Комментарии:
purchased the plugin, did you ever do a tutorial for setting up a system like this? cheers
ОтветитьI hope you can reply to me. I'm a mining engineer. in geology field or mining field we using blocks to represent our geology information. such as different types of rock . then we using spatial estimation method to sign estimated grade value to each blocks according to real world data such as drill holes. after that we using that block model or you can call them voxel to do scheduling. things like when where we going to mine that block will give us the best money value!!! so I really want to implement that whole working procedure inside UN5. I just want to hear your opinion whether we can or not.. geology block model has different resolution usually 3*3*3 or 1*2*1for production. I want to have different mining schedule scenarios to compare which one is best! all that information have to stored inside each block. and we also need to retrieve those information easily. thank you for your time!!!
ОтветитьHi there, is this using UE5 with Voxel Plugin PRO?
ОтветитьAmazing, i want to make minecraft in UE5 one day.
ОтветитьSo how do I add the pro version to UE5? Right now I was only able to use the free plugin.
ОтветитьIs it possible to replace the "cubes" with custom nanite meshes?
ОтветитьWow you brought Minecraft Ptgi to unreal 👾
ОтветитьAh, Minecraft, finally.
ОтветитьThis is honestly amazing! Cheers mate!
ОтветитьThe smooth light transition looks odd when you put new blocks :)
ОтветитьSo satisfying to watch :)
ОтветитьQuite impressive!
Are you going to integrate the soft shadow sampling as well? Or does it work but you turned it off for this demo.