Is Cascadeur A Threat To Blender & Maya in Animation

Is Cascadeur A Threat To Blender & Maya in Animation

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@containedhurricane
@containedhurricane - 29.11.2023 13:35

Maybe Cascadeur is a competitor to Maya in character animation, although Cascadeur hasn't had all Maya's animation tools yet

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@phoenix2gaming346
@phoenix2gaming346 - 28.11.2023 23:47

they can help animators to polish there work. its not a replacer but a assist software

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@OnigoroshiZero
@OnigoroshiZero - 28.11.2023 21:42

It's simple, AGI agents will replace ALL these tools within the next 2 years.
There will not even be a need for an animator or a tool to make animations, 3d models, textures, VFX, SFX/music or whatever else. You will just ask an AGI agent to make whatever you want with natural language, and it will just do it for you.

Also, AGI-generated movies and even games will be a reality within the next 2-3 years at most (1 for movies 2-3 for games).
We will watch these industries collapse entirely in real time in a very small time-frame. So get your popcorn ready, it will be pretty dramatic (if not hilarious).

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@casg9305
@casg9305 - 28.11.2023 19:53

Where’s the the AI prompt to keyframe animation, I don’t see it…

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@amoscookie1336
@amoscookie1336 - 28.11.2023 18:29

nope it isn't. Try it, lousy documentation even after 2 years. Even it is good, but if there is no proper tutorial, it useless to me.

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@SlayerDUDE1993
@SlayerDUDE1993 - 28.11.2023 18:22

Sometimes I think the autor is making videos like that just for sake of making them, without investing much time in research. Shows that he probably knows about CG on surface level. But I guess it is enough to make money out of YT, so be it.

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@NupeWoop
@NupeWoop - 28.11.2023 16:44

More like Cascapoor

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@vivoslibertos7697
@vivoslibertos7697 - 28.11.2023 12:39

I thought it's Pompadour ROFL

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@shahin3dart
@shahin3dart - 28.11.2023 12:18

Graph Editor capability in Maya alone makes other animation software pale in comparison.

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@fkdump
@fkdump - 28.11.2023 09:45

As it keeps evolving it might be a threat to animators payrate...

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@danivvarrett3871
@danivvarrett3871 - 28.11.2023 07:46

Blender need this feature

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@ClockworkGearhead
@ClockworkGearhead - 28.11.2023 06:10

Then you realize it's strictly limited to the number of bones you can animate. I have rigs with over 300 bones sometimes. No way you can do this with Cascadeur.

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@user-qr4jf4tv2x
@user-qr4jf4tv2x - 28.11.2023 05:56

blender will have AI eventually

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@Simon2d3d
@Simon2d3d - 28.11.2023 03:32

I think Cascadeur is more a threat to senior animators than anyone else or any of the other tools; seeing as it offers a direct and objective support to inexperienced animators.
Also in the case of big DCC's like Maya and particularly Blender; the strength comes from a more comprehensive set of tools.

Not to mention the amount of AI stuff that already exists for most software whether through addons or not.

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@Simon2d3d
@Simon2d3d - 28.11.2023 03:19

This 3 giants around a little guy in a thumbnail thing is a meme now :D

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@Madara2023a
@Madara2023a - 28.11.2023 03:04

Cascadeur - Made in Russia 😎

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@foundingfodder8225
@foundingfodder8225 - 28.11.2023 02:13

Can it be used in VR? If so, can it be used alongside Quill?

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@Crimsin19937
@Crimsin19937 - 28.11.2023 01:08

Cascadeur is purely an animation software. Blender is like a Swiss army knife. It can do basically everything, not just animations.

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@ethanissupercool7168
@ethanissupercool7168 - 28.11.2023 00:56

The logo still looks like the FreeBSD logo lol

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@AndresWalsh
@AndresWalsh - 28.11.2023 00:39

Somebody added very similar features to Blender as "BepuIK" a few years back. But it was never included in the main build and got very little notice.

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@bmdmix
@bmdmix - 27.11.2023 23:31

Can't even call it an animation software

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@Porus3D
@Porus3D - 27.11.2023 23:10

I am slow to these things but even i have heard of it and already plan to make it my main animation software when that time comes. Sadly animation terrifies me so it prolly won't be in this decade.

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@blancostudio3d
@blancostudio3d - 27.11.2023 22:49

Totally agree with you, can be a good support software, but still far from replacing the main animation software, AI is not as threatening as people think because has more limitations than a human, yes is very limited too limited to be correct, because only can produce a combination of the database is why we say AI "GENERATES" because is not creating anything new, plus in an animation is a lot more than just characters movement, we have a huge variety of things and Cascadeur still not have a robust feature for dynamic complex clothing, then is a niche software that pair with ZBrush because NOBOBY uses a sculpture of millions of polygon in animation and are better tools like character creating and motion capture, if you have a complex character you only get the base movement sequence with cascadeur but that is too far to be a final animation sequence unless you use plain uninteresting characters with a very basic clothing and I learned to do not try to cheat and find shortcuts because is easier create than fix at the end of the day you could end wasting more time trying to add the clothes dynamics and details, is why I totally agree that can safe you ti.e as support software but at the moment is still far from replacing other softwares.

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@Drunken_Incel-bw7sl
@Drunken_Incel-bw7sl - 27.11.2023 22:16

It can never be a threat to blender. Blender is too good. Just too good. Nothing can replace the quality of blender.

