Комментарии:
How would you go about texturing this? standard uv layout and unwrap doesn't work for some reason?
ОтветитьFinally, I have been looking for how to transfer velocity in a DOPS network for so long. Thanks for the tutorial!.
ОтветитьThanks. I finded answear
Ответитьgroup force dop import ile etkileşime girmiyor..
ОтветитьBro how can we emit smoke in that ??.can u help me ?.
Ответитьsop solver kısmına gelince bende bir output nodeu çıkıyor ama senin yaptığında yok ve simülasyon hesaplanmıyor yardımcı olabilir misin
ОтветитьCan this be exported to Unreal Engine 5?
Ответитьworks like a charm!
ОтветитьCool
ОтветитьI know I'm late to the party, but I really appreciate how you break these down to bite size. If I had to go through another 4 hour video of some dude making and breaking shit only to end up with something that could have taken 20 minutes to build, I was gonna throw my computer out the window. You rock.
ОтветитьWhat does @v imply? Is it variance? or>>>??
Ответитьplease make a video about how to make that vfx shot at the beginning
ОтветитьOk I followed each steps of your tuto and I have no simulation in the final, I check every detail but nothing appear ! Honestly, I've never seen a software also complex, I did the same scene in 3ds max with RayFire couple years ago and it was very simple ! Here, I don't understand any step of your tuto !
ОтветитьI downloaded Houdini and try to follow but I can't find the options you choose, do i need to have license ?
ОтветитьHow would you texutre if you was to import this simulation as an alembic ? I mean, how do i apply road texture then the the briken brick texture in between ?
ОтветитьGreat thanks i liked it
ОтветитьGood tut!!
Camera mapping tut please!!!!
how do u get a different material id for inside and outside?
Ответитьcool
Ответитьbro can you tell about how to put texture on it?
Ответитьselam dostum sana nerden ulaşabilirim
Ответитьvery good brother
ОтветитьHow would you go about adding constrains? I don't know how to do it :(
Ответить