Комментарии:
Mate how do you add Mag to animation? When I move the mag since they are two separate rigs it doesnt add to animation, there are no reload animation videos so if you did a trick there to add reloads i missed it, do you have any suggestions?
ОтветитьJust as a tip, instead of parenting the gun bone to the palm target bone
It's easier (and better since this will lock everything in terms of rotation/location/scale) to instead add a bone constraint to the gun's root bone, set its constraint to the palm bone (not the palm target), and, once you notice that the gun is now all turned around and positioned weirdly, to click on Set Inverse. This will lock the gun back into the location you had positioned it (obviously in the hand of the rig where you want the gun to be. Make sure you do that first as per this tutorial's steps)
This will ensure that no matter where you move the hand or how you rotate the hand, it will position/rotate accordingly
With parenting to a bone, sadly this isn't the case (at least, wasn't in my experience where I had to parent 2 pistols to 2 different bones)
why is he saving every anymation separately? can't you just use the anim lib ?
ОтветитьThx so much ! Amazing tutorial ! You deserve so many more subscribers !
ОтветитьBoyfriends!
Ответитьgood job
ОтветитьThank u thank u . Aaaaa goood perfect taturial
ОтветитьMan you are full of skills
Ответитьi need help I'm trying to animate a reload animation for a double barrel shotgun and i want the left hand to eject the shells and insert new ones but when i change the left hand position it effects every keyframe. for example if i make a keyframe where the left hand is slightly leaning to the left and make a new keyframe with the left hand slightly leaning to the right it will effect the previous keyframe and have the left-hand slightly leaning to the right. Also my hands are faster then my bones
ОтветитьA and I just shows options for keyframing a bunch of stuff. Which one should I choose?
ОтветитьDoesn't making the bones child of other bones contstraining animation capabilities? What if I wanted to do a really crazy animation, I don't want gun to move with right hand? Is it bad practice?
And tutorials is AMAZING. Thanks. SSG
tried this
everytime i export the animations, its not playing and when i go to the "Animations" tab in unity ALL the needed bones are missing
Trigger.Bone(Missing!) pls help
could you put the hands to download on patreon?
Ответитьquestion here:
why did you save all the animations seperatly ?
can't you crate a new action insted ? isn't that easier ?
Following your tutorial fine so far, until this episode. When I add the animations in the blend tree, the arms model becomes very large and messed up. It doesn't even look like arms anymore. I haven't been able to fix this.
I did not create a gun, as it is not needed for what I am doing. I'm on Blender 3.1 and Unity 2020.3.14
Can you help somehow?
why does my animation snap back and not smoothly like yours :(
(EDIT: Fixed it....I'm dumb)
there is a lot easier way to make animations without making a million files
ОтветитьHi, Been loving the tutorials so far and was wondering if you are able to upload the animation files for this video? This would help me as I need to practise my coding.
Ответитьplease reply .As u have connected the gun with bone. than what will happen if weapon is switched in unity. will gun bone be removed while switching to different gun?
ОтветитьI might be late to have seen this course, but blender tutorial against unity. You sharpen my knowledge. Thanks
ОтветитьCan you make tut about making fire animation and reload cause I cant make cause when animate hands and the gun it works in blender but when I import it to unity to convert to two animations one for the weapon and the other one for the hand
ОтветитьHow did you make 2 blender windows?
Ответитьquick question: can I use unity's built in animation for these arms?
ОтветитьI am actually having alot of fun doing all the animations, it is a bit redundant to re do it for every weapon but I like it
ОтветитьFor some reason when I try to parent the left hand to the other one and I try to select the target, it doesn't allow me to select the armature, I click on it and nothing happens
Edit: it's okay though I found out you don't need to parent them, you can just shift click on both target bones and move them together, it works flawlessly
i cant copy the pistol to my hands btw nice vid
ОтветитьAmazing tutorial! Could you maybe do another one on how to see what the animation will look like from first person perspective while in blendet?
ОтветитьNice tutorial! Can I please know why we have so many saved files though? Do I need them all? If not which ones should I keep?
ОтветитьGreat tutorial, I just had a question about wanting to make FPS animations with an entire body, instead of just arms. Do you have to animate the entire model inside blender for each animation or can you just attach the arms to the existing model inside unity? I want other players (Multiplayer) to be able to see the character do the animations as well.
ОтветитьIm having some trouble making these animations purely because I really suck. Is there a free download on your discord server? Or possibly by becoming a patreon? I really wanna follow along so if you could some way give me download or add them to the first patreon tier I would be more than happy to buy them there :D
ОтветитьSou do Brasil, mas acompanho seus vídeos, parabéns
Ответитьi like this videos keep going !!!
ОтветитьVery usefull, thank you
ОтветитьKeep up the great work man, very amazing work. Love it! Edit: What is the blender theme ur using?
Ответитьgood job!
ОтветитьIm starting to get kinda jealous of how frequent you upload
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