Тэги:
#Godot_4 #Godot #Multiplayer #Networking #Multiplayer_Game #Game #Indie_dev #Tutorial #Games_devКомментарии:
Sorry if this is a dumb question, but in this implementation is this "MutliplayerSpawner" node running on its own dedicated server or is it just "owned" by the first client who connects?
Ответитьyes a MP tutorial would be great!
Ответитьplease can we have the repo for this project? It would help me tremendously to actually look at a working example with all the setup and scripts instead of just some small snippets and explanations.
Please make this project available to everybody, that would be so awesome! :)
Pls a cpmplete tutorial
ОтветитьI would love a tuorial series on this, especially for local multiplayer
ОтветитьI would definitely love to see more on this.
ОтветитьLove to see a tutorial using this tank game as the example
ОтветитьTutorial please
ОтветитьLow level info please!
ОтветитьHey, I can't seem to get the same child replication behaviour you have with the shield. The player nodes are replicated correctly with their position but if I instantiate something under the player and add it as a child it doesn't get replicated to the peers. I have the scene added to the MultiplayerSpawner. I've created a separate node and spawner at a higher level and added to this instead as a test and this will replicate correctly to all peers, but because the ability should ideally be a child of the player it's not the solution I wanted. Any idea what I could be missing get get child nodes to replicate? Thanks
Ответитьactually annotations are a thing in godot 3 as well. you can add master, mastersync, puppetsync, puppet before a function or a variable to configure it
ОтветитьI really want to make a multiplayer game to play with my friends, so yes, I tutorial series would be extremely helpful.
ОтветитьTutorial for how to make a multiplayer game pls🥺
Ответитьi browsed my way to this vid, i would love to see a step by step, even for something as simple as a rock paper scissors sim. both prototyping and polishing for production on multiplayer.
Ответитьand all this will work if all of the players uses the same router, right?) How to connect them via the Internet?
Ответитьhow do you manage spawning different players in different locations? for me, the client side position returns to the default node position, instead of the spawn position i am trying to asign
ОтветитьA tutorial on this topic would be greatly appreciated
ОтветитьAn in depth one owuld be great . I'm still having issues while allowing players disconncet and come back to a session . I end up with the old ghosts being sync'ed on all subsequent new players ?
I much have some thing wrong in the disconnect and dropped connection some place.
what's that intro song? :0
ОтветитьAs someone who is just starting to check out Godot I'd definitely be interested in a tutorial for multiplayer!
Ответитьhey thx for the tuto. I have a little problem, i dont have any error, but when i launch the exported game, and i host, the mouse is not captured, and i can't move. Instead i can do it when im in godot, do you know where is the problem ?
ОтветитьCan you go into more detail on the players creating bullets?
ОтветитьThere's still no step-by-step-tutorial, or?
ОтветитьTutorial please!!! 😍
ОтветитьHow did you spawn in projectiles? I'm currently having a lot of trouble with this and some help would be greatly appreciated.
ОтветитьLow level stuff please
ОтветитьCould you do a tutorial or give an example, how to do scene switching in multiplayer? Mainly some sort of lobby, when switch scene to some main game scene and spawn all players
ОтветитьI'm trying to synchronize an Item list such as the one in the old multiplayer websocket demo. I have no idea whether to use a synchroniser or a spawner because the items in the list are generated by the node itself
ОтветитьWondering what the thoughts are in making a Godot 4 multiplayer tutorial 👀
Ответитьtutorial series would be awesome on myltiplayer
Ответитьmusic sauce?
Ответитьthe project in a repo anywhere?
Ответитьdo you have a github where the code for this lives? I'd love to take a look at it, that's the easiest way for me to learn
Ответитьdamn dudes, i've been working with godot engine multiplayer for a quite long time and seeing THIS is omega pog! I can't believe my eyes!
Ответить700th like
Ответитьthis is an interesting and welcomed change to godot, can't wait to try it out
Ответитьmultiplayer tutorial? YES PLEASE
ОтветитьWhile this advanced engine-specific stuff is really cool, how do you even let people connect to a game you made at all? In the age of IPv6, port forwarding is no longer possible for many people, and buying server space online costs real money that not everyone is willing to spend on a silly leisure project. How to get online functionality off the ground to begin with is the most interesting and least discussed subject of all.
ОтветитьPLEASE do a tutorial series on it!
ОтветитьWould also love to see a Multiplayer/Networking tutorial
ОтветитьWould it be possible to get this working with steam?
ОтветитьAny chance of this tank game tutorial?
ОтветитьIs there any chance you'll post the source code for this project? It would be very much appreciated.
ОтветитьWould absolutely love a tutorial series for this type of game!
ОтветитьI'd love to see a basic tutorial on how to make a small toy game like this in Godot with multiplayer
ОтветитьGodot and your tutorial are both awesome.
ОтветитьCan anyone tell if this is a tutorial for multiplayer that can be played in different devices??
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