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!! Final render -> persistent data. Check this one unless you get memory problems. This solves the issue of Blender reloading every asset into the render each frame. It will save your life if you're rendering a long scene by shaving off anything from 20 seconds to a minute of of the render on each frame depending on complexity.
ОтветитьKilling it! 🎉
Ответить2.50 optix denoise is for viewport, openimage for render ;)
ОтветитьI just come here to repeat "gpu good, optix good".
Ответитьy ThoCon13 tho
Ответитьsneaking in the sound effects from age of war was a nice touch was a fun game to play back in the day with the dino riders leading the charge
Ответитьheck yea, the modnation racers soundtrack at the start shows me you truly are a cultured man
ОтветитьBro, you are amazing 🎉
Ответитьnah bro optix is a thousend times better for me but good video anyway!
ОтветитьReally helpful
ОтветитьI've been shifting+D for so many years and I didn't know alt+D doesn't affect polygon count. GOSH DAMN IT!
ОтветитьWHOOO YEAH BABY, THATS WHAT IVE BEEN WAITING FOR.
ОтветитьJust a heads up. Don't sleep on SheepIt Render Farm. It's a FREE peer to peer cloud renderer where everyone renders one frame at a time. It comes with a points system so for every frame you render you get enough points to have a few frames rendered. It allows you to limit your cpu/gpu usage to a percentage so you don't end up being drained when you need it. You can just keep it in the background using 10-20% if you like. I used it on my last heavy render which was going to take me 24+ hours to get through 250 frames and it was done way quicker.
Ответитьthat cult of the lamb music got me man
ОтветитьQuestion for anyone here: when I'm trying to instance my objects, my poly count is STILL doubling, even when using ALT-D instead of SHIFT-D. Is this something that has changed in recent versions of blender? Or am I somehow instancing it wrong?
ОтветитьI make sure that the render without the denoiser is only a bit noisy ie fine grain, then the denoiser tidies it up a bit.I also use Fast GI Approximation to lighten the shadows a bit, so there is less noise in the shadows. This really speeds up render times
ОтветитьSmeaf's videos are amazing ❤
ОтветитьReally good video. Thank you
ОтветитьThank you for sharing! I appreciate the funny editing as well ✌✨
ОтветитьAM 14 BUT OTHER STUF WAS TRUE
ОтветитьPh, that's why in some games trees go full xd when you too far
ОтветитьHow do u bake the normals into the image? Totally confused by that step
ОтветитьHim: "You are probably 20+ and love video games."
Me: "Actually, I am 14, and I basically never play games! I use Arch Linux, btw."
I love Smeaf
ОтветитьThanks, this saved me a LOT of time!
Ответитьthat is a really useful video.
ОтветитьINSTANCING I FINALLY KNOW WHAT EXACTLY IT MEANS, THANK YOU
ОтветитьTo add-up to the list, Glass-type and SSS-including materials are very fun to compute for Blender, since it adds up a bunch more light paths calculations
So adding scattering everywhere probably isn't that good of an option
thanks for making it actually fun to learn from your videos with your amazing editing . 10/10 ♥
ОтветитьIs there a way to batch downsample textures in blender? Sometimes, when you download detailed models, they look great and all but having to go at each material, find the texture, change the size is a pain...
ОтветитьEverything you show here are small simple scenes. I am working on interiors rendering so i cannot say that using noise treshold is useful. I render my interiors with min 500 samples and then denoise to see a good result.
Ответитьoh my god i was about to flip my table when i learned about the alt d thing, i had been doing it the add object everytime and i had 4 million polygons. i have restarted 4 times and now its the fifth. thank you so much for the tips cause it was crashing my computer a lot. you can add different textures though i hope.
Ответитьbro that age of war music had me having flashbacks lmfao
ОтветитьBruh the added camera movement when you are talking into it is nauseating, don't do that it's distracting.
ОтветитьWhat in the world did his tips do to my PC?!?
It was like 207 samples from 4096 and suddenly it's done???
This video deserves much more attention and likes, thank you Smeaf!
Fantastic music choices in this video, don't think that Age of War song went unnoticed, great video!
ОтветитьGreat video with awesome tipps, but i gotta taok about the music real quick. I can't concentrate on the stuff that you're showing because of all these game music sounds giving me nostalgia goddamn hahahhaah
Ответитьnice video, the instancing can be a radical change as the other tips, thank you for sharing!
ОтветитьHis average time before is 10 min while for me to render low poly scene using cycles took 2 hours¯\_(ツ)_/¯
Ответитьmultipass+temporal denoising does wonders
Ответитьfacts, RIP my 2009 iMac whose GPU finally died after rendering a huge scene when I was a kid learning blender
ОтветитьSo much editing, hard to follow what you are saying.
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