Immersive HUD (iHUD) - UPDATE v 1.1 | Fallout 4 MOD

Immersive HUD (iHUD) - UPDATE v 1.1 | Fallout 4 MOD

Gopher

7 лет назад

12,526 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@YaroKasear
@YaroKasear - 11.01.2017 01:39

Why not allow HUD stuff to automatically toggle on when in power armor, as if the power armor itself is giving the readout?

Ответить
@CaudilloSilovik
@CaudilloSilovik - 11.01.2017 00:10

How to set the hotkeys that will toggle?

Ответить
@crushthedemoniac
@crushthedemoniac - 10.01.2017 11:41

reminds me of good old OFP VET Mode. I like

Ответить
@jaybrady2849
@jaybrady2849 - 08.01.2017 23:39

Hi gopher I've got this mod on Xbox one and cant seem to hide the compass, is there something I'm missing?

Ответить
@jaroondee
@jaroondee - 08.01.2017 03:00

Anyone know what mod(s) Gopher is using for his pip-boy icons? And if it's available for console?

Ответить
@gamerscircle
@gamerscircle - 07.01.2017 23:38

When I go to install HUDFramework , I get a prompt to overwrite HudMenu.swf , do I want to do this? Will I loose my DEFUI HUD settings? However; I would like to use IHUD, loved it during FO3 and FNV. Sorry to ask such an entry level question, I just got things the way I want is all.

Ответить
@dgcooper96
@dgcooper96 - 07.01.2017 21:47

when the compass turns on and off, it effects other widgets such as the time and companion widgets. is there a way to fix this?

Ответить
@keeskaas9578
@keeskaas9578 - 07.01.2017 12:44

Thanks a lot Gopher, it's flawless as far as I can tell. Please never stop being awesome!

Ответить
@TinyZu
@TinyZu - 07.01.2017 11:56

Based Gopher coming through with quality of life improvements.

Ответить
@AlienPball
@AlienPball - 07.01.2017 10:19

I'm assuming you are going to do an F4SE version when that finally gets Papyrus support?

Ответить
@michalxinski9127
@michalxinski9127 - 07.01.2017 10:13

Good job. It is great that this mod not using extender. Mod working fine with default UI (I stop using DEF because of lags and bugs). If You want polish translation, I made it for myself, just send a message.

Ответить
@SidVicious620
@SidVicious620 - 07.01.2017 06:41

No hitmarker....brilliant! you the best Gopher

Ответить
@sunnylovett5533
@sunnylovett5533 - 07.01.2017 06:17

I'd still like it to recognise when your power armor has the helmet off and remove the power armor HUD until such time as the helmet is reaquipped.

Ответить
@finoraptorscorner
@finoraptorscorner - 07.01.2017 05:41

THIS IS AMAZING!!! I wish this could be done for Skyrim SE! I hate to always have the compass or other things on screen... it breaks immersion and the only way to hide it is changing opacity but that changes caption opacity too (so stupid) and obviously you can't see the UI again :/. AMAZING mod btw!

Ответить
@GibsonGaming
@GibsonGaming - 07.01.2017 05:30

Crashing my game after update.. I'll have to see what is causing it, but it's not compatible with something now.. I haven't added or changed any of the other mods I have just this one. It crashes after using the settings tape and activating the mod.
Edit: Figured it out. I had to reinstall the HUDFramework again after installing the update.

Ответить
@2xghostx2
@2xghostx2 - 07.01.2017 05:26

Thanks for the update gopher! :D

Ответить
@australisplays7615
@australisplays7615 - 07.01.2017 04:37

Anyone know if theres a Mod that allows you to bind a key that switches 0% HUD Opacity and 100% Opacity with a single key? I know you can manually change it by going through the menu. As Im relatively happy with the HUD as is, Immersive HUD is a bit more than Im looking for. Tks in advance

Ответить
@BlairInKW
@BlairInKW - 07.01.2017 02:39

Hey Gopher. Sorry if this has already been requested multiple times or it's covered elsewhere... Is It possible in this framework to detect when you're in combat to have HUD elements appear? You have that feature in your FONV version. I'm assuming that without the script extender it's not. As always, great work!

Ответить
@aaronbowtell6652
@aaronbowtell6652 - 07.01.2017 01:57

Great work Gopher! I have an off-topic question, has anyone found a way to stop massive amounts of junk from being removed from the workbench? I am a hoarder of everything, I even modded my carry weight to make it easier. So I don't see the point of playing FO4 any longer when all items containing certain types of junk can just disappear. The only solution I could find was to store all junk in containers which obviously defeats the purpose of supply lines etc.

Load order if it matters :)
*VeryRichMerchants.esp
*MoreSpawns_Lite.esp
*NanoSuit.esp
*Companion Infinite Ammo.esp
*CarryWeight500.esp
*CarryWeight25Strength.esp
*Screen Flicker Killer.esp

Ответить
@adamdimunno6339
@adamdimunno6339 - 07.01.2017 01:47

Thanks Gopher.

Ответить
@kitkat12326
@kitkat12326 - 07.01.2017 01:45

Thanks :)

Ответить
@user-bc5jj4hb1v
@user-bc5jj4hb1v - 07.01.2017 01:14

Where did you get those cool black things on your T-shirt???

