5 Blender Tips That Have Saved Me 100+ Hours

5 Blender Tips That Have Saved Me 100+ Hours

Smeaf

1 год назад

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Nelyrion s
Nelyrion s - 15.09.2023 05:49

!! Final render -> persistent data. Check this one unless you get memory problems. This solves the issue of Blender reloading every asset into the render each frame. It will save your life if you're rendering a long scene by shaving off anything from 20 seconds to a minute of of the render on each frame depending on complexity.

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Jonah Oskow
Jonah Oskow - 11.09.2023 04:56

Killing it! 🎉

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DR ORBIT
DR ORBIT - 08.09.2023 03:50

2.50 optix denoise is for viewport, openimage for render ;)

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krizzi666
krizzi666 - 07.09.2023 01:01

I just come here to repeat "gpu good, optix good".

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k0ala53
k0ala53 - 06.09.2023 10:28

y ThoCon13 tho

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That Canadian Guy
That Canadian Guy - 04.09.2023 22:43

sneaking in the sound effects from age of war was a nice touch was a fun game to play back in the day with the dino riders leading the charge

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Zalle Syn
Zalle Syn - 04.09.2023 13:36

heck yea, the modnation racers soundtrack at the start shows me you truly are a cultured man

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Singhal Louis
Singhal Louis - 27.08.2023 13:56

Bro, you are amazing 🎉

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Markflakez
Markflakez - 26.08.2023 14:24

nah bro optix is a thousend times better for me but good video anyway!

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dyks_archviz
dyks_archviz - 24.08.2023 06:14

Really helpful

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Ansett1994
Ansett1994 - 24.08.2023 01:12

I've been shifting+D for so many years and I didn't know alt+D doesn't affect polygon count. GOSH DAMN IT!

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Lemeki Campbell
Lemeki Campbell - 23.08.2023 10:00

WHOOO YEAH BABY, THATS WHAT IVE BEEN WAITING FOR.

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tehf00n
tehf00n - 22.08.2023 14:41

Just a heads up. Don't sleep on SheepIt Render Farm. It's a FREE peer to peer cloud renderer where everyone renders one frame at a time. It comes with a points system so for every frame you render you get enough points to have a few frames rendered. It allows you to limit your cpu/gpu usage to a percentage so you don't end up being drained when you need it. You can just keep it in the background using 10-20% if you like. I used it on my last heavy render which was going to take me 24+ hours to get through 250 frames and it was done way quicker.

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Laksh Raghav
Laksh Raghav - 22.08.2023 10:43

that cult of the lamb music got me man

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Ethanguin
Ethanguin - 18.08.2023 21:49

Question for anyone here: when I'm trying to instance my objects, my poly count is STILL doubling, even when using ALT-D instead of SHIFT-D. Is this something that has changed in recent versions of blender? Or am I somehow instancing it wrong?

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MikeRusby3d
MikeRusby3d - 18.08.2023 17:04

I make sure that the render without the denoiser is only a bit noisy ie fine grain, then the denoiser tidies it up a bit.I also use Fast GI Approximation to lighten the shadows a bit, so there is less noise in the shadows. This really speeds up render times

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Teekay Maxxx
Teekay Maxxx - 18.08.2023 00:26

Smeaf's videos are amazing ❤

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EastElbow
EastElbow - 15.08.2023 17:36

Really good video. Thank you

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Anebarone Art
Anebarone Art - 15.08.2023 14:27

Thank you for sharing! I appreciate the funny editing as well ✌✨

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Animang studios
Animang studios - 12.08.2023 09:48

AM 14 BUT OTHER STUF WAS TRUE

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Назар Віхренко
Назар Віхренко - 12.08.2023 09:46

Ph, that's why in some games trees go full xd when you too far

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äckel hé
äckel hé - 10.08.2023 20:51

How do u bake the normals into the image? Totally confused by that step

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OgloTheNerd
OgloTheNerd - 10.08.2023 13:04

Him: "You are probably 20+ and love video games."
Me: "Actually, I am 14, and I basically never play games! I use Arch Linux, btw."

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Neqisus
Neqisus - 09.08.2023 17:06

I love Smeaf

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Meep
Meep - 09.08.2023 01:16

Thanks, this saved me a LOT of time!

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Thomas
Thomas - 08.08.2023 17:45

that is a really useful video.

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Gvardiecky
Gvardiecky - 07.08.2023 22:03

INSTANCING I FINALLY KNOW WHAT EXACTLY IT MEANS, THANK YOU

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Vendor Frostblood
Vendor Frostblood - 07.08.2023 18:57

To add-up to the list, Glass-type and SSS-including materials are very fun to compute for Blender, since it adds up a bunch more light paths calculations
So adding scattering everywhere probably isn't that good of an option

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C-Disha
C-Disha - 07.08.2023 15:41

thanks for making it actually fun to learn from your videos with your amazing editing . 10/10 ♥

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Metal・ Anime ・Gamesファン
Metal・ Anime ・Gamesファン - 05.08.2023 10:17

Is there a way to batch downsample textures in blender? Sometimes, when you download detailed models, they look great and all but having to go at each material, find the texture, change the size is a pain...

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Andrei
Andrei - 04.08.2023 17:24

Everything you show here are small simple scenes. I am working on interiors rendering so i cannot say that using noise treshold is useful. I render my interiors with min 500 samples and then denoise to see a good result.

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Audaemus
Audaemus - 01.08.2023 19:39

oh my god i was about to flip my table when i learned about the alt d thing, i had been doing it the add object everytime and i had 4 million polygons. i have restarted 4 times and now its the fifth. thank you so much for the tips cause it was crashing my computer a lot. you can add different textures though i hope.

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sg
sg - 01.08.2023 01:57

bro that age of war music had me having flashbacks lmfao

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Bones
Bones - 26.07.2023 20:42

Bruh the added camera movement when you are talking into it is nauseating, don't do that it's distracting.

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Coder_LP Studios
Coder_LP Studios - 24.07.2023 13:33

What in the world did his tips do to my PC?!?
It was like 207 samples from 4096 and suddenly it's done???
This video deserves much more attention and likes, thank you Smeaf!

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- AlLiEcXr -
- AlLiEcXr - - 23.07.2023 08:35

Fantastic music choices in this video, don't think that Age of War song went unnoticed, great video!

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Super Saiyan Drawing
Super Saiyan Drawing - 21.07.2023 11:02

Great video with awesome tipps, but i gotta taok about the music real quick. I can't concentrate on the stuff that you're showing because of all these game music sounds giving me nostalgia goddamn hahahhaah

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Öster Prods
Öster Prods - 21.07.2023 04:35

nice video, the instancing can be a radical change as the other tips, thank you for sharing!

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randomizer
randomizer - 19.07.2023 22:29

His average time before is 10 min while for me to render low poly scene using cycles took 2 hours¯\_(ツ)_/¯

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Venous fx
Venous fx - 18.07.2023 07:19

multipass+temporal denoising does wonders

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Sam Joseph
Sam Joseph - 17.07.2023 18:19

facts, RIP my 2009 iMac whose GPU finally died after rendering a huge scene when I was a kid learning blender

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Leonid Davydov
Leonid Davydov - 14.07.2023 11:55

So much editing, hard to follow what you are saying.

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