Комментарии:
hat is better than free? Free x2. Thank you for showing us how to use H with B. Beautiful!!!!
ОтветитьYou are the best, many thanks
Ответитьi really apreciate your help with dowloanding this software
Ответитьworks gj
Ответитьthank you so much dude you're a god
Ответитьmore from these tutorials please !!!
ОтветитьIs this on the free version of houdini
ОтветитьHello. I want to export a fire animation to Houdini den blender. However when I come to the volume-import button in the blender and call the vdb files I created, it gives the following error, I write the exact text: (volume ^^firesı
m _0001^^failed to load i lo error: could not get size of file C:\users\msi\videos\VDB sequece \firem_0001.VDB.) this is the error. What should I do about it? It gives this error when exporting from houdını to blender .Have a nice day
when i add a converttovdb node my fire becomes invisible and when i export it as vdb and import it in other software there is also nothing :/
Ответитьcan you export a rigged character?
ОтветитьCan I do the same using Water Tank as well?
ОтветитьHey Jonathan can you make a tutorial about taking a maximo character and walk animation(from maximo), repeating the animation(so they walk further than the default animation), exporting that fbx correctly and importing to Houdini? I keep trying everything but when i import it, its just the first pose in the animation and it slides across the floor. I downloaded an in place walk, parented that to an empty in blender and animated the empty so the model moves across the space.
ОтветитьThis video is very good, but I wonder if you will consider making the special effects scene of the fire coming down from the sky?
ОтветитьThat explosion is so sexy omg
Ответитьthis is an under rated video!!
thank you sooo much man
Hello, i'm interested in learning Houdini because of Blender's lake in physics / fire simulations. But i'm wondering something :
What i want for my projects is principally firethrowing effect. When imported in Blender, is it the Houdini simulation totally baked and static, or can it react to Blender physics and being edited a bit still after import ?
I mean, for exemple if i create a static flamethrowing in Houdini and animate it in Blender to go from left to right, do the flames will physically react in consequence or just stay same looking as in Houdini ?
Also can i make them collide on a wall in Blender, or do I need to create this collision effect in Houdini first ? Thanks by advance if you inform me on it!!
Great thanks for the video it was helpful to me, if you wish click on my channel icon to watch my new videos
ОтветитьI've just subscribed. Hope you make more tutorials with these software. I'm just learning blender and houdini. Thanks!
Ответить(evil mad scientist voice)I CALL IT!!!!!! BLEEEEEENDIIII !!! Sorry couldn't help myself.
Ответитьcan we get that sim download?
ОтветитьWow, would this be possible with Houdini Fluid Sims too?
ОтветитьHow did you cache everyrthing out so quickly? I've got 32 GBs of ram and an i7 8th gen but it took me 50 minutes to cache out 50 frames. I was wondering if there is a way to optimize this or speed it up? Thanks.
ОтветитьI have one problem. Each time I export it gets stuck on “evaluating python”. I’ve installed the latest nividia Drivers and rebooted.
Ответитьwhat is the name of the background music in the start of the video?
ОтветитьIt keeps cutting the flames :/
ОтветитьI've followed the tutorial step by step yet once import my simulation in blender, it looks very blurry and low res (Volumetric Tile Size set on 2px). Any ideas?
ОтветитьKannst du mal ein Tutorial dazu machen wie man Houdini installiert bei mir funktioniert das aus irgendeinem Grund nicht ich kann es mir zwar herunterladen aber wenn ich versuche es zu installieren bekomme ich houdini aber nur mit dem 3d View ich kann nichts umschalten und nichts simullieren.
ОтветитьI get the error: Volume "pyro_cache_0001" failed to load: pyro_cache_0000.vdb not found
which is kind of strange since I only exported the frames 1-30.
I appreciate any kind of support
"I wasn't happy with the explosions mantaflow gave me"
ОтветитьHi there, thanks for tutorial. Do you need paid license in houdini to export VDB ?
ОтветитьTHANK YOU SO MUCH, MUCH LOVE ❤
Ответитьliked.. subbed.
ОтветитьWow Nice Thank You
ОтветитьGreat man.... Can we import Fluids and Fractured Objects from Houdini to blender ?...i tried but object imports as Messed up Animation and polygons
ОтветитьGood Job man, I need more tutorials between blender and Houdini. Thanks
ОтветитьCan all this be done in one software? Can it be done in blender?
ОтветитьMY GOD.
ОтветитьI haven’t downloaded Houdini yet but I was wondering if it’s possible to send fluid & RBD sims back to blender for rendering with the apprentice version
ОтветитьAnyone from cgmatter ?
Ответитьthis is a whole new level to open a new way to create vfx in Blender!
ОтветитьOh wow, I would have needed this feature just a month ago for the project I was working on; we ended up using Blender's inbuilt smoke sim, and it looked meh. That looks like a game changer!
ОтветитьI am facing a problem with houndini, i am not familiar with it tho
When I add the null node the object just dissappears i tried to delete the node and it stays hidden, i tried to follow up the tutorial when it came to selecting the torus a yellow taurus appeared when i hover my mouse over it and then dissappears again, and when I select it, I cant do anything in the 3D viewport, cant move rotate or any thing, nothing appears at all even the domain and the smoke, i restarted my program several times it didn't work either. So please help
Blew my mind man. Really. I love that you use non commercial Houdini for it as well! I would like to see more these blender integrations!
ОтветитьI wonder if you can use this workflow for commercial purposes? Apparently, the final render is done in Blender, Houdini (free version) is used to generate the VDB, so what license are we following in this process? Nice tutorial btw!
ОтветитьI know Mantra is slow but... Is Cycles faster with the same quality ? ^^;
ОтветитьFantastic, what was sim cache size n time?
ОтветитьThank you so much, I've wanted to make this for a long time.
EDIT it works so fucking well, and the rendering time is soooo low. I'm so hyped right now. For a similar scene like yours it took me about 47 seconds to render a frame in 4k with a gtx 1070 and an i7 (with denoising on about twice as much). The only minus point is, that the baking takes forever and requires much space on your harddrive (500mb for each frame). In comparison with the standart smoke solver, it takes me sth about 20min per frame and the results are far worse than houdini.
Hi Jonathan, nice and simple explained video. 👍
If you could highlight your mouse it would make it more easy to find it and follow your tutorials on smaller displays like phones easier