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im just learning how to use the engine. is there a walking without the warping to the next spot trying to figer that out in vr i have no idea.
ОтветитьDo you have a project like this that I can open and modify in the editor?
ОтветитьHow do you prevent the emissive materials to flicker. When i add emissive material to my VR project, it starts to flicker?
ОтветитьUnreal Engine 5.3 Crashes With VR Template how to fix
Ответитьhey, question please. i have a VR project and it is a museum where the player could interact and explore the whole building. but i really afraid about the polycounts since it already reach 500k poly. and it still 40% done. the question is, is it still considered as normal ? can i just use nanite ? or does the PC spec must be high end to run the game ?
ОтветитьI have a fatal error in a few seconds after the start. Does anyone have the same problem?
Ответитьcurious if you do an update now with official 5.3 released. seems its still missing some nanite futures and stereo capabilities. but it should be able to do Instanced Stereo Rendering which is nice to read
ОтветитьRuns well even on 1080Ti GPU. Just a quick question, I have 5.3 Preview installed, when I try to preview the VR Template I get this weird solid black and white dots all over my right eye. It doesn't show up in other templates in 5.3 when viewed in VR. Also 5.2.1 VR Template is working OK, so it can't be the headset. Could this be a bug in 5.3? Thanks for the demo by the way!
ОтветитьDownload is down, file was deleted :(
ОтветитьI'd also be keen to see how this performs on lower spec hardware, so VIVE PRO 1, with RTX 2080 for example?
ОтветитьVery cool. So in summary 5.3 has better performance for Lumen in VR than say 5.1?
ОтветитьHow do you change it from teleport to moving with the joystick like you would in say vader immortal or something.
Ответитьreality mixt
ОтветитьWait: all this AND you have hardware raytracing enabled? Woah dude.
I have my project down to ~10ms with lumen and nanite in 5.2. Can't wait to see how it runs in 5.3! 🤞
What do you think the result might be on a non RTX card like a 1070? As far as i'm aware Lumen supports software rt on 10 series and nanite works there too. Just trying to wrap my head around if producing a VR title with this tech at the core would be playable by the general PC VR audience.
Thanks for the really great videos, been following your UE5 VR vids for a while now, super informative!
Why not release the project files?
ОтветитьWould be awesome to see how substrate performs in this hectic setup! I made a quick video on my channel with the vr setup and the opal shader if you want to check it out. Also is there an estimated release month for UE 5.3?
ОтветитьBig !!! Thanks for the time you spent on research and dev
ОтветитьThe future is here.
ОтветитьI am stoked for this.
ОтветитьTime for groundbreaking VR titles
ОтветитьQuicker studios drop UR5 VR titles the better....
Ответитьawesome -
ОтветитьThank you for this! My system specs got a serious wakeup call - waay to puny for anything else than lowest quality
(RTX 3070 on an 11400F i5 32GB Ram, project placed on a samsung 970 nvme)
Can’t provide FPS details because my danish keyboard refuses to find the backslash somehow(?)
But very nice to know that my system is out of Lumen scope (for now) would hate to start a project not knowing that
This shaking makes it impossible to see anything at all
ОтветитьIs 5.3 available to download? I'd love to play around with it and convert some of my recent projects.
ОтветитьWild!
ОтветитьGreat news for the frame rate which in 5.1 was really very low. It would be very helpful if there was a new Epic homemade framework in 5.3. The grabbing function is done very well but other functions such as opening a simple door and opening drawers would be needed. The one built with the new Enhanced Input System from GDXR looks very good to me.
ОтветитьThis looks very much improved :) would look great in the game Kartong i feel
ОтветитьWhich headset are you using? Is it tethered? I'm having a lot of issues with using quest pro with oculus link
ОтветитьReally appreciate you doing this. Is RTXDI also working in VR? Also did you play with 5.4 build? Curious if there was any early signs on improvement over 5.3 as it relates to VR.
ОтветитьExciting stuff!!!
Ответитьhello there
your projects are impressive many thanks for the insights. i come from an architectural background and am very interested any a virtual walk through spaces. moving through the space is very crucial to perception. now it would be conceivable that you could make some guidance and improvements to the vr template. i know there are already some inputs here too but a summary and update would be very useful. thanks a lot
amazing !!!!!!!!!
ОтветитьThat's awesome! Do you happen to know what exactly got improved? Is this general performance improvement for Lumen and Nanite or something VR-specific has been done in 5.3? I have a project in 5.1 where I tried to use Lumen and Nanite but it was absolutely impossible, so I went back to the old Forward rendering pipeline. Your demo is in deferred rendering , right?
ОтветитьDid the download work for anyone? Doesn't do anything on my end.
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