Комментарии:
I remember cleaning up my modlist once, because 300+ mods was to laggy, and I discovered that 90% of it was Genetic Rim. Like, I get it is big. But I didn't get that it is "bigger than all the other big mods combined times 9" big
ОтветитьIt always is weird to me how
"To talk about"
turned into "To talk 'bout"
To "to 'bout"
Now people say "to boot."
Which makes 0 sense from how it started since its talking about a shoe.. a boot.. not a whole conversation of why the thing is worthy to talk about. Just a friggin boot.
WHAT
Love pink hair
ОтветитьNOOBERT ITS VEHICLE TIME
ОтветитьSave our Ship is seriously one of my favorite mods, up there with Rimefeller and Rimatomics. I'm just impatiently waiting for SoS 1.4.
ОтветитьI want to see the last mod as a playthrough, just because I'd like to see how it works better.
ОтветитьI wish people talked about the mod Half-Rim 2 more
Ответитьboo no combat expanded
(also rimatomic :c)
As someone who's actually played with AotC and TPoC on top of that, let me tell you this:
Do not, I repeat, DO NOT, add archotech-tier factions if you have AotC and TPoC installed. It's all fun and games until ONE raider spawns with a Terminus and destroys your entire base in ten seconds. And if you MUST play with an archotech hostile faction enabled, then be prepared to restart constantly and hope against hope that you get to Stable Matter before your wealth is high enough for that faction to send someone well equipped against you.
KRALTECH. This new mecha mod is one of the biggest and most hardest mod i've ever come accross in my 2k hours of Rimworld.
ОтветитьIsn't Save our Ship not working with rimworld version 1.4? Last I heard they where still not able to get it working.
ОтветитьI love your videos but, dude... i hate you
The volume of your videos are so varied! I almost lost my ears when this one played, while other i was watching required me to boost my current volume by x3
Where's the mod links
ОтветитьYou can give yourself top-end AOTC weapons as relics. Just gonna throw that out there.
ОтветитьThis is a little late to the party but combine the mech expanded with exotic tech and the mechanoids ( lancer’s specifically) will spawn with cryorifles—- adds a lot to difficulty as they can knock you easily even with glitter tech armor
ОтветитьYou're over processing your audio and it hurts to listen to
ОтветитьI think I might get the Brilliance mod because I really need to level up my colonists intelligence m
ОтветитьSize matters
ОтветитьWhat's the name of the mod that makes the pawns sway and move around like that?
I've seen them in a couple of videos, including yours but I never saw the name of that mod.
where is the rjw mod
ОтветитьHey Mr Bert, I just wanted to ask what advice you have for any upcoming modders. I plan on making my own weapon pack mods but I'm really bad at art and also have generally no idea what I'm doing. Just general concepts are fine, thank you for your time
ОтветитьI'm a little surprised that Biomes! Prehistoric wasn't on here. It adds over 100 animals, let alone all the plants it adds too!
ОтветитьLaharl vassals stole my like at the end
ОтветитьFix mic plz
ОтветитьAnother good vid 👍🏻
ОтветитьEDITOR THANK YOU FOR BOOSTING HIS VOICE <333333
ОтветитьOscar's mods are what brings life to Rimworld. Best of them - "Psycast expanded" - that's how magic should be.
ОтветитьAmbition of Cosmic my beloved.
ОтветитьCan you make a ATR playthrough?
Ответитьlol go and try the AvP mod
ОтветитьI wonder if the writer has a macro to automatically change "I" to "my writer"
ОтветитьRimjobworld
ОтветитьYou should have put the mod links in the description
ОтветитьWhat about rim medieval
ОтветитьI want someone to run them all and sew what works and what breaks
Ответитьyou forgot rimgenetics
ОтветитьThe golden age of mods as gonne, i mis. 1.2 with 500 mod with that takes 40 minutes to load
ОтветитьSave Our Ship is Rimworld 2.0 territory for me. It has that much potential. I wish it could get worked into the vanilla game.
ОтветитьSo… a list of mods that anyone who’s played rimworld already knows about, or has at least seen on the workshop’s most subscribed list
ОтветитьI'm kinda surprised that Combat Extended wasn't included, considering how massively that mod both alters combat and breaks modpacks with infamous compatibility
Ответитьmod list?
Ответитьevery bad event A noble from the VFE empire how would you Handle them effectively
ОтветитьThe magic mod is deep, but it gets deadly. I had a lich show up and slaughter my entire colony.
Rimatomic is awesome, I just stay away from nuclear weapons. I haven't tried the caravan, I think I need to check that out.
Babe wake up a new Noobert vid just dropped
ОтветитьScreams.. pauses video. takes off headphones.. contemplates life.. puts phone volume to 10%.. tell me more about the majority of the mods i enjoy.
Ответить-> no HSK in the list
lame
How many big mods can you combine together and they will work fine? Or which ones play well together. I know the VE ones work well together, but what other ones can you use with it without the game chugging like crazy?
Ответить