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Back in the day, people had more patience to play longer games, not like modern gamers were everything has to be done yesterday and always condemning the past...???
ОтветитьBit of a weird comparison, but an interesting thought is how Dungeons & Dragons doesn't actually follow a lot of these values. There's no limiting factor, you can get knocked out and miss turns, there's no catch-up mechanics if you start dying and your health is low, etc.
ОтветитьI love your humor
ОтветитьCall me old fashioned I like almost all the elements of old games u mentioned here.
ОтветитьAt least the player elimination in Werewolf gives you the perk of being privy to all the secrets and being able to witness all the social dynamic between the acting of the traitor players and their actual actions. This is of course passive, but at least something, the active players will not be able to experience. Apart from that, player elimination is stupid.
ОтветитьToo bad only people already playing modern board games are gonna see this to know what they already know.
ОтветитьHa. We played Formula D/De? and one person crashed his car out of the game half way thru the first lap. That took a while till we were done.
Werewolf isn't that bad. It's just people should know what they're getting into. But, I wouldn't waste my time playing, say, an 80 person game of Werewolf. Lol
Chess should have random setup. Every square open for every piece. Except king, I suppose.
The game of Life isn't realistic.
It's aimed at upper middle class sensibilities. with "career goals". Where's "your kid gets hooked on drugs". Or, your brother goes to jail.
Let alone suffering from austerity at the hands of neoliberalism.
As per title....isn't it because of more travelling?
People outside of Europe got exposed to games developed in post-war germany where they had decades since been developing games with less glorification of violence or direct confrontation.
And then more international travel led to cross-pollination across the globe...
I hate catchup mechanisms
ОтветитьHow would the game diplomacy look like in the 21st century then?
ОтветитьI was at christmas dinner with the family of my ex-girlfriend one day. They had told me the idea was to play werewolves. I said that I loved playing the game, and played it with my friends all the time.
We played three rounds, and the entire family basically decided since I am very strategic, and had played the game a lot, I was 'too dangerous to be left alive'. I have never played werewolves since that day. It just sucked: for like 3 hours I was just sitting there listening to the game. It felt weird to be on my phone or just leave the room, so I just kinda sat there.
Needless to say, it was the last day I played werewolves. I have gotten into the newer games, and I have found games with my friends that give the same excitement, but never leave someone feeling left out.
pandemic is a gigachad game. it even has dlcs
ОтветитьI grew up in 2000s but I used to play board games.
Ответить10 reasons newer board games than monopoly better than monopoly
ОтветитьThe best cooperative games are the ones that restrict communication somehow. Otherwise, one player will inevitably take control of the entire game and it's just one person having fun and three people following orders.
ОтветитьTry vintage games before tech like computers & video games they got some interesting stuff
ОтветитьLol love how you say werewolf
ОтветитьThe book mentioned is tristan donovan -- it's all a game
ОтветитьI never really noticed that chance was being taken away from board games, and I'm all for it.
ОтветитьI disagree with your take on Werewolf, personally. Sure, being the first person eliminated sucks, but I really enjoy watching my friends playing the game. Also if your moderator is any good, each round of the game shouldn't take too long
ОтветитьI never thought it like this, the fact that board games have existed for ten thousand years and almost not change at all until the past decades is incredible. We are truly living a tabletop game renaissance
ОтветитьSpildejares :D
ОтветитьI agree with about 85% of this. He clearly hasn't played a game with my family or group. I've seen plenty of people build a train in Ticket to Ride simply because they noticed that it would cut someone off. Also I'm still a fan of Risk and Chess..
ОтветитьInteresting and informative. Thanks so much! Keep up the great work!
ОтветитьHow the game changed... "CATAN" C at AN.. or be wise..C a cross AN --- Pandemic uP AN DEM i C GAmes hide something else. "CLANK" C as think, as one L, AN K [king] is the same thing as those who returns again at AN without across AN where Love is after faith as the AN. "RISK" R's is KIng that means risk returning again. "PATCHWORK" uP at CH [see heaven] W [woman OR King] "CODENAMES" C as two sides think, is an O pen at DEN to De the N [male and female] using AN in reverse to return as AM is a new E as ME's
Ответить“except James Corden” actualol
ОтветитьAlso the carpet can be yanked out from under you in catan if someone builds a longer road or has the bigger army.
ОтветитьGames aren't about having fun, they're about WINNING and CRUSHING YOUR ENEMIES TO DUST!
