Houdini to UE5 - How to Send Geometries with Attributes - Tutorial

Houdini to UE5 - How to Send Geometries with Attributes - Tutorial

Junichiro Horikawa

3 года назад

21,078 Просмотров

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Комментарии:

Nilo Tindoy
Nilo Tindoy - 27.10.2023 09:55

Thank you so muuuuch, I've learned a lot from this, Can't wait to incorporate it with my future projects

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Tom Jari
Tom Jari - 08.06.2023 12:26

Is there a problem with Houdini exporting UE5.0 using VAT now, fluid scintillation and fragmentation

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Oskar
Oskar - 14.05.2023 01:14

well, you have 8 bit, could you also make use of alpha ? then you have x255 more. Otherwise, couldn't simply be a 16 bit file format be used in order to store more data for those hardcore flip fluid maniacs :D ? (could still be interesting for people aiming to use the path tracer and do offline rendering anyways)

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Oskar
Oskar - 14.05.2023 01:08

I'm only 15 min in: holy moly, you are very fine wine when it comes to explaining! this is A++++++++++ !! Explaining by the book, to anyone out there making tutorials, this is how you we all should do it.

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cmds. learning
cmds. learning - 02.05.2023 13:25

AMAZING! NEED MORE

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FLEX CG
FLEX CG - 09.02.2023 08:06

very difficult

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CeeGee
CeeGee - 09.11.2022 14:25

U R awesome

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Yan Chen
Yan Chen - 24.08.2022 09:13

Thank you Junichiro! I've been trying to fix Houdini VAT3.0 not export correctly for the dynamic remesh use all day. And I found you. You are true hero. Again, thanks for sharing!!!

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yongshao chen
yongshao chen - 24.05.2022 14:44

i do the same operation like you do,but finaly in ue5 render ,it show some flikering when i play, i don't konw why

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jsjs
jsjs - 26.04.2022 15:19

Thank you, can you please make tutorial on the citysample houdini files for unreal. I can't even get it to show :(

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Fran Fernandez
Fran Fernandez - 06.11.2021 09:45

Really nice video. I see you are using a MacBook, is it m1? Any issues using Houdini, unreal, substance for game dev? Do all nodes work properly? How about karma render and performance? 🙏

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Thomas O'Reilly
Thomas O'Reilly - 11.09.2021 02:45

Thanks for this one! going to be using a lot I think ;)

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Strange Apprentice
Strange Apprentice - 13.08.2021 11:55

Thank you!

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陈鑫
陈鑫 - 06.08.2021 10:20

Thank you very much for your amazing work!

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Cazaq
Cazaq - 26.06.2021 19:34

That was absolutely mind-blowing. Amazing work, Horikawa-san!

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Bradon Webb
Bradon Webb - 25.06.2021 02:17

Is Alembic more performant in UE5 than it was previously. Small Alembics such as this spline are totally fine, but I remember some (large) Alembics were just too heavy to playback and caused crashing in Unreal.

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Pete Wallace
Pete Wallace - 12.06.2021 03:07

What would you say is the best way of blurring the Aliasing-look on the emission spiral areas in Unreal? (Without increasing the Houdini resolution too much).

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Alexandr Newman
Alexandr Newman - 10.06.2021 17:16

Great video, thank you so much! It would be great to get something on the crowd, especially VAT crowd or any other better workflow. Thank you for your hard work! Your videos are great!

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yuki honda
yuki honda - 09.06.2021 06:27

石津さんのキャップとマスクを堀川さんに転送して装着させる事は可能ですか?

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UE4 tuts
UE4 tuts - 08.06.2021 14:07

Thank you for this Amazing Tutorial.
Can this approach be used for 3d Character Animations?

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ri wata
ri wata - 08.06.2021 08:14

自動生成の字幕入れていただけると嬉しいです!

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Daniel Baena
Daniel Baena - 07.06.2021 23:46

Awesome, make more UE5 - Houdini content, please :D

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OneDOTeleven
OneDOTeleven - 07.06.2021 20:58

Thank you for sharing your logic before you get into it
It helps a lot!

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Domantas Lukosius
Domantas Lukosius - 07.06.2021 15:33

This is amazing. Can't wait to test it.

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Carlos Acevedo
Carlos Acevedo - 07.06.2021 14:35

Considering you can add as many UVs as you need woudn't be much more practical to use the UV2 for sample as a point index?

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