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File.blend (25mb)
File.glb (1.7mb)
Sorry but this doesn't seem like it's worth the convenience.
This isn't true .blend support. All Godot is doing is running Blender in the background to export your file's contents as GLTF which Godot then converts to its own internal resource structure, just as it does with any other GLTF file. Same goes for FBX, just using a different 3rd party converter.
Natively Godot only supports importing OBJ, Collada and GLTF. But Collada being a terrible and vague specification, it was never really well supported outside of using the Godot developed BetterCollada exporter add-on for Blender.
thats so great...
Ответитьunable to blah blah blah
Ответитьi can't import any of my textures even with File>External Data>Automatically Pack Resources checked, how can I import them into godot?
ОтветитьThis work perfectly but for some reason the animation does´t export well
all of the 4 animations from my blender file works well on blender but in godot they all have the same animation stored :v7
game engines that making billions could not do it? wth is going on here at all?
ОтветитьTHANK YOU!
ОтветитьYeah and then you sometimes get the red cross with error message "modules/gltf/gltf_document.cpp:7432 - Condition "err != OK" is true. Returning: ERR_FILE_CANT_OPEN".
Ответитьmy godot don't found the .blend file. ;(
ОтветитьIf you check the box under File>External Data>Automatically Pack Resources, then image textures will be brought from Blender into Godot without needing to have them in a separate folder in godot
ОтветитьHmmm. Im using UE5 but Godot looks like it has some nice QoL features. Do you use gdscript or c#? Edit: nvm i subbed and see you have a video on gdscript
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