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@jascrandom9855
@jascrandom9855 - 27.11.2023 21:43

In my view, its a specialized software for character animation. It wont replace generalist like Blender or Maya, but it will have a place in the pipeline

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@JCreates3D
@JCreates3D - 27.11.2023 21:31

Cascadeur with Houdini touch ups = new meta

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@nrdkraft
@nrdkraft - 27.11.2023 21:23

From what I’ve seen am I also correct in assuming that Cascadeur only supports humanoid rigs and not animal or any other creature-shaped rigs?

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@LizzyKoopa
@LizzyKoopa - 27.11.2023 21:10

Nah, no worries, just an addition to a work pipeline like most software these days.
this will just inspire and push competitors to have to be creative and innovate further on new or pre-existing tools.

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@DrummClem
@DrummClem - 27.11.2023 21:09

That looks like a great tool to help artists imo.

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@ebelesaurus2
@ebelesaurus2 - 27.11.2023 21:02

A threat for maya maybe. But for blender? There is no threat to a completely free software.

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@bond1_mjblosser
@bond1_mjblosser - 27.11.2023 20:58

It's just another tool, and the whole "AI" feature is overblown. Experienced animators will be fighting with the automatic pose feature. People won't be ditching their production-proven pipelines built around Motionbuilder or 3ds Max Biped for this.

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@habibsoufi
@habibsoufi - 27.11.2023 20:44

recently I won a free subscription to Cascadeur and honestly, I did not have the chance to try but now I think it is a must for me to try so thank you for enlightening me about Cascadeur's potential.

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@onikaze8445
@onikaze8445 - 27.11.2023 20:44

Cascadeur right now looks to focus as a keyframed animation tool and aiming at being part of a pipeline instead of replacing one. Reminds me of what Messiah Studio or Sega's Animanium was trying to do

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@Lyper15
@Lyper15 - 27.11.2023 20:12

And one clickbait no information video recycled! How many will you do today? You surprised me with only 3 yesterday.

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@tooninja
@tooninja - 27.11.2023 20:02

I don`t know why you compare it this maya or blender) Because the main animation software in gamedev it is a motion builder, also in Hudini we saw new amazing animation futures almost like Casscadeur

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@jahidalic54s
@jahidalic54s - 27.11.2023 20:02

May Autodesk acquire this software also. Amen

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@kirederf7862
@kirederf7862 - 27.11.2023 20:02

Where is houdini 20 here?

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@sebabatsomashego7988
@sebabatsomashego7988 - 27.11.2023 20:02

Guys would you suggest a beginner to start with cascadeur or go manual using blender/Maya?

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@saberhagenindustries4903
@saberhagenindustries4903 - 27.11.2023 19:56

Cascadeur doesn't make any sense as a stand alone product for animation in my opinion. 90% of what it does blender and maya already do, most of it better. Like you said what Cascadeur brings to the table is auto posing and physics simulation / ai simulation to fill in secondary motion and smooth out pose to pose frames. So I feel like this would be so much better to have as a tool inside of maya and blender compared to another piece of software that you need to move your model to.

Maybe this fits well with big studios with strict pipelines - but the amount of adjustments I make to the model and rig while animating is pretty high and that would never work when you have to re-export your model to Cascadeur all the time, and maybe even rebuild the simulation rig and what not.

But the software industry is pretty weird - don't understand at all why blender texturing hasn't improved even a tiny amount ever since substance became the norm. So wouldn't be surprised to see that neither blender or maya adopt this at all and it will be just like substance something that could have been well integrated into existing 3d packages but instead adds to complex pipelines and adds cost for everybody.

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@junechevalier
@junechevalier - 27.11.2023 19:39

Houdini 20 introduced this Cascadeur-like feature tbh. Physics-based too

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@splet__
@splet__ - 27.11.2023 19:38

Im honestly tired. Every week theres a new softwaee, a new thing to learn, a new standard, a new threat to something. Yet we gotta be experts in everything. These type of videos and titles dont help the situation. We gotta do better in this industry, overflowing this sector with stuff is gonna kill it. Yes it might be helpful, yes it might be a threat to blender, but for how long? I think its just words and speculation. You still need time to learn it and still can't phisically be up to date with every software, every AI platform, every trend and stuff. I hope this ongoing replacement and alternatives of things gets away sooner or later because its becoming depressing and just ridicolous, are we here to create or to change software and workflow every two weeks?

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@basspig
@basspig - 27.11.2023 19:37

I just add these features to blender and there's no threat from cascador.

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@v1sor1
@v1sor1 - 27.11.2023 19:29

The king of clickbait

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@mrunknown6842
@mrunknown6842 - 27.11.2023 19:28

Blender: so you wish to challenge me? Our battle will be legendary.

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@degibocu
@degibocu - 27.11.2023 19:12

its not a IA tool, you have to animate in the normal way , but uses automatic physics, and another tools that help you to animate faster.

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@aunderiskerensky2304
@aunderiskerensky2304 - 27.11.2023 19:11

im in school for game dev right now and all i see is another extremely useful tool to add to the toolbox

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@stephencurah1059
@stephencurah1059 - 27.11.2023 18:57

Never heard of it but I will check it out.

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@curvedair3830
@curvedair3830 - 27.11.2023 18:48

Animation is a recreation of normal human motion, hence motion-capture-like animaiton is regarded as dumb because it is not interesting. Furthermore animation is closly linked to scene previz, so without considering all the factors in a particluar scene setup just doing an animation is boring.

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@clausbohm9807
@clausbohm9807 - 27.11.2023 18:42

Very practical tool to fit within the pipeline ... that's it. Maya and Blender has nothing to worry about.

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