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Anyone have any idea how to make the rim light smooth/blurred? Been trying to figure this out since it's up being cut and hence sharpened.
ОтветитьHello, do this work with normals maps?
Ответитьdani be like: OUR TOONSHADER
ОтветитьThat's lit
Ответитьthank you very much!
Ответитьhey ! just wanted to know, does this shader work with other lights than the scene main light ?
ОтветитьReally nice tutorial love your videos ! I have a few question left : is it possible to add cross hatching for the shadows ? And is it possible to change the shadow shading with a sample gradient (Cell shading) ?
ОтветитьThis is such a good tutorial, thank you! I was torn between using my bought shaders and following your tutorial, but I am super glad I followed it. I was able to customize it in a way that fits my game perfectly afterwards and I actually understand what the shader does and how =)!
ОтветитьWhich skin is this in Visual Code?
ОтветитьI have a problem, when I create the txt file it does not change to HLSL format, what am I doing wrong here? I have Visual studios installed, can anyone help?
ОтветитьHow to enable ambient occlusion in this shader
ОтветитьI have One Request please add a feature to ramp the toon gradient .
ОтветитьHey Minion multiple light is not supporting
Ответитьthis video is awesome but when i Put a Main texture with transparency in it into a model the transparent part become black ... Please help
ОтветитьAwesome But I getting Bloom effect . How to off it ?
ОтветитьHi! I really like your work, it was so inspiration!
I am using 2021.3.14f1. Somehow unity have a change on unlit, emission no longer an optional, since using emission fragment will light up the model, so the shadow is casting on model but it is almost invisible.
I have try many ways, but still can't get the result in your video, please tell me if you have a solution on higher version,
much thanks for your work and tutorial!
How can I add ramp effect for 2 or 3 colours
ОтветитьTHANKS awesome tutorial
ОтветитьI have spent hours looking at current tutorials of this type of shader and was really frustrated. with yours I knew at all times where to click, I managed to recreate your shader without problems thanks to your way of explaining. thank you :)
ОтветитьI can't finish this one...
Ответитьgetting undeclared identifier 'TransformWorldToShadowCoord' in the console. using hdrp lit graph
ОтветитьThank you!
ОтветитьThis needs to be updated, it wont receive shadows in Unity 2022
Ответитьomg it's awesome!
ОтветитьIf we need to write code so what's the point of shader graph then ? I mean Unreal engine solved that problem years ago.
Ответитьhey there! might be a silly question, but whenever I import both the ToonShading graph and the ToonRamp text file, the shader is still rendered purple in my scene. I've made sure I'm on URP, and have dragged the text file into the shader's source. What could be causing this?
ОтветитьCan I use this shader with normal map? When I add a normal map it doesn't look right.
ОтветитьIf the shader doesnt work properly try removing the directional light and adding it back
ОтветитьGreat tutorial, everything works except the tinted shadows only render in their colors withing a certain distance. You never moved the camera in the video, is this an issue you found?
Ответитьthis shadow is infertin the normals of the objects for some reason ;/ EDIT: I Figured it out. I fliped the rendering face in the urp settings by accident kkk
ОтветитьTHANK YOU SO MUCH IT WORKS FOR ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ОтветитьYou can make a little cel shader for metalic textures?
ОтветитьI really loved this video! I wanted to know how to do this sort of thing for years
ОтветитьIs Nexus free for soft soft
Ответитьlmao XDDD
ОтветитьHe did.
ОтветитьOMG, that's what I was looking for, thank you!
ОтветитьMake big room sir
Ответитьfor each track/instrunt?
ОтветитьHe did a very good job imo. Explaining the basics step by step. English is not my first language and I have no experience in using DAWs
ОтветитьThank you man!
ОтветитьI followed the tutorial so far, but after giving the toonshader to the material it just goes pink. Everytime. I guess I'm missing something from a package but I don't know what, I reimported the Core RP Library and Universal RP. Still nothing I'm getting desperate :'/ Any help?
ОтветитьAmazing, this is a beautiful, your work was always really pretty on Twitter when I first saw them there.
Ответитьmy god thought i was the only one
ОтветитьI get an error
Shader error in 'Master': 'ToonShading_float': no matching 8 parameter function at line 443 (on d3d11)
Didn’t work everything is still pink
ОтветитьDoes this bwork in games in black and white art style
Ответитьfantastic thankyou
ОтветитьI get both the toon shader AND normal shading on my objects. Anyone have any idea what I'm missing?
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