Комментарии:
Hey wassup my rig is all messed up I actually got like this problem where I have like a few parts of the hairstyle, and assigning all of the hair to the head is a bit of a challenge wondering if you or anyone might be able to help
Ответитьhey i came here for one problem:after i weight paint my rig,when i rotste that bone it also moves the mesh,but only for a bit(its like the bone is leaving without the mesh)
Ответитьpose mode and edit mode postion changed after parent.. want to keep same..friend if you could help
ОтветитьCan you do a correct bone positioning and bone roll tutorial ? pretty please with a cherry on top? This is day 1 of asking
Ответитьworking. thanks ;)
ОтветитьGreat video! I designed the eyes separately from the character. The eyes and nose doesn't follow the armature when I move the rig. But when I am in object mode the eyes and nose move with the character. I was wondering do you know how I can fix this?
ОтветитьThe problem you have not covered is that for some reason the armatures are not connected, and that's a problem for my rig. Do I have to restart the whole thing again?
ОтветитьIf i have buttons on my jacket, I want them to stay perfectly round while they still move with the movement of my jacket, but right now, they stretch out of shape when the jacket moves around. The problem is similar to Issue #2 that you cover, but my buttons aren't separate accessories, they're joined with my jacket. How can i fix this? Thank you
ОтветитьYou are great man
ОтветитьHey! So I have a question! I created a helmet on nomad sculpt while on vacation when I came back home and wanted to add it to my ready player me. When I would parent with the bone. The helmets layers would go crazy and cause the helmet to completely blow out and not even be attached to the head anymore? I have been trying forever and I’m almost about to give up lol
ОтветитьMy problem is the rig doesn't move the bones at all. If I select a bone, I can pose that limb, but if I select the metarig, nothing happens at all, just a thin line from the metarig moves or pivots, but the model and its bones do not move at all.
ОтветитьAfter clicking with automatic weights my character is fell down, what to do?
ОтветитьTrying to fuse a hand-rigged tail to a VRM model; it either downscales the VRM, or upscales the tail, as well as disconnecting the rig from whichever gets scaled in the attempt to fuse. I still have yet to find a fix for this problem that doesn't involve completely re-rigging the tail.
ОтветитьCan you tell me what butten you choose? Im confused
ОтветитьIt doesn't help me :(
ОтветитьFirst problem is still not fixed
ОтветитьMan,these techiques have saved me big time. Thank you.
ОтветитьIt seems like everything worked fine for me it just won’t allow me to move any parts of the body it keeps trying to box select instead. I made sure I was under pose mode and not object or edit mode but still it keeps selecting instead of moving 😩 where did I go wrong or how do I fix this issue?
Ответитьthe paint brush wont work and i have already uv mapped it
Ответитьguide for T Pose sculpting because I have issue to rig it when Retopology
Ответитьthank you so much! i was having so much trouble trying to rig a model
ОтветитьI used to work with rig and armatures it was well (blender 3.3-3.4). than suddenly some thing happened if i importany rigged object or even add a single bone to default cube, i cant left click anything. pose mode edit mode or object mode not change any thing. I may a bug but if i search google shows only standart rigging fails.
ОтветитьWhy is it that when I generate the rig it only generates the cicular part that is under the feet?
ОтветитьI cant figure this out anywhere. This is completely messed up i dont know what happened ive been animating with a control rig constrained to my game rig. Ive baked my animations and used blender 2 unreal and now i went back to animate some more and my game rig is partially contrained sometimes its just broken i dont get it ive deleted all animations its still broken its really pissing me off
ОтветитьI doesn't rig at all i don't know why my model is made of different joined objects
ОтветитьThanks PixelicaCG, Selecting All Transforms just saved me from deleting all my progress and re-starting my metarig from the very beginning again.
ОтветитьHELP ME PLEASE when i generate the rig it always come off TOO BIG. I tried it all, Ctrl + A all transforms and scale. It still comes off too big!
Ответитьwith rigify in 3.6 i get the bone heat weighting error still and in auto rig pro the rig generates a a duplicate skeleton above something traceback multi_limb error
ОтветитьThanks! 😇
Ответитьhello, ive a problem with the rig. Im animating a robotic arm and for some reason while its moving, its glitching around and moving to another opposite place on one frame and again and again, do u know how to fix it, is there any way to limit the degrees of turning around one rig ?
ОтветитьMy facial features don't follow the rig
Ответитьgod bless you
ОтветитьNothing is not usefull
ОтветитьMy left foot still moves with the right one😭
ОтветитьAll BS. I tried adding an accessory to the head (e.g. shades). After I exported with animation, the shades appear to be off from the head bone. I'm exporting it as GLB/GLTF and it gives me wrong output in animating meshes.
ОтветитьHaven’t found a video that has helped me till this one… subscribed!
ОтветитьTHANKS The other problem is that i extruded the single bone to make the armature but the regenerate rig menu is not activated
ОтветитьFunny
ОтветитьI've got a twisted wrist from a mixamo rig that I applied on another model.
Ответитьbone "chin end glue 001 could not match control node for ORG chin and glue 001 incorrect armature for type "base generate"
ОтветитьHey, I know that this vid is a year old, but the weight thing wont appear no matter what I do, does anyone know how to fix it?
ОтветитьThanks!
Ответитьthat green color Rig (FK) is not working in automatic generate rig. how to do that?
ОтветитьHello, i have a weird problem
After applying keyframes and stuff
The rig moves the character in viewport
but when i render it the character does not move e at all
Anyone know how do I fix this
how do you change a blue rig? i tried using a model but the blue rigs wont let me move it that much
Ответитьi have an already rigged character but the arms stay in place and does not move with the torso
ОтветитьFirst solve my issue buttt still the rig is not attached to the mesh
ОтветитьWhy was I expecting a female?
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