Комментарии:
Can this work on the iPad pro
ОтветитьHonkai Star Rail may be using this software
ОтветитьWill it ever get to Unreal? :-)
ОтветитьSo basically this is blender, but with some presets for anime. thats what it looks like at least. idk doesnt look like whatever 5$ a month or something for me.
ОтветитьI do have Goo Engine, but I don't know where to start creating 3D models like the ones in the video. Can you please tell me how to make them?
Ответитьhow do i download it idk how pls help
ОтветитьCool
ОтветитьThis looks awesome!! But can it be used for regular anime style? Like, today most anime shows have 3D backgrounds but the characters are still 2D. Do people manage to make this style?
ОтветитьHow do we download it from github
ОтветитьI need to figure out how to generator characters in the way that I want, paired with this, I think we could all be powerful.
ОтветитьHow did I knot know of this?!! This looks absolutely beautiful, I loved the shading in DNF duel, Dragon Ball Z Fighters, Fantasy Blue and all of those games and you're telling me I can do that with this? I will study how to make things like in the video
Ответитьanyone know how to install the this engine?
ОтветитьWoooow! Can I use the engine for working on a professional animation studio?
ОтветитьThose vfx look cool. If only I had any idea how to make them xd.
ОтветитьEh...still looks kinda off, but that's a persistent problem when you try to pass 3D as 2D.
This being a custom build of blender to do all this reveals a completely different issue; it is currently impossible to develop C or C++ code for blender without distributing your own build; blender is the only software I'm aware of which has this requirement. It means that it is incredibly difficult, if not impossible to merge two 3rd party plugins...so you essentially have to run a separate copy of blender for every 3rd party plugin you have which does not use python.
The blender foundation has really gone out of its way to make sure that all development is bottlenecked and limited to their own development team, this is why companies can't simply make their own plugins and are forced to contribute to the developer fund in order for blender to adopt their technologies. A shame, really...and bad business practice on top.
Hey im just curious, why use blender over lets say unity or unreal when it comes to making an anime or achieving this look? I've seen some really great mocap tools for the body and face for unreal. Im not sure if it would be compatible with blender. But im just curious why this is the program I see most often when im looking for the closest anime look
Ответитьi want u to teach me how to make an animation like cyberkatsu
ОтветитьReally wish it was free, damn my wallet and living in a third world country.
ОтветитьBro worked on RWBY Season 3. Talk about credibility
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