Комментарии:
All them speed changes keep the burnerman in the fire room busy with the burners . been there,done that on the 1072😊
ОтветитьI served on a Knox class frigate in engineering. It had only one engineering plant (two boilers) and one main propulsion plant (single screw). If you lost the engineering plant (e.g., high water in the boiler) you were dead in the water.
ОтветитьI find it funny that in the naval code flags of the ship it says "Fuck Yeah" lmao
ОтветитьSubs using active sonar? Seems like a good way to give away your location.
ОтветитьBest thing to do with wake homers, is get off that bearing a little bit by going at a flank bell 90 degrees from their course, wait 30 seconds or so (just to get clear of them by 500 yards give or take), then go to a dead stop and laugh as they sail on by.
ОтветитьWhy didnt the stern CIWS shoot at the torpedo? I mean maybe its not coded in game but in real life it would work right? A stream of lead at a torpedo close to the surface should be enough at that distance
ОтветитьI really hope the modders add allied vessels in since literally any time you detect a sub it is always an enemy and you never have to worry about IFF, only with surface ships with a random trawler passing within 700 meters of a Soviet battlegroup do you have anything to be concerned about. (I'm pretty sure that's against maritime rules and also the Soviets would suspect it of being a spy vessel and either shoo it off, board it, or sink it.)
I often felt as if the entire war was being fought by the player and everyone else was at home or in port sleeping.
Cold Waters has the issue of feeling small in scale, hopefully the new Sea Power game fixes this issue while maintaining all of what made Cold Waters fun when it comes out.
Overall, great mod though I'm beginning to wonder if it's going to out-perform the paid products at this rate.
I cant even change the camera angle on this game lol. I wish i knew how to play like this.
ОтветитьAnyone know if this mod works on a Mac? I really enjoy Cold Waters and this looks like a lot of fun!
ОтветитьHunting submarines Tsk.Tsk. You should know better by now your Silent hunter 3 ancestors would be rolling in their grave.
ОтветитьI've been thinking of a way to decoy those pesky Soviet torpedoes. Since they home in on the ships wake, why couldn't you launch a couple of torpedoes set to run on the surface towards the incoming threat? Your torpedoes would certainly create a wake. Something to try out, not sure if the game mod would recognize the wake of a torpedo for what it is; a high speed wake.
ОтветитьWell, you're lucky if you get a court Marshall when you come back into port. lol turning off the engine should have been the right decision after the second noisemaker also there should be other anti-torpedo tactics available. Good video, keep at it.
ОтветитьIf you cut engine and torp still is locked on you.... you won't get back up to speed b4 it his you.
ОтветитьI think that Russian torpedo would have split the Knox in half.
ОтветитьCUT YOUR ENGINES. Oh wait I'm late. So...sooooo late. Probably didn't work.
ОтветитьCool Knox Class. I was a Boiler Tech and on the Commissioning crew for the USS Bowen DE1079. Interesting the earlier versions didn't have the Variable Depth Sonar opening in the transom. Shoot and run like hell.
ОтветитьCan someone tell me where can I download this Mod? Really hope can play it
ОтветитьHe must not be on realistic mode........
ОтветитьHow did you get the music for this mod i want to get it for my own game ?
ОтветитьIs it getting dicey for navies ? Submarines are increasingly vulnerable to surface ships. At the same time, surface ships are increasingly vulnerable to anti-ship missiles.
Ответитьi tot knox carries helicopters, why didn't you use them?
Ответитьwhats the game
ОтветитьPersonally, what works best for me in those given situations... I drop down in speed... launch my mother in law over board as she screams ... disarms everything within 500 yards.
Works every time @!!!
This is top secret.. for ur eyes only.
Peace n stay safe
Honest to god Truth. I served on board the USS Lang as a sonar technician. Meaning my expertise was anti-submarine warfare.
ОтветитьIf in a area with known threats, you would have had that SH-2F LAMPS helo up in the air laying a sonobuoy screen hopefully out of range of subs torps. And if in a Hot situation the helo would be carrying one mk46 itself. 4 of my cruises were on Knox class FF's with the LAMPS Detachment.
