Комментарии:
This does appear to retain slider settings between unity editor restarts, but not restarts of say an Android application. Does anyone have any ideas why that may be!?
ОтветитьWicked; cheers buddy!
ОтветитьThank you!
Ответитьnice vid :) i've always relied on just using the default audioSource's volume for general audio control, but now using the audioMixer, it opens up a whole lot more opportunities, ty 🙇
Ответитьfeesh
ОтветитьHow would you edit the byPass effects in code?
ОтветитьThis tutorial was invaluable for helping me with an ongoing gamejam. Excellent stuff!
ОтветитьSO how do you also save the last settings if you quit game and start again or add a mute all toggle?
Ответитьgreat vedio i was looking for a good and clear vedio and i finally found one.
Ответитьthnx man nice and clean
Ответитьhi, I cant change the min value to 0.0001 in the inspector, it always resets to 0. edit(forget it, I had Whole numbers set to On)
ОтветитьI did what you did, but I also want settings to be able to be adjust not just from the main menu but in the secondary scene that will be using a persistent UI. If I try having it the way you have it, when I load/login to the game play scene and I try having the slider menu in settings it doesn't work with the audio manager from the previous. If I put audio manager on the loaded scene with the settings, I end up with duplicate audio. If I only set this up on my persistent UI i dont have any issues but cant adjust anything from the main menu either without it carrying over as a duplicate.
ОтветитьDo you really need an audioclip list if your audio is already assigned to one of the mixers in the mixergroup or do you need to assign every single audioclip in the list?
Like I got a scene that has main menu and settings menu. It doesnt have sound and dont realy need it but the other scene otherwise known as the game scene does have sound. The only thing both the scenes will have is music audio.
scratchers calling unity coding a nightmare
ОтветитьGreat tutorial, but void and private are not the same, void is the return type and private is the access modifier.
Ответитьthanks
ОтветитьWorks perfectly, thanks!
ОтветитьGreat video, helped me a lot.
Ответитьprivate ISN'T useless, it indicates intent. When someone else is working on your code and they look at the function, they shouldn't be saying to themselves ("wait, did he just forget a public, or is it supposed to be private?") CODE WITH INTENT PEOPLE! it helps your other coders understand what you are thinking and makes them evaluate whether changing that access modifier is the right call. same with default values. assign defaults always if your intent is for it to have that default value. it's more apparent what it is at a glance!
ОтветитьI have a issue
I made an android game in unity with Android build setting
Everything is working cool ,specially sounds are also working good when I use it in my computer(unity)
But when I connect my phone to computer through usb and use unity remote app to cross check if everything is working or not
sound is comming from computer but not from my android device can someone tell how to fix it
I used audiomixer and audiomanager script and it is well working on computer
my man your a FREEAAAAKINNN GENIUS!
ОтветитьQuality tutorial. GJ!
Ответитьthankyou <3
ОтветитьThanks you 10000 times!!
ОтветитьThanks for your tutorial!
Ответитьwhat to do if unity shows error cs0246 the type or namespace name "Slider" could be not found
ОтветитьCan you make a tutorial about how to mute an audio mixer track after a trigger
ОтветитьHELP ME = my buttons work fine... But whenever I hit play they sound once at the beginning.👍
ОтветитьIs there any way to pause the audio mixer in code or something or can you get it in code to do stuff to it. I need my sound effects audio mixer to pause when the pause screen is on but the music (on the main mixer) to keep playing. Is there a way to pause a certain audio mixer
ОтветитьI usually never comment on videotutorial ( bad habit i know ), but u deserve the world, i'll be sure to check out the one with the sfx. you're awesome thanks!
ОтветитьBeautiful tutorial, i have a question though: atm i cant go over 0 db on my mixer with sliders, how can i convert the slider value to the actual possible range (both min and max volume) in the mixer?
Ответитьexcellent tutorial, best i found on Audio Mixer !:) Well done and thanks 😊👍🙏
ОтветитьDoesn't work for me
ОтветитьYour tutorial was very helpful. Clear speaking. LOVE THIS TUTORIAL.
ОтветитьDo you have an email I can contact?
ОтветитьYESSS
ОтветитьExposed name does not exist: MIXER_MUSIC
this is why my music slider can't connecting to the mixer. why this ? i follow all steps of you
Hi can i get your email id please!! thanks
ОтветитьPerfect, this is awesome.. I hope u keep it up
Just one question. Is there a way to manually turn off the BGM when entering a particular scene?
Great tutorial, loving your work so far. Would be great if you made a discord for us all to come hangout w/ you in! ^-^
ОтветитьSmart 😄
ОтветитьDUDE, I WAS JUST LOOKING INTO IMPROVING MY AUDIO. I used brakys old audio tutoal video, and while it helped for a bit, it was very limiting, this helped me out so much man! thank you!
just a question, what if I only wanted to call one SFXClip, from the list, instead of a random clip? i got multiple guns, all shooting their own effects.
I needed this but didn't look it up, thanks for posting, really good timing ;)
ОтветитьThanks. ;)
ОтветитьGreat! video
Ответить