Interactive Particles with Optical Flow and ParticlesGPU 2022 - Tutorial

Interactive Particles with Optical Flow and ParticlesGPU 2022 - Tutorial

The Interactive & Immersive HQ

1 год назад

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Sara Maknojia
Sara Maknojia - 28.08.2023 05:33

Hi! I was having an issue after I drag and drop the particlesGPU the particles do not show up at all only the bound box shows up. Is there anyway to fix that? Thank you!

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steve ivanka
steve ivanka - 07.07.2023 08:51

hi, sir, i need some help, i need to do something right this, but i need have 5 projectors and 5 kinect sensors, can help me how to connect 5 projects to this and 5 kinect sensor.

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Szeqi
Szeqi - 08.06.2023 05:51

Hi,for the first part ndin how do you on camera,when i put ndiin it did not appear me 😢😅

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chrissi
chrissi - 06.06.2023 03:24

hey, I'm running version 2022.33600 on a mid 2015 MBP (Intel Iris Pro, I7 quadcore) and still having the issue, that particles are not showing up after I put the particleGpu node on the screen.

Do u have any suggestions?

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Bayu
Bayu - 25.04.2023 23:52

oh man you saved my life. i just got hardware limitations on my art installation and i dont have time to fix the hardware problems thx u so much

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ZIQI GUO
ZIQI GUO - 08.04.2023 01:36

Ok basically my last question was, why do you have the ndiin with the camera there on? I do not have the same thing happen when I have the ndiin :) thank you!

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ZIQI GUO
ZIQI GUO - 08.04.2023 01:23

Hi! Thank you for the great tutorial!! However I am having questions about setting up the ndiin in your way at the beginning of the video, should I watch anything to catch up? Thank you!

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Jo Ngo
Jo Ngo - 31.03.2023 09:29

thanks alot, very helpful. Keep coming back each time I work with ParticleGPU

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Clive Agate
Clive Agate - 21.03.2023 21:01

What an amazing tutorial, easy to understand (and i'm a complete newbie to TouchDesigner) and covered many points you'd see in FAQs 👏

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Magus Visuals
Magus Visuals - 01.03.2023 19:12

Hello, I am writing to ask you about datamoshing, I saw that you have 3 articles on the ''interative & immersive'' blog, so are you going to continue explaining how to achieve the effect? You mentioned something about a continuation to the fourth part but I can't find it yet.
Thank you very much for your excellent content.
Greetings

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Janet L
Janet L - 05.12.2022 00:49

How do you set up NDI on a mac? It keeps showing 'No sources found yet.' Any advice?

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Florencia S.M. Brück
Florencia S.M. Brück - 15.10.2022 03:36

I get lines instead of leafs

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Teng Ma
Teng Ma - 12.10.2022 14:18

Fantastic! I want to ask how to change the render view in 3D , just like change the "display bounds" in ParticleGPU operator. As the output is TOP , which could not been controlled by camera. Thanks !

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Carlos Mare
Carlos Mare - 20.09.2022 23:41

Super inspiring and wonderfully explained for a newbie.

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Somil Mehta
Somil Mehta - 10.09.2022 00:22

I've been playing around with this as well. Instead of lining up the camera in the viewer. You can just go into the system and there is Camera base with parameter and just hit reset camera and it lines up perfectly to the camera and you can just adjust the pivot distance to get it to your liking. It works a lot better imo.

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LinkBrDigital
LinkBrDigital - 09.09.2022 19:24

Hi teacher, what a great job! I really like your videos!
Would you be able to create a tutorial on luminous particles like dysney?👍👏

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Ekin Z
Ekin Z - 06.09.2022 17:54

Thanks again for this great tutorial ! I've became fan since I encountered your channel ;) Is it possible to make multiple look for particles ? Could it rains not only bananas but also apples and oranges etc all together ?

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music is a secret
music is a secret - 06.09.2022 16:00

So collision with a static SOP is out of question I suppose, with that system at least.

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Adi Satrio
Adi Satrio - 05.09.2022 23:21

YES FINALLY!
would be awesome if we could simply send out the aspect ratio to some input as reference or a toggle switch to automatically detects the resolution output from particle flow that we can turn on and turn off to simply make the bounding box aspect ratio matched with the input. and along with that toggle when turned on, it simply changes the camera to front ortographic view, and the positioning of the particle is in a normalized fashion where (0,0) is on bottom left, and (1,1) is on top right just like UV coordinate. so we can easily do more creative processing by combining the optical flow with more stuffs.

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Kirsty Anderson
Kirsty Anderson - 05.09.2022 21:30

Amazing. Can these be audio reactive?

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