Creating a UV Tile (UDIMs) Substance Painter Project | Adobe Substance 3D

Creating a UV Tile (UDIMs) Substance Painter Project | Adobe Substance 3D

Adobe Substance 3D

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@sleyerek
@sleyerek - 30.08.2023 00:33

What if I want to appy normal maps etc. to all of my UV tiles? Is that possible?

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@Staglaitor
@Staglaitor - 26.07.2023 21:20

cool! - I didn't find how to show all udims - painter shows uvs one by one - not all in one sheet

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@keithyakouboff8755
@keithyakouboff8755 - 09.11.2022 02:10

How does one create a UDIM tile structure AND one shader node for the entire model once brought back into their 3D program?

My supervisor would like to see me utilize the UDIM workflow, while also providing him with one shader node for an entire model. I've seen texture layouts that accomplish this, but have thus far been unable to do it myself.

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@BenjaminvonCramon
@BenjaminvonCramon - 20.05.2022 20:03

It seems my enabling Preserve UV Tile Layout is being ignored and reverting to individual Texture Sets, as when the project opens I see one Texture Set for each tile, whereby on your end I see each UDIM grouped, thus painting across tiles is possible, settings in Properties are global, etc. What might I be missing there, something in the file naming? Thanks.

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@emartin8907
@emartin8907 - 28.01.2022 02:02

im retarded how do i create the multiple uv tiles on the model?

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@anmcopico4228
@anmcopico4228 - 23.10.2021 13:55

How many UDIM tiles substance support??
I've getting an error when loading a 23 tile model.

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@AbhiMoz
@AbhiMoz - 23.04.2021 09:17

How do you think this will handle a 100 UDIM asset even if I'm doing it in 1k each? It's a pretty decent computer but no RTX. Love using substance on personal projects :')

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@ily2739
@ily2739 - 20.04.2021 16:52

I’m importing normals but they only load onto the first tile

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@johnaart
@johnaart - 04.12.2020 13:01

When is Substance Painter going to support 4K displays?

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@Arkideit
@Arkideit - 02.12.2020 16:37

Gosh! How to setup a model for painting in 3d editor??? I imported my model with different UV sets and multymaterials but stil have one texture set for each material

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@reachingeric
@reachingeric - 28.11.2020 07:47

I wish he went over how to plug the normal maps and etc into those uv set tiles.

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@mikart3d
@mikart3d - 26.11.2020 10:21

Great improvement indeed, another thing to wait for is the ability to project like MARI does while working on character face/body

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@guxiangguse
@guxiangguse - 09.11.2020 11:57

How do I put Substance Painter To 3ds max V-Ray render?

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@slash84t
@slash84t - 03.11.2020 15:47

You can paint across UDIMs now but you can't paint across materials like you used to do before. Removing a limitation but adding a new one 👌

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@kristian1355
@kristian1355 - 29.10.2020 03:30

how to fix this everytime i import my model its always separate into different main shaders, even though they are in 1 tile and i only have 1 shader in my Max file

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@serhiisolomianiuk7796
@serhiisolomianiuk7796 - 25.10.2020 11:01

Please, make to be able add brush and alpha to favorite... 2020....

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@thomasburbage5450
@thomasburbage5450 - 03.10.2020 23:24

Wes, was the dragon model all a single mesh, with each texture set just being a separate Material assignment? I'm just trying to be clear in my mind the separation between Object/Mesh, Surface/Material, and then UV maps/tiles.

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@serhiisolomianiuk7796
@serhiisolomianiuk7796 - 24.09.2020 02:42

Non square dont support?

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@aaronsbot
@aaronsbot - 17.09.2020 07:28

How can I set up udims in houdini? Seems like there is no simple way

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@lasithavithanage
@lasithavithanage - 15.08.2020 16:48

i really don't know why still not supporting UDIM, i can only see selected Material UV not all, here we can see all UV sets but i can only see selected.

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@Techgamerism
@Techgamerism - 14.08.2020 07:41

I am not getting udims, i dont know whats wrong

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@dubtube6691
@dubtube6691 - 13.08.2020 00:48

thank you for doing these videos

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@pixolcopycenter5239
@pixolcopycenter5239 - 10.08.2020 18:21

mari left chat

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@ulus2109
@ulus2109 - 30.07.2020 18:13

I have no idea what UDIM is. Could someone explain what I can use it for simply?

