Комментарии:
kerbal map is what weirdos wanted every star-field planet to be
ОтветитьI thought forspoken’s world was empty until this video reminded me of fuel.
ОтветитьSpace Engineers suffers with this ALOT
ОтветитьIt reminded me of the time jumping in and out of FTL travel in Elite Dangerous.
ОтветитьShadow of the Colossus an rpg... since when? 🤨🤨🤨
ОтветитьOMG JC3 is like the 2nd Skyrim for me. Replayabliity: 100%
ОтветитьThe long drive is very similar to the mad max universe, and the creator mentioned that it was one of their inspiration. Its about driving in the solitude of the wasteland, upgrading his car, and thinking about, I am the only alive ?
Ответитьi really love skyrims world because everywhere you go, there’s some cool thing to see or some little easter egg. same with RDR2’s world. those are the best two worlds
Ответитьperfect time after starfield
ОтветитьThat was a weird borderlands tangent. Explain the whole level just to say and they give you the option to fast travel
Ответитьproject IGI 1 also has a seemingly massive map
ОтветитьIn the long drive I ran out of fuel, so I opened the door grabbed the wheel and walked my car to the next stop. Even if you don’t have a car it is literally endless. You can just walk
ОтветитьWhen I look for games, I look for the ones that are able to make going back and forth the same path of land without it getting boring. Either having something to do, multiple small paths on the side or ways to learn better ways to traverse the same area.
ОтветитьDamn man your video’s hit different jeep up the great work
Ответитьits funny how i click this video right after watching the other video praising fuel about not using fake space. from impress to idk what i need to feel
ОтветитьSo fun fact about the Bloodshot Ramparts fight against the Warden bot: you can lose. You can fail to save Roland as a Hyperion transport arrives and picks him up if the fight takes too long/you die too many times.
ОтветитьIs this a video about one game or a topic? I can't decide. :D
ОтветитьTo me, linear games such as Ocarina of Time, Wind Waker, and Twilight Princess make me want to complete the story and I actually enjoyed a randomized version of Wind Waker that makes it feel more like an open world game. I hate to say this but I gave up playing open world Zelda games such as Breath of the Wild and Tears of the Kingdom. I'm not a fan of the shrines and collecting a bunch of korok seeds. I'm also not a fan of breakable weapons. Linear games such as Twilight Princess felt like a breath of fresh air to me. However, I wonder if I can get the best of both worlds from linear games and open world games? I mean, I wanted the kind that I cannot go any further until I have the item so that I can progress with the game. And that there would be dungeons with puzzles that I have to complete. Kind of similar to Portal or The Talos Principle but with more of an open world feel to it.
"The Witness" is cool, but that game felt way too lonely for my liking. Even Breath of the Wild and Tears of the Kingdom felt too lonely compared to linear Zelda games.
this video aged like fine wine with starfield
ОтветитьI used to play fuel for hours long just for the sake of driving around in a desolate world
ОтветитьSomeone once asked George Mallory, a famous British mountaineer, why he wanted to climb Mount Everest. His answer was, "Because it's there." Why do people explore and travel these empty worlds? Because they're there.
ОтветитьWell welcome to real life. You go further away from towns and city’s and it becomes empty. People want these worlds full of stuff but it’s clearly not “real”.
Ответитьshitty gameplay. wont be returning.
ОтветитьThis can be bad, especially when, sometimes, it's just the devs padding it out. Never forget, one of the big complaints of Biomutant was how much empty space it had, and we found out in a dev interview much later that that was because they literally doubled the size of the map at one point because players burned through the content too fast.
BTW, I do still like it, and with a Psyker build you won't notice being a flaming ball rolling and flying along, but still.
Maybe this video is too old for me to comment, but I gotta say I really liked this video essay. It took a different direction than I expected but I'm glad it did.
Minecraft is my all-time favorite game and I probably have several thousand hours on that game. However lately, perhaps due to me growing up or because I can only run the lowest graphics settings, I have felt the game become eerie to me sometimes... It's just so empty, no one else there with me, and I'm forced to confront how utterly alone and shallow the experience is. Now I can only play with some sort of music or ambience playing. Glad I found your channel to help me fill the silence with something interesting.
The kebal things sounds ez enough just have something hold the move key and let it run. Maybe having the space to store the video would be difficult idk
ОтветитьGame with empty worlds. My soul. Games with empty words. My Soul
Ответитьthe long drive is a really good game
ОтветитьFallout New Vegas - yeah it's a bigger map than Fallout 3, but it's miles and miles of empty desert.
ОтветитьStarfield
ОтветитьSonic forces should be on here
Ответитьseeing is different than knowing
ОтветитьDeath Stranding probably has the best empty world
ОтветитьFrom your assessment of empty worlds, I can tell that you and I would not be friends in real life.
ОтветитьYou should play Starfield as well, because that game is now very similar to Fuel lmao.
ОтветитьStuff like No Man's Sky is really what you make of it. I think it's the interactivity that it has, that you can see a landscape and go "huh, I could make a town here"
ОтветитьGreat video! As someone who has spent years upon years glued to videos like "getting outside the map in World of Warcraft", "what's beyond the closed tunnel in GTA 3?" or "can you reach the far lands in Minecraft?" this stuff is right up my alley. I think it's just the idea that you could get to a certain hard-to-reach location with enough time and effort that makes people do it (like climbing Mount Everest or K2, but on a much more manageable scale).
Definitely the first time I've heard Shadow of the Colossus being referred to as an RPG though, and I respectfully but wholeheartedly disagree. It's an amazing game though, and I've beaten it more times than any other game. I feel like the size of that world serves its most important role as an element of pacing, setting the mood for the whole adventure and getting your heart beating faster when you actually spot something moving in the distance.
Ultima 4 also had fast travel before Dragon Quest (Ultima and Wizardry being the main inspirations for Dragon Quest when it made). It was also a bit more complex since the towns you could teleport to varied depending on the current phases of the two moons in that world.
Really cool mention of The Long Drive too, that game is absolutely fascinating. It really combines all its components into creating a very unique experience, and it's the closest I've seen a game come to feeling like a dream: you're not sure why you're doing what you're doing, but it seems like the logical thing to do, and all the locations seem familiar, yet slightly different, and you're not sure how you got there or where you were five minutes ago, and deep down you know that there isn't an end, but you keep going because that's all you can do.
Kenshi, despite having a gigantic open world which is mostly empty and lacks any kind of rapid transportation or fast travel does this incredibly well I think, because there are enemy gangs spawned just enough to always be threatening, and the fact that the enemies are always so strong, and you have no convenient way of avoiding them, traveling is like a long slow war of attrition that has to be planned pretty well in advance
Ответитьwell most of the real world is empty too innit
ОтветитьFuck it, we ball
ОтветитьI think one of the best examples of this is Garry's Mod
ОтветитьA good idea of this that I don't think really fits in to the video is the armor core maps. Especially the broken city missions it's so expansive and yet restrictive in were you can go.
ОтветитьFuel kind of reminds me of a little game called exo one. It’s a game we’re you find this really weird spaceship, and you go to a bunch of random, empty planets for no reason at all other than to try it out
Ответить"The Long Drive" is like a spiritual successor to Desert Bus for the Sega CD lol
ОтветитьI find myself drawn to the outer reaches of dead worlds or places or locales too. Where human life once existed in abundance. Either old MMOs that very few people play or an abandoned mall that you know once was the center of human social casual ambience. I just want to see it and just stare.
Is that weird?
I don't know how he ends up making every video melancholic and poetic, but its so relaxing.
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