Комментарии:
absolutely awesome stuff, I would love to know how to approach this... any tips, links, clues, pleeeeeeeease?
Ответитьdid you use ik and ragdoll animations for the tentacles based on the player position? its cool but its clear that the character is moving the tentacles, not the other way around. i guess i would have moved cc with the tentales and build a full rig of both character including tentacles, not just stick them on the c
ОтветитьIs this beautiful thing up for download somewhere? Such a fantastic setup.
ОтветитьVery cool, is this procedural tentacle conact with the ground when moving the character forward?
ОтветитьSomehow you've solved the problem that I have. I'm trying to make a character that can walk upstairs without his head bopping up and down, keeping it stable like most people would do when they go upstairs... Maybe if I apply the same or similar concept to a character's legs that you applied to the tentacles then it can work... Can you help?
ОтветитьMy dude, how
Ответитьthis is INSANE!
ОтветитьAwesome
ОтветитьHoly moly!
ОтветитьAre you tracing for positions or using the distance fields
Ответитьinsane :)
ОтветитьThis is so cool, give me tutorial please.
ОтветитьJust wow
ОтветитьWoah
ОтветитьMake this a Game PLEASE!
ОтветитьIncredible
ОтветитьCan you give me a tutorial? I want to learn!😊
ОтветитьNot bad at all! I'm guessing a procedural walk and those tentacles are cable components?
Ответитьbro, that's awesome. Btw that robotic tentacle guy's name is Dr. Otto Octavius.
Ответитьyo this is really cool. I'd love to see where he can just jump really high with the tentacles.
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