ОтветитьIf you've played Catan you'd know that in a 4 player game, 1 player gets eliminated in the initial placement
ОтветитьI like older games more because it takes something called skill to win games. I can beat op players in monopoly because im better at it(doesn't matter what I roll)
ОтветитьDude betrayal at the house on the hill is amazing
ОтветитьI wish I could play board games like Catan. 😂
ОтветитьA catchup mechanism is so trash
ОтветитьI can certainly understand why most adults would enjoy newer board games over older ones, but I certainly do not. Of course there are exceptions to newer and older games, but I feel that the presentations of older games blow the newer ones out of the water. True, they are typically overcompensating for simple dice rolling mechanics, but that's okay by me because I get a lot of satisfaction playing games that are aesthetically pleasing, especially when they're based on IP's I grew up with and loved, such as X-Men, or Jurassic Park. But the main reason I gravitate towards older board games is because they're generally simplistic (fast) playthroughs, and I don't have to re-consult the rulebook every time I pull a game off the shelf, even if I haven't played it for an extended period of time. I know I'm in the minority, but I'd rather play a session of Tornado Rex, Fireball Island, or Crash Canyon over virtually any modern game.
ОтветитьGreat video! Congratulations
ОтветитьOne of the main reasons for games being better today is the way the rules are written. Many old games where I grew up the rules where not clear and could always be discussed. Frustrating when you believed you won. Today the rules are often clear (unfortunatly also a bit longer)
ОтветитьFire Tower; Bang: The Dice Game, and King Of Tokyo are both fantastic games with player elimination :)
ОтветитьWow, great video
ОтветитьI disagree with your conclusion that modern games are “better.” For me, a board game is a vessel to kick back and relax with friends. Make jokes, have some drinks, catch up, etc. I don’t care if I win or lose because there’s always next time, and it’s just a board game. My mom absolutely whoops my butt at Scrabble. But I still ask to play with her because the time spent with the game and just hanging out with her is more valuable to me.
Modern games don’t really allow for this. They’re complicated with a bunch of stupid tokens to pop out, booklets that are long and often contrived, too many things to keep track of, and with gameplay that requires constant attention or strategizing. This is especially the case with social deception or cooperative games. There is so much pressure to win that it’s just not fun for me anymore. If I wanted to accomplish a task with a bunch of variables, I’d play a video game on my own or put together a jigsaw. It’ll be more rewarding.
It also doesn’t help that so many modern games feel like you’re hanging out by yourself with people who happen to be at the table.
Finally, most modern games just take too long to set up. It feels like a chore and you constantly have to re-familiarize with complicated rules which drags things down to such a sluggish pace.
Any different monopoly gameplays that keep it in line with modern games?
Ответитьreal chads bring a deck of cards everywhere there are infinite games to be played with just 52 cards superior in every way
ОтветитьThat's exactly why I don't play Monopoly anymore. It kept getting in the way of my Opera attendance, and while I didn't miss the gallery openings I kept arriving AFTER they ran out of hors d'oeuvres. Now I play codenames instead.
Ответить"If you love accurace so much, go play an economics textbook". I actually laughed out loud. OH HEY THAT'S THE NAME OF YOUR CHANNEL! ;)
This is the best video I have ever seen on the subject. Such a good explanation on why modern games are so good.
That point about losing and waiting for others to stop is something I realized when I played more and more MTG (Commander) and I realized how flawed such multiplayer is - one of the reasons why I don't like Commander that much. The other reason is the problem with playing the game as you may have very uneventful turns... But in reverse: awaiting your turn in Commander can take even 45 minutes.
But back to that point with losing the game and waiting for everyone, there is a game called Mal Trago which makes fun of that rule: you all are goblins and you drink potions. If you are killed by poison you are dead... But not only are you capable of being revived (taking new potions), not only you still influence "action deck" (all X goblins drink; you cannot say "s" but "sh" in words, etc.) but the most funny thing is that you can single handedly WIN the game as the ghost. Why? Every other goblin dying revives you. And there is a chance you can kill everyone with one card as a ghost, therefore winning the game.
For point 8: I have a few of those old games where players get eliminated. I don't like most of them but my friends like them so we keep playing them. However, I make sure that when someone is eliminated they get to play something alone. As soon as someone is eliminated I pause the game for everyone and show them a few solo games and where the consoles are/how to switch them on/off, etc. That way the player can at least entertain themselves properly. I have a guest account on my Nintendo Switch and on slightly older games I usually have a safe state for guests if possible. When another player gets eliminated I show them my favourite two-player games.
Edit: Especially for Risk I'm always the first one to get eliminated anyways, which is quite convenient.😅