
EDIT: I also hope there's a little more built on to the pose library later, like a way to more mathematically drive the "Interactive Blend" so you basically get a super simple Action Constraint without any offsets, almost like a "Set Driven Key" in Maya
Merci beaucoup!
ОтветитьThank you Pierrick! this is just want I wanted to know
ОтветитьHave you ever looked into gimbal lock? Whenever I try to get my character to do rotations such as, front flipping, I get weird rotations. Can you please make a tutorial on how to by pass gimbal lock, or have a workaround?
ОтветитьEvery graph editor update is refreshing to see.
Ответитьepic, thanks Sir !
ОтветитьGood stuff as usual Pierrick :D
ОтветитьToi tu es Français j en suis sure
ОтветитьAm I the only one that when saw the new upbge 0.3 automatically thought I hope Pier gets into this and launch a new course. Can you imagine 🤩 it's the full circle.
Ответитьis it also possible to create poses in poselibrary with shapekeys?
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