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Interesting, I'm in 5.3 and don't have a set "Fluid Source Attributes" as an option to continue the tutorial past the 4 minute mark.
ОтветитьThanks for the tutorial. Resolution max Axis is 400 and pressure Solve Iterations is 8, but the smoke does not transition smoothly as in your video and creates a flicker effect. Any idea why? I couldn't find what I did wrong.
ОтветитьThe smoke is black on my side for some reason. Any idea? I tried changing the smoke color but no luck
ОтветитьHow could we optimize this for a game, beside using cache in the sequencer and lowing the resolution? is there something else we could do to reduce drawcalls and improve the optimization? Thanks in advance!
Ответитьtime for the tyflow prisim tutorials
ОтветитьHi Jesse,
I love your work, but i only know 3ds Max. Will you ever do a 3ds Max tutorial for any Effects or whatever again ? (I also would buy it btw 😅) thanks and best regards
Ace tut. Can you emit smoke along a curve and up the level of detail, for say, a high res print?
Ответитьfantastic! this effect can be used for games?
ОтветитьHow to make it bigger without breaking all the parameters? when i scale it or change the Torus radius it looks completely different
ОтветитьExactly what i needed, you're amazing!
ОтветитьI can't see the 3d gas emitter when I add it to the nodes, any help?
ОтветитьAwesome Jesse, your famous portal 💥💥
...As always an excellent tutorial my friend!
Hi Sir, is it possible to make snow globe effect (flowing snow inside glass ball) by niagara?
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