ОтветитьI served as an engineering divo on a Knox in the 90s and can tell you if the targets were close enough to shoot ASROC then that was the last act of a dying ship. ASROC has a range of less than a mile. If sub is that close they already have a firing solution on you. Standard operating technique was to use the SH-2 to prosecute a submarine. The video has the Knox making way too much smoke. The automatic combustion control system was so efficient you would not see smoke from the mack. All that black smoke indicates not enough air and too much fuel. She is making so much smoke she looks like a WWI BB. Modern torpedoes are not like WWII torpedoes that hit the side of the ship. They go underneath the keel and detonate. The hydrostatic pressure breaks the keel and the ship is broken in half. Also a Knox is single screw with no APU. So a wake homer would leave a Knox dead in the water split into two halves. The wake homer was designed to sink carriers so a hit would sink a Knox.
ОтветитьThat torp that hit you had earlier reverted to a zig zag search pattern -- which you turned into, while dropping a noisemaker, which also drew its attention straight to you.
ОтветитьWHY THE HELL doesn't he send up his ASW helicopter...?!
ОтветитьI have Cold Waters, but I can't get this Mod. I love the work you're doing, and I've watched every vid. I guess I'll wait for "Sea Power". Keep up the good work! Any chance you could do a Perry class FFG?👏👍
ОтветитьWell, not familiar with this game, but did serve on a Knox class frigate. Just curious why not using the onboard helicopter to drop sonobuoys and use MAD?
ОтветитьSorry guys, you would have launched and prosecuted with the Helio before attacking with the ship. USS O'Bannon DD-987 1984-1990
ОтветитьEven IRL, there's really nothing you can do if a wake homing torpedo locks on to you, unless it runs out of fuel and self-destructs. Unless the USN knows something that they're definitely not going to tell us.
ОтветитьCan you launch the Helo? and intercept missiles instead of leaving it to CIWS and chaff in this game/mod?
ОтветитьThis was definitely cool.
ОтветитьId love to see more of these, especially a campaign!!
ОтветитьI just purchased this game due to your videos. Should I get the "dot mod" during my first gameplay or play vanilla first?
ОтветитьStill miss epic mod. Had way more fun and Soviet campaigns
Ответитьyou shouldn't be able to follow your torpedo visually and confirm a hit. that really takes a way a lot of tactical depth
ОтветитьHa! I served aboard a Knox frigate, probably the best part of my life.
ОтветитьThe best against a wake would be doing "knuckle" maneuvers that sharply "end" the wake. The torpedo follows the pressure difference in the water by the wake and upon leaving the knuckle they have to reacquire the wake. This is not full proof, but making multiple course changes on opposing sides (port and starboard) with large changes in bearing can create a few knuckles. These maneuvers, at longer intervals between coarse changes are used when in a ASW environment to reduce submarine targeting for firing solutions (debatable on effectiveness, I'm sure submariners will so they're not really, but surface guys need hope). The only other thing to do with a wake homers besides knuckles is to run them out and pray. As others have said, modern torpedoes are smart-ish so if you did cut or go slow and it happened to go under it would most likely detonate.
Good ASW video overall, though you should have been defensively maneuvering if you were not actively planning to attack.
Best strat to defeat wake homing is to gun it in a straight line. Because the torp has to zig zag, when you turn, it shortens the leg of the zag.
ОтветитьThe direction of the circle you made should have been based on which direction the torpedo was coming from, not the side closest to your wake
ОтветитьI think it's worth starting a new War On the Sea campaign once the Philippine Sea theatre comes out
ОтветитьThey should add in the new LCS classes so that you can have tons of fun getting slaughtered by old Soviet submarines over and over again :P
ОтветитьHow do you access this part on the dot mod ?
ОтветитьCool video, but where do you get the DOT mod, or whatever you called it ?
ОтветитьI wish killer fish games would make more games on mobile because a game like this would be pretty cool and of course it wouldn’t be able to run exactly like it, it would still be cool
ОтветитьI feel bad for the BMSN on his ships helm just bc how sketchy the situation would be.
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