Комментарии:
Thank you so muuuuch, I've learned a lot from this, Can't wait to incorporate it with my future projects
ОтветитьIs there a problem with Houdini exporting UE5.0 using VAT now, fluid scintillation and fragmentation
Ответитьwell, you have 8 bit, could you also make use of alpha ? then you have x255 more. Otherwise, couldn't simply be a 16 bit file format be used in order to store more data for those hardcore flip fluid maniacs :D ? (could still be interesting for people aiming to use the path tracer and do offline rendering anyways)
ОтветитьI'm only 15 min in: holy moly, you are very fine wine when it comes to explaining! this is A++++++++++ !! Explaining by the book, to anyone out there making tutorials, this is how you we all should do it.
ОтветитьAMAZING! NEED MORE
Ответитьvery difficult
ОтветитьU R awesome
ОтветитьThank you Junichiro! I've been trying to fix Houdini VAT3.0 not export correctly for the dynamic remesh use all day. And I found you. You are true hero. Again, thanks for sharing!!!
Ответитьi do the same operation like you do,but finaly in ue5 render ,it show some flikering when i play, i don't konw why
ОтветитьThank you, can you please make tutorial on the citysample houdini files for unreal. I can't even get it to show :(
ОтветитьReally nice video. I see you are using a MacBook, is it m1? Any issues using Houdini, unreal, substance for game dev? Do all nodes work properly? How about karma render and performance? 🙏
ОтветитьThanks for this one! going to be using a lot I think ;)
ОтветитьThank you!
ОтветитьThank you very much for your amazing work!
ОтветитьThat was absolutely mind-blowing. Amazing work, Horikawa-san!
ОтветитьIs Alembic more performant in UE5 than it was previously. Small Alembics such as this spline are totally fine, but I remember some (large) Alembics were just too heavy to playback and caused crashing in Unreal.
ОтветитьWhat would you say is the best way of blurring the Aliasing-look on the emission spiral areas in Unreal? (Without increasing the Houdini resolution too much).
ОтветитьGreat video, thank you so much! It would be great to get something on the crowd, especially VAT crowd or any other better workflow. Thank you for your hard work! Your videos are great!
Ответить石津さんのキャップとマスクを堀川さんに転送して装着させる事は可能ですか?
ОтветитьThank you for this Amazing Tutorial.
Can this approach be used for 3d Character Animations?
自動生成の字幕入れていただけると嬉しいです!
ОтветитьAwesome, make more UE5 - Houdini content, please :D
ОтветитьThank you for sharing your logic before you get into it
It helps a lot!
This is amazing. Can't wait to test it.
ОтветитьConsidering you can add as many UVs as you need woudn't be much more practical to use the UV2 for sample as a point index?
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