Комментарии:
Is it possible to export the displacement as geometry on the object?
ОтветитьI just wish there weren't so many intermitten steps with Redshift to add displacement. It was so much more straightforward in standard renderer
ОтветитьSuper clear and helpful! I think ill buy lessons from here
Ответитьthese arent avialbe in the hub... can I get a manual download please?
Ответитьredshift permutation is easy,oc permutation is smooth. oc is smooth because it is based on pixel permutation, while redshift is based on model permutation, so it is very clunky. I strongly urge redshift transpose to be as smooth as oc based on pixel transpose.
ОтветитьJesus! So laggy and boring. I Hope Maxon team simplify this, we don't need all of that complex options just to get a displacement texture. Take Corona and Cycles as example, why to make things harder?
ОтветитьThe Maxon noise has none of the important controls for scale, contrast etc.
Are those available anywhere?
Klasse Tutorial!
ОтветитьAmazing.
Ответитьwhere do i get the monster model?
ОтветитьThat's a beautiful lighting/environment setup, is it one of the GSG+ setups?
ОтветитьWhat kind of UV's is the clay character being projected? Assuming it is in cubic my hopes are up, but if he's being UV mapped first then my C4D senses will start tingling
Ответитьwooooooow!!!
Ответитьso awesome, thanks for sharing!
ОтветитьGood for me
Ответитьthank you!
Ответитьbrilliant as always though
ОтветитьExtremely helpful thank you!
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