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What is really important here is if you can killbind, rocketjump, trimp, etc in source 2 tf2
ОтветитьI may be in the minority but I’m glad they didn’t port tf2 source 2 just look at cs2 it’s shell of its former self.
ОтветитьWhy didn't you port an actually good map
Ответитьmyhouse.wad in tf2 when
ОтветитьWhy are the terrorists blu? Feels like it would make more sense for the counter-terrorists to be blu instead.
ОтветитьBit late to this but I'll put my two cents
Valve would never port TF2 to the Source 2 engine entirely because of size. TF2 has 206 official maps as if writing this, over 1000 cosmetics, and 153 war paints. And despite having just added it now, look at how much Valve actually ported from CSGO to CS2 on launch and how much was left behind. Not to mention with the sheer amount of them being community made, classic map staples would basically be impossible to have access to in a Source 2 version of TF2 unless those map makers got to crafting quickly. I would love a Source 2 version of TF2 because I feel it could bring new life into the game for new updates to come out, being a better engine to code into. But I doubt Valve would be able to pull it off to any meaningful degree
Great. Now port a source 2 map into source 1
ОтветитьHonestly, I really don’t want a source 2 port for tf2. I feel like the lighting would take away from the cartoony look that tf2 is known for.
Ответитьthis makes me really respect those who work on ports of any sort. The tedium would drive me insane
ОтветитьImagine not knowing about VTFs and VTMs. Laughs in SF...... Memory at 4 gigs. Shuts down
Ответитьcan someone show me how can i get source 2
i will admit i am not a fan of valves monopoly but i was always curious about his engine and how it works
We need this now! :D
ОтветитьThey could still make the source 1 version playable, but also make a source 2 version at the same time.
ОтветитьThis will be tf2 graphics in 2015
ОтветитьValve probably couldn't there isn't any talent left in that dead shell of a company.
ОтветитьRespect! Lots of work, and well done.
Ответитьsource 2 can acheive the same results as ssbump but instead of it being one combined texture and technique, it uses the pbr standard so you should indeed convert your sbumps to normal, but also use the ambient oclusion texture option and get an AO map from the ssbump or use software to simulate it via the normal map, which will give appropriate results unless the baked AO in the OG ssbump map is different from what the normal map is. Maybe it is stored in a channel of the texture so via photoshop you could retrieve it properly. maybe i'm missing a step though, i'd love you to try out since i only really use UE5 Unity and blender and i can get similar results thanks to this. A more expansive option would be paralax occlusion mapping but that's straight up overkill for a whole map
Ответитьin your ssbump to normal map conversion the normal map seems to be a different format, like either that it's inverted or that rgb needs to be in a different order, like bgr, rbg or so on, not all game engines handle normal maps the same way.
this is why the grooves seem to protrude rather than indent.
Need brighter lights.
Ответитьi am doing this to cp_dustbowl..... i actualy have to manualy recreate all the rooms, because the culling did not work
ОтветитьTf2 2
ОтветитьIf my Source 1 knowledge still holds in Source 2, you could've used a trigger_hurt with a negative damage value to heal the player when they use the resupply cabinet
Ответитьtf2 is trash
Ответитьnice video but i cannot stand uptalk so i cannot sub
ОтветитьDid you make the map functional?
It would be wonderful if people could fight here, a dedicated server running this map would be really popular. Whenever I port TF2 maps to halo, people usually fill up servers playing them. The players seem to have fun with the maps, so I just kept moving more over for them.
Say what you want about these map designers, they created timeless, enjoyable maps. That’s much more than can be said for Ubisoft products. Kids are having fun on iconic maps like dustbowl or 2fort right now, and will continue to for another decade like we did. One kid said my port of ctf_well was ‘the most fun ever’. They made that map over sixteen years ago. And they’ll be fought on for another sixteen years.
Oh noooooo. You could've automated the detail translucency maps using a program called chainner. Load images -> Split transparency -> Save Image. That would've batch processed all of them in a matter of seconds
ОтветитьI have a lot of Day of Defeat 1.3 maps that I want to port to Source. Some of those maps are from Half-Life Firearms (+50 maps). I would love to learn more on how to do this! Any info or a tutorial would be greatly appreciated!! :D
ОтветитьI find it interesting that the old Source 1 logic entities still have their original editor icons (Albeit high-resolution from the looks of it)
Ответитьcs2 is just bullshit
Ответитьthe lighing still looks like source
ОтветитьLighting, reflection 😮
ОтветитьValve is letting us down so hard with TF2.
ОтветитьNow get a realistic pyro model ( which should exist )
ОтветитьAwesome job, theres one thing I wanted to point out though, those small electric conduits with the round bubble are meant to be made from glass, its a glass bubble covering the actual meter instrumentation thats behind it, they look very strange as solid grey objects, id share a picture of what they should look like but comments get deleted with links.
ОтветитьI'm actually doing this with Aerowalk
ОтветитьI wish the dev would add Nmrih remake Source 2 Engine.
ОтветитьVery useful information on this engine! I want to create a horror game with the Source 2, and this had some helpful tips! Thanks!!!!
Ответитьhas anyone wondered why Source 2 games have pastel/cartoony finish to it? is it about the textures or lighting?
Ответитьwe got source 2 tf2 map before gta 6
ОтветитьWaiting for the day we see TF2 2
ОтветитьIntroducing Team Fortress 2.2
Ответитьso when's Team Fortress: Resurgence coming out?
Ответитьtf3
ОтветитьI genuinely forgot that technically the source 2 engine doesn’t have the tf2 textures so I was confused on why it didn’t load the textures
ОтветитьI dont need tf2 on source 2. why on earth would anyone want tha-
ОтветитьIs you're name Matt?
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