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@_TAUTI
@_TAUTI - 30.07.2020 18:12

Great job, guys!
I would like to learn how to use overlapping parts with this method to avoid baking problems?

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@StylizedStation
@StylizedStation - 29.07.2020 20:18

I felt a great disturbance in the Force, as if millions of people who like to complain suddenly cried out in terror and were suddenly silenced.

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@5copeiek699
@5copeiek699 - 29.07.2020 10:32

Please alegoritmics, buy 3dCoat.because it made slow and rough for me.But it have huge functionality.(becouse it was made by expirienced peoples from the CG industry)
Substance may to have new voxelization techology and 3d modeling community .And new feelings in hand-painting by using their brush engine.Thank you very much for this UDIMS path!

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@Imhotep397
@Imhotep397 - 28.07.2020 16:13

This is all awesome, but can Substance create UDIMs tile sets in an organized way from within the application from a mesh with no UVs?

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@Bob19911991
@Bob19911991 - 26.07.2020 20:00

Love It.. can we get painting across texture sets for game projects?

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@yantingye1677
@yantingye1677 - 26.07.2020 17:02

it doesn't work with Substance Painter Unreal Engine Livelink Plugin ,hope to fix,thanks.

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@vididoll
@vididoll - 25.07.2020 18:35

With this new feature, I finally falling in love with this application.

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@kereem1176
@kereem1176 - 25.07.2020 11:27

Sorry but how do you create different materials and set different texture sets to them? Because im trying to use this method by painting over my seams but it doesn't work. My project was on the last version before this, so I'm trying to use this method to fix my seams, I have maps in different texture sets. How do I change it so I can paint across on all my maps? Please help!

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@MegaFarinato
@MegaFarinato - 24.07.2020 16:29

UDIMS!hon hon hon hon hon!

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@dothefilmTV
@dothefilmTV - 24.07.2020 16:17

thanks so much, playing with it since this morning, it's work like a charm and really smoothly
amazing job

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@JM-Games
@JM-Games - 24.07.2020 13:15

The hands on that dragon look so human-like, it's off putting.

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@playonce4186
@playonce4186 - 24.07.2020 00:59

I like how substance painter gets better and better I hope it continues to get more cool freaking nice features like this!

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@renatoaruffo
@renatoaruffo - 24.07.2020 00:56

Nice, I've been waiting for this features for years.
I am testing it here, I made a simple sphere with 4 udims, I am seeing some edge seams when using tri-planar on the noises, very visible on metallic material.
Another issue I am having in this new version is with the fill icons and mask. It doesn't show the colors anymore, just an fill icon. Can't we just have it back to the way it was before? Just show the fill color square.

Other than that, is is an amazing improvement.Can't wait to see more.

Bests

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@wondermo0247
@wondermo0247 - 23.07.2020 23:55

cannot wait to use this for next project!! congrats substance team!!!

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@MrBlaineFox
@MrBlaineFox - 23.07.2020 20:59

YES!

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@KRGraphicsCG
@KRGraphicsCG - 23.07.2020 20:48

After years of using Substance Painter in all of my projects, I am happy as HELL!! I have a character that uses UDIMs and I am guessing I will have to create the project again (don't know if I can update it). I'll HAPPILY restart my project to use the new workflow...

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@halafradrimx
@halafradrimx - 23.07.2020 19:56

This is a HUGE IMPROVEMENT for Substance Painter.

Great job, guys!

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@friendlyvisuals190
@friendlyvisuals190 - 23.07.2020 18:33

i was literally trying to figure out how to do this yesterday. so excited, ty for this.

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@theconstantine1159
@theconstantine1159 - 23.07.2020 18:18

that was the best addition for painter but without Wes substance is incomplete.

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@losimple
@losimple - 23.07.2020 18:18

I am very exciting with this news... Congratulation guys !!!!.... bye bye Mari !

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@MichaelWildeVFX
@MichaelWildeVFX - 23.07.2020 17:36

Finallllllllllly! :D

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@bohdan_lvov
@bohdan_lvov - 23.07.2020 16:52

I just imagine that Wes is unable to stop smiling while recording this video.

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@joaqnunez
@joaqnunez - 23.07.2020 15:58

al fiiiin!! =D

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