Комментарии:
Kinda a shame it doesn't use a second directional light for moon light, but still a WIP so oh well :)
ОтветитьThis is great... but I can't help to wonder why this isn't on by default. Is there a downside to using this?
ОтветитьIt seem a lot of great new feature, should i update the current project from 4.19 to 4.21?
Ответитьthere is no moon light.. ultra dynamic sky plugin is still best i guess
ОтветитьTwo Things
1. I'm still shocked by your speed of covering this stuff that fast please keep up the good work I'm addicted yo your channel and I'm learning a lot of things from you and you are one of the key of my success so thank you man I'm watching almost all of your videos from play lists (by the way thanks for playlists as well )
2. KEEP UP THE GOOD WORK :I
love these highlight videos for new engine versions thanx man
ОтветитьCan you do a tutorial on using this in a day/night cycle...with moon and time?
Ответитьgood one, would like to know if possible to animate sun path using blueprint or matinee ?
ОтветитьHey Mathew, Ive come across a problem I was wondering if you could help me with. How can I change the Date and time variable associated with the sun BP in real time? For example in the Sun BP, I have Set Hours or Set minutes hooked up to a broken 'Now' Time node. Everything works as far as the 'Now' Going through the Set Hour as I have attached a print screen at the end of the line and attached the text from the 'output' of the Set Hour node, and it prints the right hour, but it does not change in the scene. If I select the Set Hour node in the event graph and change its default value there, the change happens in the viewport. How can I get what Im trying to do to work? Thanks if you ever get the time to reply.
Ответитьuuuh no idea what the settings do...... guess i go watch som1 elses video than
Ответитьdoes this work with 4.26?
Ответитьwhy is that your sun is soo sharp and my sun is soo shitty???
ОтветитьMine's not working at all
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