Ответить
@MJuegaES
@MJuegaES - 07.01.2017 00:53

So, is Sunday's Nuka-World EP the finale?

Ответить
@KevinHebert.
@KevinHebert. - 07.01.2017 00:35

While watching this I thought that a good way to immersively indicate if a character was concealed would be for him to raise his weapon from the "carry" state to the "ready" state. I know there are mods which change how your character carries his weapon and that seemed a good way to indicate he heard/saw that he had somehow given himself away (instead of seeing the "Detected" message).

Ответить
@tedasher6454
@tedasher6454 - 07.01.2017 00:32

I really enjoy this mod. Thanks for all your hard work!

Ответить
@spooky1869
@spooky1869 - 07.01.2017 00:25

Although this is likely unimportant whatsoever, i do appreciate the time you put even to fix the smallest performance issues (the checking thing), wish other mod authors would take the same route.
As i feel that both the fallout and skyrim engines are quite chaotic with their bugs and whatnot, i just would like to have as little noise as possible on my performance and experience.

Ответить
@Verbose_Mode
@Verbose_Mode - 07.01.2017 00:14

And PS4 shorts my shit again.

Ответить
@reaperofzombies9698
@reaperofzombies9698 - 06.01.2017 23:54

ty gopher

Ответить
@slamminuk
@slamminuk - 06.01.2017 23:40

Will there be any option for Holotime in future updates?

Ответить
@greggreg2458
@greggreg2458 - 06.01.2017 23:39

+Gopher Stalker pretty please!!

Ответить
@greggreg2458
@greggreg2458 - 06.01.2017 23:39

Very nice mod! Thank you!

Ответить
@Sleepy.Time.
@Sleepy.Time. - 06.01.2017 23:10

Barry is expecting the widescreen TV hud will come in version 1.2

Ответить
@jlollback
@jlollback - 06.01.2017 22:53

I'm glad to see the hit marker options going in there; I've always played with the hit marker disabled (since I also always play with cross-hairs disabled).

Ответить
@macaronipete
@macaronipete - 06.01.2017 22:43

Hey Gopher will Immersive HUD come to PS4 too?
Thanks in advance and keep up the good work :)

Ответить
@Elric_
@Elric_ - 06.01.2017 22:42

Gopher, you make some great mods. I can't wait to see what you come up with in the future.

Ответить
@Keleigh3000
@Keleigh3000 - 06.01.2017 22:35

I love your commitment to quality, Gopher. "It wasn't really broken and you almost certainly will see no difference but I fixed it anyway."

Ответить
@jagers-diabetes524
@jagers-diabetes524 - 06.01.2017 22:35

I don't know if this is the right place to ask this questioned but seeing that I've been hunting for an answer now for about half an hour I figured gopher might be able to help, I've recently reinstalled fallout 4 for a play though with all the dlc and want to mod the fuck out of it, only one issue, None of my mods will activate. I download them via Nmm (nexus mod manager) and then when I try and turn them on I just get (a problem has occured while) message, anyone know how to fix this?

Ответить
@RomanDieselTR
@RomanDieselTR - 06.01.2017 22:35

My ass wants stalkerus

Ответить
@RomanDieselTR
@RomanDieselTR - 06.01.2017 22:34

Pripyat
Of
Call
Stalker

Ответить
@RomanDieselTR
@RomanDieselTR - 06.01.2017 22:34

STAL KER STAL KER
STAL KER STAL KER
STAL KER STAL KER

Ответить
@julianne9056
@julianne9056 - 06.01.2017 22:33

Thank you Gopher :)

Ответить
@343GuiltySparkO4
@343GuiltySparkO4 - 06.01.2017 22:23

Any chance of being able to turn on certain functions (specifically the compass) via a keybind, like in iHud for Skyrim? I loved binding the compass to the X key in Skyrim so that I could turn it on temporarily when I needed it, and have it fade away automatically after a few seconds.

Ответить
@JohnTheBaratrian
@JohnTheBaratrian - 06.01.2017 22:16

It might be just me, but every time I try opening the settings holotape to activate the mod, Fallout 4 just suddenly closes. I've tried uninstalling all my mods and only having the essentials to have this mod work at it's best, but nothing seems to solve this issue. Any help or assistance would be greatly appreciated since I really would love to get this working!

Ответить
@desertdunebuggy
@desertdunebuggy - 06.01.2017 22:10

Is there any chance that you can add an option to just toggle HUD on and off with a hotkey?

Ответить
@rockandroll3671
@rockandroll3671 - 06.01.2017 22:00

Looks great Gopher! Thanks for making this for Fallout 4. Looking forward to seeing what you are creating for the power armor interface too.

Ответить
@solesurvior1115
@solesurvior1115 - 06.01.2017 21:58

I bloody love you gopher

Ответить
@MrVeekz
@MrVeekz - 06.01.2017 21:54

Holy Shit Gopher is Responding ! Love you Gopher your're the best !

Ответить
@MrWacck
@MrWacck - 06.01.2017 21:41

Do you think we will be getting something similar to the MCM from skyrim once F4SE is ready?

Ответить
@shino_cujoh7733
@shino_cujoh7733 - 06.01.2017 21:40

I just literally saw it on the mod menu

Ответить
@caloss2
@caloss2 - 06.01.2017 21:38

Nice ! Thank you Gopher

Ответить